Wintin Rescue Scripts - Updated

Scripts and support for your favorite MUD client.
Gizep
Sojourner
Posts: 150
Joined: Thu Mar 10, 2005 4:34 pm
Location: Menzoberranzan
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Wintin Rescue Scripts - Updated

Postby Gizep » Wed Mar 16, 2005 7:47 pm

I had to give the whole script, because it was unstable without some variables. Wintin users give it a shot and gimme some feedback.

The other guy has some stuff In there that I might wanna talk to him about, but this is rather formitable:

This set uses condensed mode, tog condensed melee_high and let it rip.

mmail gizep afu or digun for questions about this script, or to complain about how much i have been updating it.

Aliases:
radd
adds a person to the rescue list
rdel
deletes a person from the rescue list
re
attempts a rescue on every person on the rescue list.
rshow
says the rescue list.
bashon
enables autobashing
bashoff
disables autobash
tank
sets the tank, if it's not you, even if it is, it's a good idea to tank Self
gadd
adds someone to group list
gdel
removes someone from group

windows
creates the stat report windows...
resetall
resets the stat counters

Fixed a few bugs, thats why i updated again...


The rest of the aliases are used by the triggers, they can be used with a name arguement, but the res alias is case sensitive.




#defgroup {Buffs}
#action {Your magic armor fades away.} {#if $potions=1 {pot} else {gsa armor out}} {G|Buffs}
#alias {pot} {get potion bag;quaff potion} {G|Buffs}
#variable {potions} {1} {G|Buffs}
#defgroup {}

#log

#defgroup {Time}
#action {Current time is: %1 %2 %3 %4:%5:%6 %7 (%8)} {#var wday %1;#var month %2;#var day %3;#var hour %4;#var min %5;#var sec %6;#var year %7;#var tzone %8;#if $begin=1 {#var begin 0;#var shour %%4;#var smin %%5;#var ssec %%6;};#if $end=1 {#var end 0;#var ehour %%4;#var emin %%5;#var esec %%6;pkill};} {G|Time}
#defgroup {}

#log

#defgroup {Autoassist}
#action {You receive your share of experience.} {att;score;#var conned 0;gget coins corpse;kills;#var end 1;time;#var fighting 0;#var lrounds $rounds;#var rounds 0;#var rque 0;#enable PH;#enable AF;#enable NA;#var bashing 1;#var rattempt 0;#var needsbash 1;#var bashattempt 0} {G|Autoassist}
#alias {ass} {#var begin 1;time;assist $tank} {G|Autoassist}
#variable {autoassist} {1} {G|Autoassist}
#defgroup {}

#log

#defgroup {Rescue}
#action {You fail the rescue.} {#var rque 1;#var rattempt 0;fres} {G|Rescue}
#action {switches targets.} {#var rque 1;look;#var rattempt 0} {G|Rescue}
#action {Banzai! To the rescue...} {sres;#var rque 0;#var rattempt 0;#var bashing 1;b} {G|Rescue}
#action {here, fighting %1.} {rcheck %1} {G|Rescue}
#action {%0 attempts to flee.} {#var rque 0;#var bashing 1;#var rattempt 0} {G|Rescue}
#action {Who do you want to rescue?} {#var rque 0;#var bashing 1;#var rattempt 0} {G|Rescue}
#action {heroically rescues} {#var rque 0;#var rattempt 0;#var bashing 1} {G|Rescue}
#action {rescued by} {#var needsbash 1;#var fighting 0;#var rattempt 0;#var rque 0} {G|Rescue}
#alias {rcheck} {#loop {$rlist} {#if [%0]=[%%1] {#var rque 1;#var rtarget %%0;}}} {G|Rescue}
#alias {res} {#if $rattempt=0&$rque=1 {r}} {G|Rescue}
#alias {radd} {#push rlist %1} {G|Rescue}
#alias {rdel} {#remove rlist %1} {G|Rescue}
#alias {rshow} {#showme $rlist} {G|Rescue}
#alias {r} {rescue $rtarget;#var rattempt 1;#var bashing 0} {G|Rescue}
#variable {rtarget} {Someguy} {G|Rescue}
#variable {rattempt} {0} {G|Rescue}
#variable {rlist} {Someguy} {G|Rescue}
#variable {rque} {0} {G|Rescue}
#defgroup {}

#log

#defgroup {Utility}
#action {%1 is dead! R.I.P.} {check %1} {G|Utility}
#action {%1 has left the group.} {gdel %1} {G|Utility}
#action {Alas, you cannot go that way. . . .} {#unpath} {G|Utility}
#action {The %1 seems to be closed.} {#unpath} {G|Utility}
#action {Maybe you should get up off your knees first?} {st} {G|Utility}
#action {%0 has just given you %1 consent.} {group %0 KILL - KILL - KILL} {G|Utility}
#action {%0 starts following you.} {group %0 KILL - KILL - KILL} {G|Utility}
#action {You do not seem to have the 'great'.} {get axe;wield axe} {G|Utility}
#action {[RETURN for more, q to quit]} {#cr} {G|Utility}
#action {< P: %0 (AFK) >} {look} {G|Utility}
#alias {check} {#loop {$glist} {#if [%0]=[%%1] gsa %%1 is dead omg!!}} {G|Utility}
#alias {gdel} {#remove glist %1} {G|Utility}
#alias {gadd} {#push glist %1} {G|Utility}
#alias {gshow} {#showme glist:$glist} {G|Utility}
#alias {sword} {rem shield;rem hammer;rem axe;get sword bag;wield sword;put hammer bag;put shield bag;put axe bag} {G|Utility}
#alias {hammer} {rem axe;rem sword;get shield bag;get hammer bag;wear shield;wield hammer;put axe bag;put sword bag} {G|Utility}
#alias {boots} {get boots bag;rem boots;wear 2.boots;put boots bag} {G|Utility}
#alias {windows} {#htmlpopup Last;#htmlpopup Group;#htmlpopup Overall;#popup Chat {OOC:|group-|LFGC:|responds to your petition|tells you|You tell}} {G|Utility}
#alias {Overall} {#sendtowin Overall {#table 50 2};#var Overall Kills:, $tkills,Procs:,$tprocs,Missed Bash:,$tmbash,Sucessful Bash:,$tsbash,Attempted Bash:,$tabash,Failed Rescue:,$tfres,Successful Rescue:,$tsres,Attempted Rescue:,$tares,My Hits:,$thits,Mob Hits:,$tmhits,Critical Hits:,$tcrits,Combat Rounds:,$trounds,Damage Taken:,$tdam,HP Healed:,$thea,Exp Gained:,$ggain,Skillups:,$tskup} {G|Utility}
#alias {Group} {#sendtowin Group {#table 50 2};#var Group Kills:, $gkills,Procs:,$gprocs,Missed Bash:,$gmbash,Successful Bash:,$gsbash,Attempted Bash:,$gabash,Failed Rescue:,$gfres,Sucessful Rescue:,$gsres,Attempted Rescue:,$gares,My Hits:,$ghits,Mob Hits:,$gmhits,Critical Hits:,$gcrits,Combat Rounds:,$grounds,Damage Taken:,$gdam,Exp Gained:,$ggai,HP Healed:,$ghea,Exp Gained:, $ggain,Skillups:,$gskup} {G|Utility}
#alias {populate} {#sendtowin Last {#fill $Last};#sendtowin Group {#fill $Group};#sendtowin Overall {#fill $Overall}} {G|Utility}
#alias {Last} {#sendtowin Last {#table 50 2};#var Last Missed Bash:,$mbash,Fumbles:,$fumbles,Kills:,$kills,Hiits:,$hits,Procs:,$procs,Missed Bash:,$mbash,Successful Bash:,$sbash,Attempted Bash:,$abash,Failed Rescue:,$fres,Succesful Rescue:,$sres,Attempted Rescue:,$ares,My Hits:,$hits,Mob Hits:,$mhits,Critical Hits:,$crits,Combat Rounds:,$lrounds,Damage Taken:,$dam,HP Healed:,$hea,Expgain:,$egain,Skillups:,$skup} {G|Utility}
#alias {rGroup} {#var gkills 0;#var gprocs 0;#var gmbash 0;#var gsbash 0;#var gabash 0;#var gfres 0;#var gsres 0;#var gares 0;#var ghits 0;#var gmhits 0;#var gcrits 0;#var grounds 0;#var gdam 0;#var ggai 0;#var ghea 0;#var ggain 0;#var tgain 0;#var gskup 0} {G|Utility}
#alias {rLast} {#var mbash 0;#var fumbles 0;#var kills 0;#var shour 0;#var smin 0;#var ssec 0;#var ehour 0;#var emin 0;#var esec 0;#var hits 0;#var procs 0;#var mbash 0;#var sbash 0;#var abash 0;#var fres 0;#var sres 0;#var ares 0;#var hits 0;#var mhits 0;#var crits 0;#var lrounds 0;#var dam 0;#var gai 0;#var hea 0;#var egain 0;#var skup 0} {G|Utility}
#alias {rOverall} {#var tkills 0;#var tprocs 0;#var tmbash 0;#var tsbash 0;#var tabash 0;#var tfres 0;#var tsres 0;#var tares 0;#var thits 0;#var tmhits 0;#var tcrits 0;#var trounds 0;#var tdam 0;#var tgai 0;#var thea 0;#var tegain 0;#var ggain 0;#var tskup 0} {G|Utility}
#alias {pkill} {Last;Group;Overall;populate;rLast} {G|Utility}
#alias {resetall} {rLast;rGroup;rOverall} {G|Utility}
#alias {resetpath} {#loop {$path} {#unpath}} {G|Utility}
#alias {axe} {rem sword;rem hammer;rem shield;get axe bag;wield axe;put all bag} {G|Utility}
#alias {delpath} {#loop {$path} {#unpath %0}} {G|Utility}
#alias {condon} {#var condcaller 1} {G|Utility}
#alias {condoff} {#var condcaller 0} {G|Utility}
#alias {autoassoff} {#var autoassist 0} {G|Utility}
#alias {autoasson} {#var autoassist 1} {G|Utility}

#variable {path} {0} {G|Utility}
#defgroup {}

#log

#defgroup {RP}
#action {The sun rises over the eastern horizon.} {stretch} {G|RP}
#action {Better get inside - this is too cold for man or -most- beasts.} {shiver} {G|RP}
#action {It's really c-c-c-cold!!} {cough} {G|RP}
#action {An unusually large crow flies overhead, croaking loudly, 'Caw! Caw!'} {em throws a rock at the crow, knocking it out of the air.} {G|RP}
#action {The town crier shouts 'Bars are open all night boys!'} {beer} {G|RP}
#action {The sun vanishes below the western horizon.} {yawn} {G|RP}
#action {The first rays of sunlight signal the approaching day.} {yawn} {G|RP}
#action {The snow is coming down faster now.} {em catches a snowflake on his tongue.} {G|RP}
#action {%0 tries to exchange some coins with the banker.} {laugh %0} {G|RP}
#action {You are slapped by %0, OUCH!} {punch %0} {G|RP}
#defgroup {}

#log

#defgroup {AF}
#action {< T: %0 TC: %1 E: %2 EC: awful P: %3 >} {#if $condcaller=1 {gsa Enemy: $ene is awful!!;#disable AF}} {G|AF}
#defgroup {}

#log

#defgroup {Report}
#variable {Overall} {0} {G|Report}
#variable {Group} {0} {G|Report}
#variable {Last} {0} {G|Report}
#defgroup {}

#log

#defgroup {NA}
#action {< T: %1 TC: %2 E: %3 EC: nasty wounds P: %4 >} {#if $condcaller=1 {gsa Enemy: $ene is nasty wounds!!;#disable NA}} {G|NA}
#defgroup {}

#log

#defgroup {PH}
#action {< T: %0 TC: %1 E: %2 EC: pretty hurt P: %3 >} {#if $condcaller=1 {gsa Enemy: $ene is pretty hurt!!!;#disable PH}} {G|PH}
#defgroup {}

#log

#defgroup {Bash}
#action {%0 avoids your bash, you topple over and fall to the ground.} {needbash %0;mbash;#var bashattempt 0} {G|Bash}
#action {You dodge a bash from %0, who loses his balance and falls.} {checkbashed %0} {G|Bash}
#action {%1 sends %0 sprawling with a powerful bash.} {checkbashed %0} {G|Bash}
#action {%1 avoids being bashed by %0, who loses his balance and falls.} {checkbashed %0} {G|Bash}
#action {Your bash at %0 sends %1 sprawling.} {checkbashed %0;#var bashattempt 0} {G|Bash}
#action {%0 rises to his feet.} {needbash %0} {G|Bash}
#action {%0 clambers to his feet.} {needbash %0} {G|Bash}
#action {%0 sends you sprawling.} {needbash %0;stand;#disable Bashed} {G|Bash}
#action {%0 avoids being bashed by %1, who loses his balance and falls.} {checkbash %0} {G|Bash}
#action {You haven't reoriented yourself yet enough for another bash!} {#var bashattempt 0} {G|Bash}
#alias {checkbashed} {#if {[%%0]==[$ene]} {#var needsbash 0;#var bashattempt 0}} {G|Bash}
#alias {needsbash} {#if {[%%0]==[$ene]} {#var needsbash 1}} {G|Bash}
#alias {b} {#if $needsbash=1&$bashing=1&$standing=1&$rque=0&$rattempt=0&$bashenabled=1&$bashattempt=0 {bash %%0;#var bashattempt 1}} {G|Bash}
#alias {needbash} {#if {[%%0]==[$en]} {#var needsbash 1}} {G|Bash}
#alias {checkbash} {#if {[%%0]==[$en]} {#var needsbash 0;#var bashattempt 0}} {G|Bash}
#variable {needsbash} {1} {G|Bash}
#variable {bashenabled} {1} {G|Bash}
#variable {standing} {1} {G|Bash}
#variable {bashattempt} {0} {G|Bash}
#variable {en} {Someguy} {G|Bash}
#variable {ene} {Someguy} {G|Bash}
#defgroup {}

#log

#defgroup {Assist}
#action {%0 sends %1 sprawling with a powerful bash.} {#if [$tank]=[%%0]&$autoassist=1&$fighting=0 ass} {G|Assist}
#action {%0 attacks %1,} {#if [$tank]=[%%0]&$autoassist=1&$fighting=0 ass} {G|Assist}
#defgroup {}

#log

#defgroup {Counters}
#action {Your bash at %1 sends %2 sprawling.} {sbash} {G|Counters}
#action {%1 attacks %2,} {rcheck %2;#if $roundcounted=0 {#var roundcounted 1;rounds};#if $fighting=0 ass} {G|Counters}
#action {< T: %1 TC: %2 E: %3 EC: %4 P: %5 >} {#var roundcounted 0;res;#if $conned=0 con %3;#var conned 1} {G|Counters}
#action {You attack %1,} {#if $roundcounted=0 {#var roundcounted 1;rounds}} {G|Counters}
#action {Your flamberge is engulfed} {procs} {G|Counters}
#action {With a mighty swing, you send ice shards flying off your axe} {procs} {G|Counters}
#action {The runes on your gleaming warhammer begin to glow a frosty blue.} {procs} {G|Counters}
#action {You score a CRITICAL HIT!} {crits} {G|Counters}
#action {^< %1h/%2H } {damage %1 %2} {G|Counters}
#action {Experience Progress: %1 % } {expgain %1} {G|Counters}
#action {You would need some luck!} {#var econ You would need some luck!} {G|Counters}
#action {Are you mad!?} {#var econ Are you mad?} {G|Counters}
#action {You ARE mad!} {#var econ You ARE mad!} {G|Counters}
#action {Fairly easy.} {#var econ Fairly easy.} {G|Counters}
#action {Would you like to borrow a cross and a shovel?} {#var econ Would you like to borrow a cross and a shovel?} {G|Counters}
#action {You would need a lot of luck and great equipment!} {#var econ You would need a lot of luck and great equipment!} {G|Counters}
#action {You have learned something new about %0!} {skillup} {G|Counters}
#action {Do you feel lucky, punk?} {#var econ Do you feel lucky, punk?} {G|Counters}
#action {The perfect match!} {#var econ The perfect match!} {G|Counters}
#action {Easy.} {#var econ Easy.} {G|Counters}
#action {You could do it with a needle!} {#var econ You could do it with a needle!} {G|Counters}
#action {That creature appears to be no match for you!} {#var econ That creature appears to be no match for you!} {G|Counters}
#alias {procs} {#math procs {$procs+1};#math gprocs {$gprocs+1};#math tprocs {$tprocs+1}} {G|Counters}
#alias {mbash} {abash;#math mbash {$mbash+1};#math gmbash {$gmbash+1};#math tmbash {$tmbash+1}} {G|Counters}
#alias {sbash} {abash;#math sbash {$sbash+1};#math gsbash {$gsbash+1};#math tsbash {$tsbash+1}} {G|Counters}
#alias {abash} {#math abash {$abash+1};#math gabash {$gabash+1};#math tabash {$tabash+1}} {G|Counters}
#alias {ares} {#math ares {$ares+1};#math gares {$gares+1};#math tares {$tares+1}} {G|Counters}
#alias {sres} {ares;#math sres {$sres+1};#math gsres {$gsres+1};#math tsres {$tsres+1}} {G|Counters}
#alias {fres} {ares;#math fres {$fres+1};#math gfres {$gfres+1};#math tfres {$tfres+1}} {G|Counters}
#alias {hits} {#math hits {$hits+1};#math ghits {$ghits+1};#math thits {$thits}} {G|Counters}
#alias {mhits} {#math mhits {$mhits+1};#math gmhits {$gmhits+1};#math tmhits {$tmhits}} {G|Counters}
#alias {crits} {#math crits {$crits+1};#math gcrits {$gcrits+1};#math tcrits {$tcrits+1}} {G|Counters}
#alias {damage} {heal $heal;hurt $damage;gain $hpgain;#var hpgain 0;#var heal 0;#var damage 0;{#if %%2>$tmaxhp #math hpgain %%2-$tmaxhp};{#if %%1<$thp #math damage $thp-%%1};{#if %%1>$thp #math heal %%1-$thp};#var tmaxhp %2;#var thp %1} {G|Counters}
#alias {heal} {#math hea {$hea+%%0};#math ghea {$ghea+%%0};#math thea {$thea+%%0}} {G|Counters}
#alias {hurt} {#math dam {$dam+%%0};#math gdam {$gdam+%%0};#math tdam {$tdam+%%0}} {G|Counters}
#alias {gain} {#math gai {$gai+%%0};#math ggai {$ggai+%%0};#math tgai {$tgai+%%0}} {G|Counters}
#alias {exp} {#math egain {%%0-$tmpexp};#math ggain {$ggain+%%0-$tmpexp};#math tgain {$tgain+%%0-$tmpexp}} {G|Counters}
#alias {expgain} {{#if %%0>$tmpexp exp %%0};{#if %%0<$tmpexp lexp %%0};#var tmpexp %0} {G|Counters}
#alias {lexp} {#math egain {100+%%0-$tmpexp};#math ggain {$ggain+{100+%%0-$tmpexp}};#math tgain {$tgain+{100+%%0-$tmpexp}}} {G|Counters}
#alias {kills} {#math kills {$kills+1};#math gkills {$gkills+1};#math tkills {$tkills+1}} {G|Counters}
#alias {skillup} {#math skup {$skup+1};#math gskup {$gskup+1};#math tskup {$tskup+1}} {G|Counters}
#alias {rounds} {#math rounds {$rounds+1};#math grounds {$grounds+1};#math trounds {$trounds+1}} {G|Counters}
#variable {pos} {std} {G|Counters}
#variable {bashing} {0} {G|Counters}
#variable {fighting} {0} {G|Counters}
#variable {mbash} {0} {G|Counters}
#variable {wday} {0} {G|Counters}
#variable {month} {0} {G|Counters}
#variable {day} {0} {G|Counters}
#variable {hour} {0} {G|Counters}
#variable {min} {0} {G|Counters}
#variable {sec} {0} {G|Counters}
#variable {year} {0} {G|Counters}
#variable {tzone} {0} {G|Counters}
#variable {fumbles} {0} {G|Counters}
#variable {tank} {Someguy} {G|Counters}
#variable {kills} {0} {G|Counters}
#variable {begin} {0} {G|Counters}
#variable {shour} {0} {G|Counters}
#variable {smin} {0} {G|Counters}
#variable {ssec} {0} {G|Counters}
#variable {end} {0} {G|Counters}
#variable {ehour} {0} {G|Counters}
#variable {emin} {0} {G|Counters}
#variable {esec} {0} {G|Counters}
#variable {hits} {0} {G|Counters}
#variable {rounds} {0} {G|Counters}
#variable {roundcounted} {0} {G|Counters}
#variable {lrounds} {0} {G|Counters}
#variable {glist} {Someguy} {G|Counters}
#variable {sbash} {0} {G|Counters}
#variable {bashenable} {0} {G|Counters}
#variable {procs} {0} {G|Counters}
#variable {gprocs} {0} {G|Counters}
#variable {tprocs} {0} {G|Counters}
#variable {gmbash} {0} {G|Counters}
#variable {tmbash} {0} {G|Counters}
#variable {gsbash} {0} {G|Counters}
#variable {tsbash} {0} {G|Counters}
#variable {gabash} {0} {G|Counters}
#variable {tabash} {0} {G|Counters}
#variable {fres} {0} {G|Counters}
#variable {gfres} {0} {G|Counters}
#variable {tfres} {0} {G|Counters}
#variable {sres} {0} {G|Counters}
#variable {gsres} {0} {G|Counters}
#variable {tsres} {0} {G|Counters}
#variable {ares} {0} {G|Counters}
#variable {gares} {0} {G|Counters}
#variable {tares} {0} {G|Counters}
#variable {abash} {0} {G|Counters}
#variable {ghits} {0} {G|Counters}
#variable {thits} {0} {G|Counters}
#variable {mhits} {0} {G|Counters}
#variable {gmhits} {0} {G|Counters}
#variable {tmhits} {0} {G|Counters}
#variable {crits} {0} {G|Counters}
#variable {gcrits} {0} {G|Counters}
#variable {tcrits} {0} {G|Counters}
#variable {test} {0} {G|Counters}
#variable {tmaxhp} {0} {G|Counters}
#variable {hpgain} {0} {G|Counters}
#variable {grounds} {0} {G|Counters}
#variable {trounds} {0} {G|Counters}
#variable {thp} {0} {G|Counters}
#variable {damage} {0} {G|Counters}
#variable {heal} {0} {G|Counters}
#variable {dam} {0} {G|Counters}
#variable {gdam} {0} {G|Counters}
#variable {tdam} {0} {G|Counters}
#variable {gai} {0} {G|Counters}
#variable {ggai} {0} {G|Counters}
#variable {tgai} {0} {G|Counters}
#variable {hea} {0} {G|Counters}
#variable {ghea} {0} {G|Counters}
#variable {thea} {0} {G|Counters}
#variable {egain} {0} {G|Counters}
#variable {gegain} {0} {G|Counters}
#variable {tegain} {0} {G|Counters}
#variable {lastexp} {0} {G|Counters}
#variable {ediff} {0} {G|Counters}
#variable {tmpexp} {0} {G|Counters}
#variable {tgain} {0} {G|Counters}
#variable {ggain} {0} {G|Counters}
#variable {conned} {0} {G|Counters}
#variable {econ} {0} {G|Counters}
#variable {tskup} {0} {G|Counters}
#variable {skup} {0} {G|Counters}
#variable {tkills} {0} {G|Counters}
#variable {gskup} {0} {G|Counters}
#variable {gkills} {0} {G|Counters}
#defgroup {}

#log

#defgroup {Bashed}
#action {EC: %1 P: sit >} {st;#var standing 0} {G|Bashed}
#action {EC: %1 P: knl >} {st;#var standing 0} {G|Bashed}
#action {EC: %1 P: rcl >} {st;#var standing 0} {G|Bashed}
#defgroup {}

#log

#defgroup {General}
#action {P: std >} {#enable Bashed;#var standing 1} {G|General}
#action {P: %1 >} {#var pos %1} {G|General}
#action {You rise to your feet.} {#enable Bashed} {G|General}
#action {You clamber to your feet.} {#enable Bashed} {G|General}
#action {You scramble madly to your feet!} {#enable Bashed} {G|General}
#action {You swing _really_ badly, sending your %0 %1 %2 flying!} {st;get %1;wield %1;#math fumbles {$fumbles+1}} {G|General}
#action {T: %1 TC:} {b;#var fighting 1;rcheck %1} {G|General}
#action {You flee} {#var fighting 0;#var rque 0;#var rattempt 0} {G|General}
#alias {bashon} {#var bashing 1;#var bashenable 1} {G|General}
#alias {bashoff} {#var bashing 0;#var bashenable 0} {G|General}
#alias {st} {#if [$pos]!=[std] {#disable Bashed;stand}} {G|General}
#alias {tank} {#var tank %1} {G|General}
#alias {fight} {say $lrounds Rounds - Fight Begin: $shour:$smin:$sec Fight End: $ehour:$emin:$esec} {G|General}
#alias {k} {#if $fighting=0&$standing=1&$bashenabled=0 {begin;kill %%1};#if $fighting=0&$standing=1&$bashenabled=1 {begin;bash %%1}} {G|General}
#alias {begin} {#if {$fighting=0} {#var begin 1;time}} {G|General}
#defgroup {}

#log

#defgroup {Rounds}
#action {You attack %0, landing three hits.} {hits;hits;hits;#var ene %0} {G|Rounds}
#action {You attack %0, landing two hits.} {hits;hits;#var ene %0} {G|Rounds}
#action {You attack %0, landing a single hit.} {hits;#var ene %0} {G|Rounds}
#action {%0 attacks you, landing a single hit.} {mhits;#var en %0} {G|Rounds}
#action {%0 attacks you, landing two hits.} {mhits;mhits;#var en %0} {G|Rounds}
#action {%0 attacks you, landing three hits.} {mhits;mhits;mhits;#var en %0} {G|Rounds}
#defgroup {}

#log

#defgroup {}


#speedwalk on
#message off
#ignore off
#togglesubs off
#presub off
#tinchar #
Yasden
Sojourner
Posts: 1597
Joined: Sat Feb 03, 2001 6:01 am
Location: Lake Stevens, WA, USA

Postby Yasden » Sat Mar 19, 2005 6:23 am

FYI, that "other guy" would be me (Targsk), your former guildleader. :)

Drop me an mmail on either Targsk or Aristan.

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