My Enchater Scripts for Wintin

Scripts and support for your favorite MUD client.
Gizep
Sojourner
Posts: 150
Joined: Thu Mar 10, 2005 4:34 pm
Location: Menzoberranzan
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My Enchater Scripts for Wintin

Postby Gizep » Thu Mar 10, 2005 4:52 pm

#defgroup {Food}
#action {You are hungry.} {#var hungry 1; {#if $fighting=0} {ea}} {G|Food}
#action {You are thirsty.} {#var thirsty 1; {#if $fighting=0} {dr}} {G|Food}
#defgroup {}

#log

#defgroup {Autostone}
#action {%1 attacks %2,} {stone $tank;blur $tank;#disable Autostone} {G|Autostone}
#defgroup {}

#log

#defgroup {Bashed}
#action {EC: %1 P: rcl >} {stand;#disable Bashed} {G|Bashed}
#action {EC: %1 P: knl >} {stand;#disable Bashed} {G|Bashed}
#action {EC: %1 P: sit >} {stand;#enable Bashed} {G|Bashed}
#defgroup {}

#log

#defgroup {Conditions}
#action {%1 has a few scratches.} {#var cond scratches;#var stoned 0;#var glanced 1;#var blured 0} {G|Conditions}
#action {%1 has some small wounds and bruises.} {#var cond small;#var stoned 0;#var glanced 1;#var blured 0} {G|Conditions}
#action {%1 has quite a few wounds.} {#var cond few;#var stoned 0;#var glanced 1;;#var blured 0} {G|Conditions}
#action {%1 has some big nasty wounds and scratches.} {#var cond nasty;#var stoned 0;#var glanced 1;#var blured 0} {G|Conditions}
#action {%1 looks pretty hurt.} {#var cond pretty;#var stoned 0;#var glaned 1;#var blured 0} {G|Conditions}
#action {%1 is in awful condition.} {#var cond awful;#var stoned 0;#var glanced 1;#var blured 0} {G|Conditions}
#defgroup {}

#log

#defgroup {}
#action {%1 is in an excellent condition.} {#var cond excellent;#var stoned 0;#var glanced 1;#var blured 0}
#action {< %1h/%2H %3v/%4V >} {{#if $stoned=0&$stone=1&$glanced=1} st;{#if $blured=0&$blur=1&$glanced=1} bl;#enable Autostone}
#action {his body seems to be made of stone!} {#var stoned 1;#var stone 0}
#action {[RETURN for more, q to quit]} {#cr}
#action {You continue your study.} {#cr;#cr;#cr;get all.book bag;med}
#action {%1 seconds:} {#var timetomed %1}
#action {Your studies are complete.} {put all.book bag;stand}
#action {his form is blurred and difficult to make out!} {#var blured 1;#var blur 0}
#action {You swing _really_ badly, sending your %1 %2 %3 flying!} {stand;get %2;wield %2}
#action {clamber to} {#enable Bashed}
#action {Coins carried: %1 platinum %2 gold %3 silver %4 copper} {#var p %1;#var g %2;#var s %3;#var c %4}
#action {< T: %1 TC: %2 E: %3 EC: %4 P: %5 >} {#var fighting 1}
#action {You eat part of} {drop partial}
#action {your share of exp} {#var fighting 0;ea;dr;#enable Autoassist;gget all corpse;score}
#action {You are rescued by} {as}
#action {< P: %1 (AFK) > } {look}
#action {You complete your casting} {#enable Autostone}
#action {You complete your spell} {#enable Autostone}
#action {You start chanting...} {#var blur 0;#var stone 0;#disable Autostone}
#alias {stone} {#var stone 1;glance %1;#var stoner %1;#var glanced 0;#enable Autostone}
#alias {st} {cast 'stone' $stoner;#var stoned 1;#var stone 0}
#alias {blur} {#var blur 1;glance %1;#var blurer %1;#var glanced 0;#enable Autostone}
#alias {bl} {cast 'blur' $blurer;#var blured 1;#var blur 0}
#alias {tank} {#var tank %1}
#alias {buff} {stone %1;blur %1}
#alias {dcoins} {deposit $p p;deposit $g g;deposit $s s;deposit $c c}
#alias {bag} {get orb sack;put $p p orb;put $g g orb;put $s s orb;put $c c orb;put all orb;get sack orb;put orb sack}
#alias {coins} {score;bag}
#alias {dr} {{#if $thirsty=1} {{ get ale bag ; drink ale ; put ale bag ; #var thirsty 0 }}}
#alias {ea} {{#if $hungry=1} {{ get ration bag ; eat ration ; #var hungry 0 }}}
#alias {as} {assist $tank}
#alias {const} {cast 'constrict' %1}
#alias {needle} {cast 'needle' %1}
#alias {orb} {cast 'chromatic orb' %1}
#alias {dam} {const;needle;orb}
#alias {di} {cast 'detect i' %1}
#alias {haste} {cast 'haste' %1}
#alias {pwb} {cast 'power word b' %1}
#alias {fly} {cast 'fly' %1}
#alias {prism} {cast 'prism'}
#alias {globe} {cast 'globe' %1}


#speedwalk on
#message off
#ignore off
#togglesubs off
#presub off
#tinchar #


Quite a few requests for these, check em out, and lemme know any improvements you could make....

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