*NEW AND IMPROVED* Rescue Triggers, Version 2.23 (3/27/05)

Scripts and support for your favorite MUD client.
Yasden
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*NEW AND IMPROVED* Rescue Triggers, Version 2.23 (3/27/05)

Postby Yasden » Thu Nov 11, 2004 12:36 am

Taking that original script posted by Gromikazer many many moons ago, I've done a lot of heavy modification to it, customizing it for my own personal tastes.

WARNING: EXECUTING THIS SCRIPT WILL DELETE YOUR PREVIOUS VERSION, SO KEEP A COPY OF THE OLD ONE IF YOU FEEL THE NEED TO!

Code: Select all

#DELCLASS {Rescue}
#ALIAS rescoff {#t- Rescue;#say RESCUE TRIGGERS DISABLED!!!}
#ALIAS rescon {#t+ Rescue;#say RESCUE TRIGGERS ENABLED!!!}

#CLASS {Rescue}
#ALIAS radd {#class {Rescue};#if @Rescuelist="NONE!" {#unvar RescueList {Rescue}};#forall %replace( %-1, " ", "|") {#if %ismember( %proper( %{i}), @RescueList) {#say Already on the List: %proper( %i)} {#additem RescueList %proper( %{i});#say Added to Rescue List: %proper( %{i})}};%null;#noop;#class 0;rescrep;#t+ Attacks;#t+ Combat;#t+ Fighting;#t+ Gating;#t+ Stabbing;#t+ Switches;#t+ Tank}
#ALIAS rclear {#unvar RescueList {Rescue};#class {Rescue};#additem RescueList "NONE!";#class 0;#say Rescue List Cleared!;#t- Attacks;#t- Combat;#t- Fighting;#t- Gating;#t- MiscEnabler;#t- Stabbing;#t- Switches;#t- Tank}
#ALIAS rescrep {#say Current Rescue List: %sort( @RescueList)}
#ALIAS rrem {#forall %replace( %-1, " ", "|") {#if %ismember( %proper( %{i}), @RescueList) {#delitem RescueList %proper( %{i});#say Removed from Rescue List: %proper( %{i})} {#say Not on the List: %proper( %{i})}};#if @RescueList=%null {#class {Rescue};#additem RescueList "NONE!";#class 0};%null;#noop;rescrep}
#VAR RescueList {NONE!}
#TRIGGER {Variable RescueAttempt removed.} {#gag;#cr}
#TRIGGER {Variable RescueList removed.} {#gag;#cr}
#CLASS 0

#CLASS {Rescue|Attacks}
#TRIGGER {(*){beat|beats|choke|chokes|touch|touches|hit|hits|slash|slashes|crush|crushes|misses|whip|whips|pierce|pierces|smash|smashes|sting|stings|drain|drains|strike|strikes|pummel|pummels|pound|pounds|claw|claws|nip|nips|burn|burns|bite|bites} ({@RescueList})*} {#t+ Position;rescue %2;#var RescueAttempt %additem( %2, @RescueAttempt) {} {Rescue};#t+ MiscEnabler;#t- Tank;#t- Attacks}
#TRIGGER {(*) attacks ({@RescueList})} {#t+ Position;rescue %2;#var RescueAttempt %additem( %2, @RescueAttempt) {} {Rescue};#t- Tank;#t- Attacks}
#TRIGGER {Upon being struck, a mirror image of ({@RescueList}) shatters into a million particles of light!} {#t+ Position;rescue %1;#var RescueAttempt %additem( %1, @RescueAttempt) {} {Rescue}};#t- Attacks
#CLASS 0

#CLASS {Rescue|Combat}
#TRIGGER {You fail the rescue.} {rescue @RescueAttempt}
#TRIGGER {Banzai! To the rescue...} {#unvar RescueAttempt {Rescue};#t- Position;#t+ Attacks;#t+ Fighting;#t+ Tank;#t+ Switches}
#TRIGGER {But nobody is fighting {him|her|it}?} {#unvar RescueAttempt {Rescue};#t- Position;#t+ Attacks;#t+ Tank;#t+ Switches}
#TRIGGER {Who do you want to rescue?} {#unvar RescueAttempt {Rescue};#t- Position;#t+ Attacks;#t+ Tank;#t+ Switches}
#TRIGGER {(*) strikes out wildly about the area in a mighty burst of power!} {#t- Attacks;#t+ MiscEnabler}
#TRIGGER {(*) enshrouds ({@RescueList}) in a mist of blood} {#t+ Position;rescue %2;#var RescueAttempt %additem( %2, @RescueAttempt) {} {Rescue}}
#TRIGGER {({@RescueList}) is nearly slain by the force of} {#t+ Position;rescue %1;#var RescueAttempt %additem( %1, @RescueAttempt) {} {Rescue}}
#TRIGGER {({@RescueList}) gasps from (*) awesome} {#t+ Position;rescue %1;#var RescueAttempt %additem( %1, @RescueAttempt) {} {Rescue}}
#TRIGGER {futilely tries to rescue ({@RescueList})!} {#t+ Position;rescue %1;#var RescueAttempt %additem( %1, @RescueAttempt) {} {Rescue}}
#TRIGGER {heroically rescues ({@RescueList}).} {#unvar RescueAttempt {Rescue};#t- Position;#t+ Tank;#t+ Switches;#t+ Attacks}
#TRIGGER {({@RescueList}) staggers from a fearsome} {#t+ Position;rescue %1;#var RescueAttempt %additem( %1, @RescueAttempt) {} {Rescue}}
#TRIGGER {lands a mighty (*) on ({@RescueList})!} {#t+ Position;rescue %2;#var RescueAttempt %additem( %2, @RescueAttempt) {} {Rescue}}
#TRIGGER {(*) tried to backstab ({@RescueList}), but nearly cuts {his|her|its} own finger.} {#t+ Position;rescue %2;#var RescueAttempt %additem( %2, @RescueAttempt) {} {Rescue}}
#TRIGGER {(*) places (*) in the back of ({@RescueList}), resulting in some strange noises and some blood.} {#t+ Position;rescue %3;#var RescueAttempt %additem( %3, @RescueAttempt) {} {Rescue}}
#CLASS 0

#CLASS {Rescue|Fighting}
#TRIGGER {fighting ({@RescueList}).} {#t+ Position;rescue %1;#var RescueAttempt %additem( %1, @RescueAttempt) {} {Rescue};#t+ MiscEnabler;#t- Fighting}
#CLASS 0

#CLASS {Rescue|Gating}
#TRIGGER {^With an arcane motion of {his|her|its} hand, (*) gates in (*)!} {look;#t+ MiscEnabler;#t- Gating}
#CLASS 0

#CLASS {Rescue|MiscEnabler} {disable}
#TRIGGER {^< (*) T: (*) >} {#t+ Attacks;#t+ Fighting;#t+ Gating;#t+ Stabbing;#t+ Switches;#t- Tank;#t- MiscEnabler}
#CLASS 0

#CLASS {Rescue|Position} {disable}
#TRIGGER {Maybe you should get on your feet first?} {stand;rescue @RescueAttempt;#t- Position}
#TRIGGER {Maybe you should get up off your knees first?} {stand;rescue @RescueAttempt;#t- Position}
#TRIGGER {Nah... You feel too relaxed to do that...} {alert;rescue @RescueAttempt;#t- Position}
#TRIGGER {Sorry, you can't do that while laying around.} {stand;rescue @RescueAttempt;#t- Position}
#TRIGGER {In your dreams, or what?} {wake;stand;alert;rescue @RescueAttempt;#t- Position}
#CLASS 0

#CLASS {Rescue|Stabbing}
#TRIGGER {({@RescueList}) places (*) in the back of (*), resulting in some strange noises and some blood.} {#t+ Position;rescue %1;#var RescueAttempt %additem( %1, @RescueAttempt) {} {Rescue};#t- Stabbing;#t+ MiscEnabler}
#CLASS 0

#CLASS {Rescue|Switches}
#TRIGGER {switches targets..} {#wait 300;look;#t- Tank;#t+ MiscEnabler;#wait 300;#t- Switches}
#CLASS 0

#CLASS {Rescue|Tank}
#TRIGGER {< (*) T: ({@RescueList})} {#t+ Position;rescue %2;#var RescueAttempt %additem( %2, @RescueAttempt) {} {Rescue};#t- Tank}
#CLASS 0

#T+ Attacks
#T+ Combat
#T+ Fighting
#T+ Gating
#T- MiscEnabler
#T- Position
#T+ Stabbing
#T+ Switches
#T+ Tank


Wherein:
"rescon" turns the rescue triggers on
"rescoff" turns the rescue triggers off
"radd <name>" adds someone, can be used singularly or with multiple names
"rrem <name>" removes someone, can be used singularly or with multiple names
"rclear" clears the entire list
"rescrep" displays your current rescue list

These triggers will automatically attempt to re-rescue on a fail, only rescue once on a successful "T:" initiation, and will reset itself on a successful rescue, thus eliminating all potential spam.

Please note, I'm still testing it myself, so I might be posting changes. I will post date/time if I need to make any changes.

Deathmagnet
Last edited by Yasden on Mon Mar 28, 2005 4:09 pm, edited 32 times in total.
Yasden
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Postby Yasden » Sun Nov 14, 2004 4:50 pm

Updated 11-14-04, 8:31 AM PST.

Corrections to fix list clearing of RescueAttempt variable. Should now work properly, this includes re-rescue attempts on failed rescues.

Deathmagnet
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Postby Yasden » Tue Nov 16, 2004 1:17 am

Update: 11-15-04, 4:57 PM PST. More fixes to aid in clearing RescueAttempt variable.
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Postby Gura » Tue Nov 16, 2004 8:00 pm

if anyone can figure out how to add 2 things i'd love it to make my life even easier. 1. prevent look from going off multiple times a round. 2. add a trig for the < T: ({@casterglist}) but make it so it only gets set off once until a rescue attempt is made. until then those those trigs never get used and i manually do em.
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Postby Yasden » Tue Nov 16, 2004 10:59 pm

#2 is already in these. I rewrote that trigger and placed it into a separate class folder so it is disabled after first firing, then re-enabled after the first successful rescue. I'll add #1 tonight, simple enough fix. Also adding 2 more melee text triggers (enshrouds, is nearly slain) as well.

T
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Postby Yasden » Tue Nov 16, 2004 11:35 pm

Update: 11-16-04, 3:12 PM PST. Added 2 new triggers to set off rescues (enshrouds, is nearly slain). Also put target switching in a separate folder and set it up accordingly so that it only looks one time until a successful rescue.

T
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Postby Yasden » Thu Nov 18, 2004 12:28 am

Update: 11-17-04, 4:06 PM PST. Added "gasps" as a walkin trigger.
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Postby Yasden » Sat Nov 20, 2004 3:37 am

Update: 11-19-04, 7:10 PM PST.

Added the following:

- touch|touches to the list of mob action verbs
- an additional trigger for another tank in group failing rescue ("futilely", results in your triggers auto-attempting rescue on that person)
- an additional trigger for another tank in group successfully rescuing someone on your list, resulting in resetting your rescuer (was having trouble restarting it if this was happening)

T
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Postby kanenan » Sun Nov 21, 2004 9:47 am

will this work in zmud 4.62?

upgrading soon, but would like to use it :D
stuff.
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Postby Ambar » Sun Nov 21, 2004 10:02 am

Yasden wrote:Update: 11-19-04, 7:10 PM PST.

Added the following:

- touch|touches to the list of mob action verbs

T


I'm bettin this makes Sarell VERY happy :)
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Postby Yasden » Sun Nov 21, 2004 3:22 pm

I believe it should, considering Gromikazer wrote the original triggers using 4.62 years ago. I've only added a few simple triggers and aliases and variables to the batch.
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Postby Yasden » Sun Nov 21, 2004 7:14 pm

Update: 11-21-04, 10:50 AM PST. Fixed/added the following:

- Changed "But no one is fighting him?" to "But nobody is fighting him?" Woops. :P

- Added "Who do you want to rescue?" as a complimentary trigger to this in order to reset variables/reinitiate T: trigger.
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Postby rer » Mon Nov 22, 2004 11:44 pm

http://www.shadesoftwilight.net/shades/viewtopic.php?t=11

There's the one that I use - works great too.
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Postby Yasden » Sun Dec 05, 2004 6:20 pm

Update: 12-05-04, 9:55 AM PST. Another spam reduction implementation:

- Moved the "attacks" and the uncondensed version of the trigger (slashes, et al) to a separate folder to eliminate rescue repetition spam.

Aside from that, has anyone tried these yet?
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Postby Yasden » Sun Dec 05, 2004 11:32 pm

Update: 12-05-04, 2:55 PM PST. Added an enabler to the Switches folder after "no one is fighting ***"...woops!
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Postby Yasden » Mon Jan 03, 2005 8:35 pm

Update: 1-03-05, 12:34 PM PST. Added 2 more walk-in triggers (staggers, mighty). Enjoy!
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Postby Gura » Tue Jan 04, 2005 5:57 am

make it autoupdate from grouplist
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Postby Yasden » Wed Jan 12, 2005 12:32 am

Update: 1-11-05, 4:28 PM PST. Finally figured out the fix to the blank "rescue" spam when no one was on your list! You can now rclear and leave rescues on. It was so easy, I feel stupid. :P
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Postby Yasden » Fri Jan 14, 2005 1:16 am

Update: 1-13-05, 5:14 PM PST. Added another tweak to the recent "fix" so that it *STAYS* fixed. :P

Deathmagnet

Note: Group list auto-updater coming in the near future.
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Postby Yasden » Fri Jan 14, 2005 5:02 am

Update: 1-13-05, 9PM PST. Moved all the general combat triggers into their own folder, *RE*tweaked the last change again. It should now actually not blank rescue at all ever if you "rclear".

Sorry for all the changes today.

T
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Postby Sesexe » Tue Jan 18, 2005 8:54 pm

Btw, this trig system kicks a whole lotta butt when necro/lich's use it!

Thanks T! :D
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Postby Yasden » Sun Feb 27, 2005 9:45 pm

Update: 2/27/05, 1:33 PM PST.

One slight change. "heroically rescues" trigger has been slightly changed in terms of variable used. Instead of RescueAttempt, it now uses @CasterGlist.

The reason for this was because the Switches folder wasn't being re-enabled if another tank rescued someone not set in your RescueAttempt variable in the time frame between the "switches targets.." and the actual "look" command going off.

So....it should work fluidly now, and not "mysteriously stop working" as it was doing before. Thanks for the feedback! Still working on the group list auto-updater and other such things.

T
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Postby Yasden » Sat Mar 05, 2005 1:26 am

Update: 3/4/05, 5:13 PM PST.

Lots of changes!

-Now including date/version in the title of this thread for easier referencing and updating for those using this script. Version 1 being Gromikazer's original script, Version 2 being mine. Every update adds a consecutive .01 to the version # until I make a major change (this is update #15, so there you have it).

-Cleaned up the "heroically rescues" some more. Should be completely flawless now.
-Replaced the old CasterGlist variable with something that made a little more sense...RescueList!
-Added a new folder called "Stabbing". Originally dubbed IdiotRogue, it autorescues a backstabbing rogue if they're on your list.
-Added a new folder called "Gating". This folder auto-looks 1x when a tanar'ri or baatezu gates in pets.
-Added a third new folder called "MiscEnabler". This folder is merely a relay to restart certain functions after being disabled on the next status line (works off the next "T:"). ***NOTE: YOU MUST HAVE THE SMARTPROMPT TOGGLE TURNED OFF FOR THIS TO WORK FLUIDLY!!!***


---COMING SOON--- (hopefully in a month)

Version 3! Will have prioritizing abilities, along with auto-updating your rescues. I will also begin to incorporate some stat tracking on it too.

Once again, feel free to contact me in-game with comments/questions/concerns. You can find me as Targsk, Aristan, Raskan, Danahg, or Syjak.

Thanks to all who are making this work well-worth the time and effort!

-Deathmagnet

Added 3/5/05: YOU MUST DELETE THE OLD SETTINGS BEFORE INSTALLING THIS IF YOU ARE UPGRADING!!!
Last edited by Yasden on Sat Mar 05, 2005 9:28 pm, edited 1 time in total.
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Postby fotex » Sat Mar 05, 2005 10:35 am

I demand support for when a paladin fails his guard attempt! :P
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Postby Yasden » Sat Mar 05, 2005 9:26 pm

Mmail me a log snippet of success/failures. If there's any variance between condensed on/off, need both versions.

Also, forgot to mention this last night, but if you are currently using the script and want to update with yesterday's changes, you HAVE TO delete the old settings completely. Otherwise, due to the renamed variable, you get duplicates of several settings/triggers.

T
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Postby Yasden » Sat Mar 05, 2005 11:18 pm

FOREWARNING: IF YOU ARE USING ANY VERSION OF THIS PRIOR TO 3/4/05, YOU MUST DELETE THE EXISTING SETUP BEFORE INSTALLING THIS NEW CONFIGURATION. EASIEST METHOD IS TO SIMPLY DELETE THE "RESCUE" FOLDER ENTIRELY.

Update: 3/5/05, 3:11 PM PST.

-Fixed up the ancient "T:" rescue repetition. As a result, a new folder was added for relaying purposes, RescueAttempt.
-Added 4 new position triggers that will set your position back to standing if you need to rescue. Sleeping one will probably never go off, but I wanted to cover all my bases.
-Fixed up the radd alias to include the enabling of the Gating/Stabbing folders.
-MiscEnabler and RescueAttempt both set default disabled on zMUD startup so they work properly.

!
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Postby Yasden » Sat Mar 05, 2005 11:28 pm

Update: 3/5/05, 3:25 PM PST.

-Added the fifth position trigger, for kneeling. Woops. :P
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Postby Yasden » Mon Mar 07, 2005 1:21 am

Update: 3/6/05, 5:17 PM PST.

-Fixed a typo in the gating trigger. Heh.
-Cleaned up the rescue repetition on switch/T: some more...

Thanks for the feedback!

T
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Postby Yasden » Tue Mar 08, 2005 4:18 am

Update: 3/7/05, 8:13 PM PST.

-Added successful/failed mob backstabs vs rescuelist into the Combat folder. Overlooked it months ago!

T
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Postby Yasden » Sun Mar 13, 2005 5:59 am

Update: 3/12/05, 9:53 PM PST.

Lots of minor changes. Removed the RescueAttempt folder and cleaned up all that spam. Repetitive rescues should only happen rarely now in certain situations that cannot be helped (like engage lag, combined with T: trigger firing + attacks trigger firing).

BTW, had someone testing the script in 4.62 a few nights ago. You will have to remove the ()'s from variables in order for it to work right (from what I understand).

If anyone is using 4.62 and wants to give it a shot/give feedback, I'd appreciate any feedback.
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Postby Yasden » Mon Mar 21, 2005 8:42 am

Update: 3/21/05, 12:26 AM.

LOTS of changes!

1. radd/rrem/rclear have been completely overhauled and rewritten. This is the base groundwork for the upcoming autolist. These commands now offer the following features:

-Singular OR multiple additions/removals (type radd/rrem name1 name2 name3 etc if you wish)
-For removal, indicator stating if someone wasn't on list
-For addition, indicator stating if someone was already on list
-Alphabetized *AND* capitalized list, complete with dividers
-Both perform a "rescrep" automatically after each change
-Rclear and using rrem to remove everyone both disable triggers properly, leaving indicator of "NONE!" on the rescue list
-Clearing of variables when not in use

2. Gags have also been added. These are very much beta at this point, as I am still tweaking everything in order to get them working 100%. Expect changes and/or overhauling as time progresses.
If you find your gags not shutting off, simply type #t- Gags to fix this.

3. Added a rescue message into the Attacks folder for illusionist mirror images shattering.

4. Did some tweaking to the "switches" trigger. It's currently half-working, as some of the other newer features have compromised the !repetition aspect of it. Expect a few extra bogus rescues coming from the T: section again as a result until fixed completely.

5. Cleaned up all the wildcards, modified other variables as needed to compensate.


Keep up the feedback, it helps a lot!

Deathmagnet
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Postby Yasden » Wed Mar 23, 2005 11:41 pm

Update: 3/23/05, 3:36 PM PST.

Just tweaked some #t+/#t- stuff, fixed a few of the reopened spam problems, fixed part of the half-working folders.

Also added some new commands to the script itself at the end, simply to set which folders are enabled/disabled upon loading the script. Apparently zMUD doesn't like to read the default startup flags when initializing the script.

Deathmagnet
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Postby Yasden » Sun Mar 27, 2005 6:09 pm

Update: 3/27/05, 10:04 AM PST.

Removed the Gags folder and any referencing to them. I'm going to be implementing something different that'll eliminate most of that spam hopefully later on today.

T
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Postby Gura » Mon Mar 28, 2005 6:33 am

ur an f'in loser. go play with ur kids or something
Dornax says 'And for the right amount of information ye might get some nookie out of Nokie..'



Nokie wiggles his bottom.

Teba tells you 'let me do my job you volo twinker!'

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Postby Yasden » Mon Mar 28, 2005 4:08 pm

You're just jealous because I've been talking to hot chicks online all day. :P
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Postby Vigis » Thu Apr 14, 2005 2:40 am

...Never mind. Question answered.
Nerox tells you 'Good deal, the other tanks I have don't wanna do it, and since your my special suicidal tank i figure you don't mind one bit!'

Alurissi tells you 'aren't you susposed to get sick or something and not beable to make tia so i can go? :P'
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Postby Grxx » Wed May 25, 2005 12:31 pm

right on
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Postby Gizep » Thu May 26, 2005 6:52 am

Why don't you:

Code: Select all

#var Attacks beat|beats|choke|chokes|touch|touches|hit|hits|slash|slashes|crush|crushes|misses|whip|whips|pierce|pierces|smash|smashes|sting|stings|drain|drains|strike|strikes|pummel|pummels|pound|pounds|claw|claws|nip|nips|burn|burns|bite|bites


Makes it so much prettier!
As long as we live in this world we are bound to encounter problems. If, at such times, we lose hope and become discouraged, we diminish our ability to face difficulties. If, on the other hand, we remember that it is not just ourselves but everyone who has to undergo suffering, this more realistic perspective will increase our determination and capacity to overcome troubles.
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Location: Brisbane, Australia

Postby Vigis » Thu May 26, 2005 7:29 am

As I said in a different post. This trigger set works pretty well.

Nice thing about it is that you can modify it Gizep. :)

I've made some changes to it, and as long as my link is being nice, it owns. The way it is set up works for Yasden.

The trick with any rescue trigger, regardless of who made it, is making it work for you.

I've made my own rescue trigs, have used rescue trigs that friends sent me, and used this one. The consistent feature in all of them (because they all worked well for me) was that I modified them.

Advice to any warrior looking for a rescue trig: Don't rely on somebody else's trigger set, change it to suit how you play. One thing that I really like about Yasden's is that I can actually understand what each line does.

Would also like to note, Yasden was very helpful when I was trying to modify his set, I'm not so great with triggers, but I shot him a PM and a mudmail with what I needed and he got right back to me with a fix. One of the things I needed was an alias to reset the triggers because my computer decides to be slower than hell sometimes.. He gave me an alias that would fix it, then I incorporated it in a way that would fit my particular style. I had to dumb things down because I when I first started mudding here, it took me about 6 months to download Zmud 3.62? (The freeware version back in 96)

To end the post: Kudos to Yasden for a trig that is working for me even though I changed it :)
Nerox tells you 'Good deal, the other tanks I have don't wanna do it, and since your my special suicidal tank i figure you don't mind one bit!'



Alurissi tells you 'aren't you susposed to get sick or something and not beable to make tia so i can go? :P'

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