zmud condition caller

Scripts and support for your favorite MUD client.
Anonymous

zmud condition caller

Postby Anonymous » Fri Oct 13, 2006 6:22 am

condition caller just copy and paste into a .txt file and import through the file tab at top of window :P




Code: Select all

#CLASS {condition caller}
#TRIGGER {You receive your share of experience.} {#t+ awful;#t+ nastywounds;#t+ prettyhurt;#t+ tankawful;#t+ tankprettyhurt}
#CLASS 0
#CLASS {condition caller|awful}
#TRIGGER {E: %1 EC: awful} {gsay %1 is awful!!;#t- awful;#t+ prettyhurt;#t+ nastywounds}
#CLASS 0
#CLASS {condition caller|nastywounds}
#TRIGGER {E: %1 EC: nasty wound} {gsay %1 has some nasty wounds!!!!!;#t- nastywounds;#t+ awful;#t+ prettyhurt}
#CLASS 0
#CLASS {condition caller|prettyhurt}
#TRIGGER {E: %1 EC: pretty hurt} {gsay %1 is pretty hurt;#t- prettyhurt;#t+ awful;#t+ nastywounds}
#CLASS 0
#CLASS {condition caller|tanknasty}
#TRIGGER {T: %1 TC: nasty wounds} {gsay tank %1 is nasty heal him/her up!}
#CLASS 0
#CLASS {condition caller|tankprettyhurt}
#TRIGGER {T: %1 TC: pretty hurt} {tank %1 is pretty hurt emergency healing heal him fast!}
#CLASS 0
Disoputlip
Sojourner
Posts: 956
Joined: Thu Feb 21, 2002 6:01 am
Location: Copenhagen

Postby Disoputlip » Fri Oct 13, 2006 7:44 am

The text you trigger on is in the prompt. Therefore in the trigger options you can unclick newline, and click prompt. Then it will fire imidiatly.

Then if you reexport it, it will add some {nocr|prompt} or something to the triggers.

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