For anyone who might run tintin++, here is a link to the most up to date versions of my scripts, using Subversion :
http://alksdeef.svn.beanstalkapp.com/toril/tt/
Always interested to see other ppls tintin++ scripts.
My TinTin++ Scripts
My TinTin++ Scripts
Hagah
-
- Sojourner
- Posts: 439
- Joined: Fri Apr 04, 2008 2:14 pm
- Location: grande prairie alberta canada
Re: My TinTin++ Scripts
Just curious are wintin and tintin++ close to the same or are they a whole different language?
Dugmaren tells you 'Welcome to Canada, don't blame us if you're stupid enough to get eaten by the wild life'
Re: My TinTin++ Scripts
They are close, I'm not sure the exact differences, not directly portable though..
Check out the tintin website at tintin.sourceforge.net .. Check out the forums, The developer is really great he's implimented a few of the features I asked for within a day or two after asking for them and he's extremely helpful with scripting questions etc..
Check out the tintin website at tintin.sourceforge.net .. Check out the forums, The developer is really great he's implimented a few of the features I asked for within a day or two after asking for them and he's extremely helpful with scripting questions etc..
Hagah
Re: My TinTin++ Scripts
Hey elarir, how goes?
I wish I would of seen this earlier, I made an autoroller last week that looks somewhat like yours. I didnt know about the #bell command, I'll make sure to add it in.
I'll try and convert my old duris healthchecker into toril script and post it soon.
I wish I would of seen this earlier, I made an autoroller last week that looks somewhat like yours. I didnt know about the #bell command, I'll make sure to add it in.
Code: Select all
#ACTION {Agility: average Wisdom: [bad|mundane|average|fair]} {#math tot3 {$tot2}} {5}
#ACTION {Agility: average Wisdom: good} {#math tot3 {$tot2 + 1}} {5}
#ACTION {Agility: average Wisdom: heroic} {#math tot3 {$tot2 + 3}} {5}
#ACTION {Agility: average Wisdom: mighty} {#math tot3 {$tot2 + 2}} {5}
#ACTION {Agility: average Wisdom: perfect} {#math tot3 {$tot2 + 4}} {5}
#ACTION {Agility: bad Wisdom: [bad|mundane|average|fair]} {#math tot3 {$tot2}} {5}
#ACTION {Agility: bad Wisdom: good} {#math tot3 {$tot2 + 1}} {5}
#ACTION {Agility: bad Wisdom: heroic} {#math tot3 {$tot2 + 3}} {5}
#ACTION {Agility: bad Wisdom: mighty} {#math tot3 {$tot2 + 2}} {5}
#ACTION {Agility: bad Wisdom: perfect} {#math tot3 {$tot2 + 4}} {5}
#ACTION {Agility: fair Wisdom: [bad|mundane|average|fair]} {#math tot3 {$tot2}} {5}
#ACTION {Agility: fair Wisdom: good} {#math tot3 {$tot2 + 1}} {5}
#ACTION {Agility: fair Wisdom: heroic} {#math tot3 {$tot2 + 3}} {5}
#ACTION {Agility: fair Wisdom: mighty} {#math tot3 {$tot2 + 2}} {5}
#ACTION {Agility: fair Wisdom: perfect} {#math tot3 {$tot2 + 4}} {5}
#ACTION {Agility: good Wisdom: [bad|mundane|average|fair]} {#math tot3 {$tot2 + 1}} {5}
#ACTION {Agility: good Wisdom: good} {#math tot3 {$tot2 + 2}} {5}
#ACTION {Agility: good Wisdom: heroic} {#math tot3 {$tot2 + 4}} {5}
#ACTION {Agility: good Wisdom: mighty} {#math tot3 {$tot2 + 3}} {5}
#ACTION {Agility: good Wisdom: perfect} {#math tot3 {$tot2 + 5}} {5}
#ACTION {Agility: heroic Wisdom: [bad|mundane|average|fair]} {#math tot3 {$tot2 + 3}} {5}
#ACTION {Agility: heroic Wisdom: good} {#math tot3 {$tot2 + 4}} {5}
#ACTION {Agility: heroic Wisdom: heroic} {#math tot3 {$tot2 + 6}} {5}
#ACTION {Agility: heroic Wisdom: mighty} {#math tot3 {$tot2 + 5}} {5}
#ACTION {Agility: heroic Wisdom: perfect} {#math tot3 {$tot2 + 7}} {5}
#ACTION {Agility: mighty Wisdom: [bad|mundane|average|fair]} {#math tot3 {$tot2 + 2}} {5}
#ACTION {Agility: mighty Wisdom: good} {#math tot3 {$tot2 + 3}} {5}
#ACTION {Agility: mighty Wisdom: heroic} {#math tot3 {$tot2 + 5}} {5}
#ACTION {Agility: mighty Wisdom: mighty} {#math tot3 {$tot2 + 4}} {5}
#ACTION {Agility: mighty Wisdom: perfect} {#math tot3 {$tot2 + 6}} {5}
#ACTION {Agility: mundane Wisdom: [bad|mundane|average|fair]} {#math tot3 {$tot2}} {5}
#ACTION {Agility: mundane Wisdom: good} {#math tot3 {$tot2 + 1}} {5}
#ACTION {Agility: mundane Wisdom: heroic} {#math tot3 {$tot2 + 3}} {5}
#ACTION {Agility: mundane Wisdom: mighty} {#math tot3 {$tot2 + 2}} {5}
#ACTION {Agility: mundane Wisdom: perfect} {#math tot3 {$tot2 + 4}} {5}
#ACTION {Agility: perfect Wisdom: [bad|mundane|average|fair]} {#math tot3 {$tot2 + 4}} {5}
#ACTION {Agility: perfect Wisdom: good} {#math tot3 {$tot2 + 5}} {5}
#ACTION {Agility: perfect Wisdom: heroic} {#math tot3 {$tot2 + 7}} {5}
#ACTION {Agility: perfect Wisdom: mighty} {#math tot3 {$tot2 + 6}} {5}
#ACTION {Agility: perfect Wisdom: perfect} {#math tot3 {$tot2 + 8}} {5}
#ACTION {Constitution: average Charisma: [bad|mundane|average|fair]} {#math tot4 {$tot3}} {5}
#ACTION {Constitution: average Charisma: good} {#math tot4 {$tot3 + 1}} {5}
#ACTION {Constitution: average Charisma: heroic} {#math tot4 {$tot3 + 3}} {5}
#ACTION {Constitution: average Charisma: mighty} {#math tot4 {$tot3 + 2}} {5}
#ACTION {Constitution: average Charisma: perfect} {#math tot4 {$tot3 + 4}} {5}
#ACTION {Constitution: mundane Charisma: [bad|mundane|average|fair]} {#math tot4 {$tot3}} {5}
#ACTION {Constitution: mundane Charisma: good} {#math tot4 {$tot3 + 1}} {5}
#ACTION {Constitution: mundane Charisma: heroic} {#math tot4 {$tot3 + 3}} {5}
#ACTION {Constitution: mundane Charisma: mighty} {#math tot4 {$tot3 + 2}} {5}
#ACTION {Constitution: mundane Charisma: perfect} {#math tot4 {$tot3 + 4}} {5}
#ACTION {Constitution: bad Charisma: [bad|mundane|average|fair]} {#math tot4 {$tot3}} {5}
#ACTION {Constitution: bad Charisma: good} {#math tot4 {$tot3 + 1}} {5}
#ACTION {Constitution: bad Charisma: heroic} {#math tot4 {$tot3 + 3}} {5}
#ACTION {Constitution: bad Charisma: mighty} {#math tot4 {$tot3 + 2}} {5}
#ACTION {Constitution: bad Charisma: perfect} {#math tot4 {$tot3 + 4}} {5}
#ACTION {Constitution: fair Charisma: [bad|mundane|average|fair]} {#math tot4 {$tot3}} {5}
#ACTION {Constitution: fair Charisma: good} {#math tot4 {$tot3 + 1}} {5}
#ACTION {Constitution: fair Charisma: heroic} {#math tot4 {$tot3 + 3}} {5}
#ACTION {Constitution: fair Charisma: mighty} {#math tot4 {$tot3 + 2}} {5}
#ACTION {Constitution: fair Charisma: perfect} {#math tot4 {$tot3 + 4}} {5}
#ACTION {Constitution: good Charisma: [bad|mundane|average|fair]} {#math tot4 {$tot3 + 1}} {5}
#ACTION {Constitution: good Charisma: good} {#math tot4 {$tot3 + 2}} {5}
#ACTION {Constitution: good Charisma: heroic} {#math tot4 {$tot3 + 4}} {5}
#ACTION {Constitution: good Charisma: mighty} {#math tot4 {$tot3 + 3}} {5}
#ACTION {Constitution: good Charisma: perfect} {#math tot4 {$tot3 + 5}} {5}
#ACTION {Constitution: heroic Charisma: [bad|mundane|average|fair]} {#math tot4 {$tot3 + 3}} {5}
#ACTION {Constitution: heroic Charisma: good} {#math tot4 {$tot3 + 4}} {5}
#ACTION {Constitution: heroic Charisma: heroic} {#math tot4 {$tot3 + 6}} {5}
#ACTION {Constitution: heroic Charisma: mighty} {#math tot4 {$tot3 + 5}} {5}
#ACTION {Constitution: heroic Charisma: perfect} {#math tot4 {$tot3 + 7}} {5}
#ACTION {Constitution: mighty Charisma: [bad|mundane|average|fair]} {#math tot4 {$tot3 + 2}} {5}
#ACTION {Constitution: mighty Charisma: good} {#math tot4 {$tot3 + 3}} {5}
#ACTION {Constitution: mighty Charisma: heroic} {#math tot4 {$tot3 + 5}} {5}
#ACTION {Constitution: mighty Charisma: mighty} {#math tot4 {$tot3 + 4}} {5}
#ACTION {Constitution: mighty Charisma: perfect} {#math tot4 {$tot3 + 6}} {5}
#ACTION {Constitution: mundane Charisma: [bad|mundane|average|fair]} {#math tot4 {$tot3}} {5}
#ACTION {Constitution: mundane Charisma: good} {#math tot4 {$tot3 + 1}} {5}
#ACTION {Constitution: mundane Charisma: heroic} {#math tot4 {$tot3 + 3}} {5}
#ACTION {Constitution: mundane Charisma: mighty} {#math tot4 {$tot3 + 2}} {5}
#ACTION {Constitution: mundane Charisma: perfect} {#math tot4 {$tot3 + 4}} {5}
#ACTION {Constitution: perfect Charisma: [bad|mundane|average|fair]} {#math tot4 {$tot3 + 4}} {5}
#ACTION {Constitution: perfect Charisma: good} {#math tot4 {$tot3 + 5}} {5}
#ACTION {Constitution: perfect Charisma: heroic} {#math tot4 {$tot3 + 7}} {5}
#ACTION {Constitution: perfect Charisma: mighty} {#math tot4 {$tot3 + 6}} {5}
#ACTION {Constitution: perfect Charisma: perfect} {#math tot4 {$tot3 + 8}} {5}
#ACTION {Dexterity: average Intelligence: [bad|mundane|average|fair]} {#math tot2 {$tot1}} {5}
#ACTION {Dexterity: average Intelligence: good} {#math tot2 {$tot1 + 1}} {5}
#ACTION {Dexterity: average Intelligence: heroic} {#math tot2 {$tot1 + 3}} {5}
#ACTION {Dexterity: average Intelligence: mighty} {#math tot2 {$tot1 + 2}} {5}
#ACTION {Dexterity: average Intelligence: perfect} {#math tot2 {$tot1 + 4}} {5}
#ACTION {Dexterity: bad Intelligence: [bad|mundane|average|fair]} {#math tot2 {$tot1}} {5}
#ACTION {Dexterity: bad Intelligence: good} {#math tot2 {$tot1 + 1}} {5}
#ACTION {Dexterity: bad Intelligence: heroic} {#math tot2 {$tot1 + 3}} {5}
#ACTION {Dexterity: bad Intelligence: mighty} {#math tot2 {$tot1 + 2}} {5}
#ACTION {Dexterity: bad Intelligence: perfect} {#math tot2 {$tot1 + 4}} {5}
#ACTION {Dexterity: fair Intelligence: [bad|mundane|average|fair]} {#math tot2 {$tot1}} {5}
#ACTION {Dexterity: fair Intelligence: good} {#math tot2 {$tot1 + 1}} {5}
#ACTION {Dexterity: fair Intelligence: heroic} {#math tot2 {$tot1 + 3}} {5}
#ACTION {Dexterity: fair Intelligence: mighty} {#math tot2 {$tot1 + 2}} {5}
#ACTION {Dexterity: fair Intelligence: perfect} {#math tot2 {$tot1 + 4}} {5}
#ACTION {Dexterity: good Intelligence: [bad|mundane|average|fair]} {#math tot2 {$tot1 + 1}} {5}
#ACTION {Dexterity: good Intelligence: good} {#math tot2 {$tot1 + 2}} {5}
#ACTION {Dexterity: good Intelligence: heroic} {#math tot2 {$tot1 + 4}} {5}
#ACTION {Dexterity: good Intelligence: mighty} {#math tot2 {$tot1 + 3}} {5}
#ACTION {Dexterity: good Intelligence: perfect} {#math tot2 {$tot1 + 5}} {5}
#ACTION {Dexterity: heroic Intelligence: [bad|mundane|average|fair]} {#math tot2 {$tot1 + 3}} {5}
#ACTION {Dexterity: heroic Intelligence: good} {#math tot2 {$tot1 + 4}} {5}
#ACTION {Dexterity: heroic Intelligence: heroic} {#math tot2 {$tot1 + 6}} {5}
#ACTION {Dexterity: heroic Intelligence: mighty} {#math tot2 {$tot1 + 5}} {5}
#ACTION {Dexterity: heroic Intelligence: perfect} {#math tot2 {$tot1 + 7}} {5}
#ACTION {Dexterity: mighty Intelligence: [bad|mundane|average|fair]} {#math tot2 {$tot1 + 2}} {5}
#ACTION {Dexterity: mighty Intelligence: good} {#math tot2 {$tot1 + 3}} {5}
#ACTION {Dexterity: mighty Intelligence: heroic} {#math tot2 {$tot1 + 5}} {5}
#ACTION {Dexterity: mighty Intelligence: mighty} {#math tot2 {$tot1 + 4}} {5}
#ACTION {Dexterity: mighty Intelligence: perfect} {#math tot2 {$tot1 + 6}} {5}
#ACTION {Dexterity: mundane Intelligence: [bad|mundane|average|fair]} {#math tot2 {$tot1}} {5}
#ACTION {Dexterity: mundane Intelligence: good} {#math tot2 {$tot1 + 1}} {5}
#ACTION {Dexterity: mundane Intelligence: heroic} {#math tot2 {$tot1 + 3}} {5}
#ACTION {Dexterity: mundane Intelligence: mighty} {#math tot2 {$tot1 + 2}} {5}
#ACTION {Dexterity: mundane Intelligence: perfect} {#math tot2 {$tot1 + 4}} {5}
#ACTION {Dexterity: perfect Intelligence: [bad|mundane|average|fair]} {#math tot2 {$tot1 + 4}} {5}
#ACTION {Dexterity: perfect Intelligence: good} {#math tot2 {$tot1 + 5}} {5}
#ACTION {Dexterity: perfect Intelligence: heroic} {#math tot2 {$tot1 + 7}} {5}
#ACTION {Dexterity: perfect Intelligence: mighty} {#math tot2 {$tot1 + 6}} {5}
#ACTION {Dexterity: perfect Intelligence: perfect} {#math tot2 {$tot1 + 8}} {5}
#ACTION {Strength: mundane Power: [bad|mundane|average|fair]} {#var tot1 {0}} {5}
#ACTION {Strength: bad Power: [bad|mundane|average|fair]} {#var tot1 {0}} {5}
#ACTION {Strength: mundane Power: good} {#var tot1 {1}} {5}
#ACTION {Strength: bad Power: good} {#var tot1 {1}} {5}
#ACTION {Strength: mundane Power: heroic} {#var tot1 {3}} {5}
#ACTION {Strength: bad Power: heroic} {#var tot1 {3}} {5}
#ACTION {Strength: mundane Power: mighty} {#var tot1 {2}} {5}
#ACTION {Strength: bad Power: mighty} {#var tot1 {2}} {5}
#ACTION {Strength: mundane Power: perfect} {#var tot1 {4}} {5}
#ACTION {Strength: bad Power: perfect} {#var tot1 {4}} {5}
#ACTION {Strength: average Power: [bad|mundane|average|fair]} {#var tot1 {0}} {5}
#ACTION {Strength: average Power: good} {#var tot1 {1}} {5}
#ACTION {Strength: average Power: heroic} {#var tot1 {3}} {5}
#ACTION {Strength: average Power: mighty} {#var tot1 {2}} {5}
#ACTION {Strength: average Power: perfect} {#var tot1 {4}} {5}
#ACTION {Strength: fair Power: [bad|mundane|average|fair]} {#var tot1 {0}} {5}
#ACTION {Strength: fair Power: good} {#var tot1 {1}} {5}
#ACTION {Strength: fair Power: heroic} {#var tot1 {3}} {5}
#ACTION {Strength: fair Power: mighty} {#var tot1 {2}} {5}
#ACTION {Strength: fair Power: perfect} {#var tot1 {4}} {5}
#ACTION {Strength: good Power: [bad|mundane|average|fair]} {#var tot1 {1}} {5}
#ACTION {Strength: good Power: good} {#var tot1 {2}} {5}
#ACTION {Strength: good Power: heroic} {#var tot1 {4}} {5}
#ACTION {Strength: good Power: mighty} {#var tot1 {3}} {5}
#ACTION {Strength: good Power: perfect} {#var tot1 {5}} {5}
#ACTION {Strength: heroic Power: [bad|mundane|average|fair]} {#var tot1 {3}} {5}
#ACTION {Strength: heroic Power: good} {#var tot1 {4}} {5}
#ACTION {Strength: heroic Power: heroic} {#var tot1 {6}} {5}
#ACTION {Strength: heroic Power: mighty} {#var tot1 {5}} {5}
#ACTION {Strength: heroic Power: perfect} {#var tot1 {7}} {5}
#ACTION {Strength: mighty Power: [bad|mundane|average|fair]} {#var tot1 {2}} {5}
#ACTION {Strength: mighty Power: good} {#var tot1 {3}} {5}
#ACTION {Strength: mighty Power: heroic} {#var tot1 {5}} {5}
#ACTION {Strength: mighty Power: mighty} {#var tot1 {4}} {5}
#ACTION {Strength: mighty Power: perfect} {#var tot1 {6}} {5}
#ACTION {Strength: mundane Power: [bad|mundane|average|fair]} {#var tot1 {0}} {5}
#ACTION {Strength: mundane Power: good} {#var tot1 {1}} {5}
#ACTION {Strength: mundane Power: heroic} {#var tot1 {3}} {5}
#ACTION {Strength: mundane Power: mighty} {#var tot1 {2}} {5}
#ACTION {Strength: mundane Power: perfect} {#var tot1 {4}} {5}
#ACTION {Strength: perfect Power: [bad|mundane|average|fair]} {#var tot1 {4}} {5}
#ACTION {Strength: perfect Power: good} {#var tot1 {5}} {5}
#ACTION {Strength: perfect Power: heroic} {#var tot1 {7}} {5}
#ACTION {Strength: perfect Power: mighty} {#var tot1 {6}} {5}
#ACTION {Strength: perfect Power: perfect} {#var tot1 {8}} {5}
#ACTION {You may choose to reroll your character at this time. If you elect} {#if {$tot4 >= $max} {#var max {$tot4}};#if {$tot4 >= $des} {l} {Ë}} {5}
#VARIABLE {des} {10}
#VARIABLE {max} {11}
#VARIABLE {tot1} {1}
#VARIABLE {tot2} {1}
#VARIABLE {tot3} {2}
#VARIABLE {tot4} {2}
I'll try and convert my old duris healthchecker into toril script and post it soon.
Re: My TinTin++ Scripts
I didnt convert my old healthchecker, I made a brand new one. All you have to do is type z to see the 3 most hurt people of the group in your prompt, type x to heal the most hurt person, c to heal the second most hurt or v to heal the 3rd most hurt person.
Edited to add a couple = signs I didn't think of before.
Code: Select all
#split 0 4
#ACTION {%0 move %1/%2 hit - %3} {#math {frac} {%1*100/%2};#math {diff} {%1-%2};#tab {%3};#if {$frac <= $awful && $frac < 97} {#var {small} {$few};#var {few} {$awful};#var {awful} {$frac};#var {nsmall} {$nfew};#var {nfew} {$nawful};#var {nawful} {%3};#var {dsmall} {$dfew};#var {dfew} {$dawful};#var {dawful} {$diff};#showme {<119>$frac x %3 $diff} {2};#showme {<159>$few c $nfew $dfew} {3};#showme {<139>$small v $nsmall $dsmall} {4}};#if {$frac <= $few && $frac > $awful} {#var {small} {$few};#var {few} {$frac};#var {nsmall} {$nfew};#var {nfew} {%3};#var {dsmall} {$dfew};#var {dfew} {$diff};#showme {<159>$frac c %3 $diff} {3};#showme {<139>$small v $nsmall $dsmall} {4}};#if {$frac < $small && $frac > $few} {#var {small} {$frac};#var {nsmall} {%3};#var {dsmall} {$diff};#showme {<139>$frac v %3 $diff} {4}}} {5}
#ALIAS {c} {h $nfew} {5}
#ALIAS {v} {h $nsmall} {5}
#ALIAS {x} {h $nawful} {5}
#ALIAS {z} {#var small 100;#var few 100;#var awful 100;#var nawful ------;#var nfew ------;#var nsmall ------;#var diff ---;#var dsmall ---;#var dfew ---;#var dawful ---;group} {5}
Edited to add a couple = signs I didn't think of before.
Re: My TinTin++ Scripts
Nice work! I won't be updating these scripts anymore it seems as I'm back to a windows pc and zmud for a bit. But I'm usually happy to help with any questions or whatever in game..
cya,
hibb
cya,
hibb
Hagah
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