glance command
glance command
i am looking for a trigger that will glance at all in a group. any help?
Might wanna check this out instead.
http://www.torilmud.dyndns.org/phpBB2/v ... hp?t=13506
Instead of a spammy series of glances, it just colors group members hps the appropriate condition colors via the 'group' command.
http://www.torilmud.dyndns.org/phpBB2/v ... hp?t=13506
Instead of a spammy series of glances, it just colors group members hps the appropriate condition colors via the 'group' command.
i think he is looking for globe, blur, stone, displace, etc
what I do is set up aliases to glance at certain classes of folks ... ie:
gtt is my alias to glance at 4 tanks, 3 rogues and 2 clerics
gt2 glances at tanks alone
glc glances at 2 clerics
glr glances at just rogues
#al {gtt} {glance @tank;glance @2tank;glance @3tank;glance @4tank;glance @rog;glance @2rog;glance @3rog;glance @cler;glance @2.cler}
tank=jim
2tank=joe
3tank=sam
4tank=sue
etc .. little spammy but works for me, and since i spam gtt and group I seem to catch spells falling before their triggers oftentimes
i also have aliases that glance at invokers since they get switched to a lot as well..
what I do is set up aliases to glance at certain classes of folks ... ie:
gtt is my alias to glance at 4 tanks, 3 rogues and 2 clerics
gt2 glances at tanks alone
glc glances at 2 clerics
glr glances at just rogues
#al {gtt} {glance @tank;glance @2tank;glance @3tank;glance @4tank;glance @rog;glance @2rog;glance @3rog;glance @cler;glance @2.cler}
tank=jim
2tank=joe
3tank=sam
4tank=sue
etc .. little spammy but works for me, and since i spam gtt and group I seem to catch spells falling before their triggers oftentimes
i also have aliases that glance at invokers since they get switched to a lot as well..
This is for tintin, so you cant use it directly, but I've heard the syntax is very similar to zmud...
"toall" applies a command to a number of targets.
toall command target1 target2 target3 ...
"gll" is a specialized version that does "gl" to all targets
gll target1 target2 ...
It could be written as "#al gll {toall gl %0}"
Then I just make aliases "#al gt {gll <paste in list of names separated by space>".
I have a text editor next to my mud window where I have lists of who's in group with sublists of tanks and whatever I want for glancing and spellup aliases and stuff.
I've made stuff for years and it's all a huge lump of tangled muck. It's kinda fun to cram semi-complex stuff with fugly code out of a "language" as borken as tintin... :)
#alias toall {#var toalls $1;#var toalll $0;#1 {#getli toalln $toalll;#loop {2,$toalln} {#geti toallx %0 $toalll;#1 $toalls $toallx}}}
#alias gll {#var toalll $0;#1 {#getli toalln $toalll;#loop {1,$toalln} {#geti toallx %0 $toalll;#1 gl $toallx}}}
It just stores all arguments in a list and #loop through it with the command. simple. kinda.
"toall" applies a command to a number of targets.
toall command target1 target2 target3 ...
"gll" is a specialized version that does "gl" to all targets
gll target1 target2 ...
It could be written as "#al gll {toall gl %0}"
Then I just make aliases "#al gt {gll <paste in list of names separated by space>".
I have a text editor next to my mud window where I have lists of who's in group with sublists of tanks and whatever I want for glancing and spellup aliases and stuff.
I've made stuff for years and it's all a huge lump of tangled muck. It's kinda fun to cram semi-complex stuff with fugly code out of a "language" as borken as tintin... :)
#alias toall {#var toalls $1;#var toalll $0;#1 {#getli toalln $toalll;#loop {2,$toalln} {#geti toallx %0 $toalll;#1 $toalls $toallx}}}
#alias gll {#var toalll $0;#1 {#getli toalln $toalll;#loop {1,$toalln} {#geti toallx %0 $toalll;#1 gl $toallx}}}
It just stores all arguments in a list and #loop through it with the command. simple. kinda.
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