Friend was asking for this, and i dont have web space, so im posting it here...
#CLASS {Skills}
#TRIGGER {Your hands are still shaking from that last attempt, rest a bit.} {#wait 3000;pick box}
#TRIGGER {You failed to pick the lock.} {#wait 5000;pick box}
#TRIGGER {You do a horrid job.} {#CASE %random {disguise elf} {disguise human} {disguise drow} {disguise duergar} {disguise gnome} {disguise halfling}}
#TRIGGER {You disguise yourself into a} {disguise}
#TRIGGER {You remove your disguise!} {#CASE %random {disguise elf} {disguise human} {disguise drow} {disguise duergar} {disguise gnome} {disguise halfling}}
#TRIGGER {You attempt to hide yourself.} {sneak}
#TRIGGER {Ok, you'll try to move silently for a while.} {hide}
#TRIGGER {You have learned something new about %w!} {say skillup %1}
#TRIGGER {You have learned something new about %w %w!} {say skillup %1 %2}
#CLASS 0
#ALIAS skillon {#T+ Skills;#SAY Skills on}
#ALIAS skilloff {#T- Skills;#SAY Skills off}
Rogue Skill Practice
I know the rules on botting are pretty serious. I believe that you could use a trigger set like this provided you were sitting at your computer on the mud at the time. If they do what they did on Homeland, they'll generally send you a tell if they think you might be botting.
This is, of course, the speculation of someone who's new here, so don't take my word for absolute truth. It's just my assumption.
This is, of course, the speculation of someone who's new here, so don't take my word for absolute truth. It's just my assumption.
Bombuj
Dwarf Rogue
Gamuribot
Duergar Assassin
-=-=-=-=-=-=-=-=-=-=-=-
Bill Parrott
Co-Owner
Eternal Second Design
(http://www.EternalSecond.com/)
Dwarf Rogue
Gamuribot
Duergar Assassin
-=-=-=-=-=-=-=-=-=-=-=-
Bill Parrott
Co-Owner
Eternal Second Design
(http://www.EternalSecond.com/)
With that said, I give you, my ultimate Autosave... trigger!
#ALIAS randthing {look;#wait 1000;#if (@noinroom > 0) {thing %item( @pinroom, %random( 1, @noinroom))}}
#ALIAS addaction {#VAR actions %additem( %1, @actions);#say action %1 added to list.;#math noactions {@noactions+1};#say @actions}
#ALIAS thing {%item( @actions, %random( 1, @noactions)) %1}
#ALIAS showactions {#say @actions}
#ALIAS delaction {#var actions %delitem( %1, @actions);#say @actions;#math noactions {@noactions-1}}
#TRIGGER {&%winroom {*} ~({Illithid|Barbarian|Halfling|Grey Elf|Drow Elf|Human|Dwarf|Half-Elf|Gnome|Duergar|Ogre|Troll|Orc}~) {*} {here|resting|lying}} {#VAR pinroom %additem( @inroom, @pinroom);#math noinroom (@noinroom+1)}
#TRIGGER {Exits:} {#var pinroom {self};#var noinroom 1}
#TRIGGER {Autosaving...} {randthing}
#TRIGGER {^&%wsomeone looks at you.} {thing @someone}
#VAR actions {flash|mosh|stomp|tweak|cry|giggle|beer|laugh|cackle|tickle|hug|cuddle|fondle|nose|worship|wink|ruffle|grope|whistle|ogle|undress|hi5|imitate|plonk|pounce|salute|rose|tease|skip}
#VAR noactions {29}
Aliases:
addaction
adds an action
delaction
deletes an action
showactions
shows you the actions in the list
randthing
does a random thing to a random person in the room
thing
does a random thing to a specified target
#ALIAS randthing {look;#wait 1000;#if (@noinroom > 0) {thing %item( @pinroom, %random( 1, @noinroom))}}
#ALIAS addaction {#VAR actions %additem( %1, @actions);#say action %1 added to list.;#math noactions {@noactions+1};#say @actions}
#ALIAS thing {%item( @actions, %random( 1, @noactions)) %1}
#ALIAS showactions {#say @actions}
#ALIAS delaction {#var actions %delitem( %1, @actions);#say @actions;#math noactions {@noactions-1}}
#TRIGGER {&%winroom {*} ~({Illithid|Barbarian|Halfling|Grey Elf|Drow Elf|Human|Dwarf|Half-Elf|Gnome|Duergar|Ogre|Troll|Orc}~) {*} {here|resting|lying}} {#VAR pinroom %additem( @inroom, @pinroom);#math noinroom (@noinroom+1)}
#TRIGGER {Exits:} {#var pinroom {self};#var noinroom 1}
#TRIGGER {Autosaving...} {randthing}
#TRIGGER {^&%wsomeone looks at you.} {thing @someone}
#VAR actions {flash|mosh|stomp|tweak|cry|giggle|beer|laugh|cackle|tickle|hug|cuddle|fondle|nose|worship|wink|ruffle|grope|whistle|ogle|undress|hi5|imitate|plonk|pounce|salute|rose|tease|skip}
#VAR noactions {29}
Aliases:
addaction
adds an action
delaction
deletes an action
showactions
shows you the actions in the list
randthing
does a random thing to a random person in the room
thing
does a random thing to a specified target
muzishun wrote:I know the rules on botting are pretty serious. I believe that you could use a trigger set like this provided you were sitting at your computer on the mud at the time. If they do what they did on Homeland, they'll generally send you a tell if they think you might be botting.
This is, of course, the speculation of someone who's new here, so don't take my word for absolute truth. It's just my assumption.
Muz, yer absolutely right you can use it if yer sitting there, my argument is that 60% of the people who would use it wouldn't sit there :p
Pril
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