Condition Caller Zmud 7.21

Scripts and support for your favorite MUD client.
Inames
Sojourner
Posts: 177
Joined: Fri Nov 24, 2006 7:27 am

Condition Caller Zmud 7.21

Postby Inames » Mon Jul 19, 2010 1:54 pm

Code: Select all

#CLASS {callers}
#TRIGGER {You receive your share of experience.} {
  #t+ awful
  #t+ nastywounds
  #t+ prettyhurt
  #t+ tanknasty
  #t+ tankprettyhurt
  }
#CLASS 0
#CLASS {callers|mob}
#CLASS 0
#CLASS {callers|mob|awful}
#TRIGGER {E: %1 EC: awful} {
  gsay %proper( %1) is near death! (Awful)
  #t- awful
  #t+ prettyhurt
  #t+ nastywounds
  }
#CLASS 0
#CLASS {callers|mob|nastywounds}
#TRIGGER {E: %1 EC: nasty wound} {
  gsay  %proper( %1) is doomed!! (Nasty Wounds)
  #t- nastywounds
  #t+ awful
  #t+ prettyhurt
  }
#CLASS 0
#CLASS {callers|mob|prettyhurt}
#TRIGGER {E: %1 EC: pretty hurt} {
  gsay %proper( %1) is bloody!! (Pretty Hurt)
  #t- prettyhurt
  #t+ awful
  #t+ nastywounds
  }
#CLASS 0
#CLASS {callers|tank}
#CLASS 0
#CLASS {callers|tank|tanknasty}
#TRIGGER {T: %1 TC: nasty wounds} {
  #t- tanknasty
  #t+ tankawful
  #t+ tankprettyhurt
  gsay tank %1 is nasty!
  }
#CLASS 0
#CLASS {callers|tank|tankprettyhurt}
#TRIGGER {T: %1 TC: pretty hurt} {
  #t- tankprettyhurt
  #t+ tanknasty
  #t+ tankawful
  gsay tank %1 is pretty hurt
  }
#CLASS 0
#CLASS {callers|tank|tankawful}
#TRIGGER {T: %1 TC: awful} {
  gsay %1 is looking pretty awful here!!
  #t- tankawful
  #t+ tanknasty
  #t+ tankprettyhurt
  }
#CLASS 0
Dalar
Sojourner
Posts: 4905
Joined: Sun Feb 25, 2001 6:01 am

Re: Condition Caller Zmud 7.21

Postby Dalar » Mon Jul 19, 2010 6:38 pm

Thanks Inames
Inames
Sojourner
Posts: 177
Joined: Fri Nov 24, 2006 7:27 am

Re: Condition Caller Zmud 7.21

Postby Inames » Wed Jul 21, 2010 4:25 am

no prob, had a request in game the other day for a working caller, apparently the ones already on bbs were broken... this one worked for the requester at least
Timothynor
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Posts: 3
Joined: Mon Jan 28, 2019 7:09 am
Location: Denmark
Contact:

Condition Caller Zmud 7 21

Postby Timothynor » Wed Jan 30, 2019 3:38 pm

i made caller that works perfectly though ive had troubles importing txt files so i have to input my scripts manually so heres the instructions:

create new class folder named example:conditioncall
inside of that folder create 3 more folders named awful, prettyhurt, nastywounds. do NOT put spaces in ive found that spaces like to cause trouble in some cases. in awful create new trigger enter the pattern:

E: 1 EC: awful

as the value put in:

gsay 1 is awful;#t- awful;#t prettyhurt;#t nastywounds

your awful trigger is done

for prettyhurt enter as pattern:

E: 1 EC: pretty hurt

as the value put in:

gsay 1 is pretty hurt;#t- prettyhurt;#t nastywounds;#t awful

and the pretty hurt trigger is done

then for your nastywounds pattern:

E: 1 EC: nasty wounds

as the value put:

gsay 1 is looking nasty;#t- nastywounds;#t awful;#t prettyhurt

make sure the folder conditioncall is enabled and make sure all 3 of the subfolders are enabled. then in the conditioncall folder not in the subfolders make a trigger:

pattern: You recieve your share of experience.

value: #t awful;#t prettyhurt;#t nastywounds and if it doesnt work send me pm and we will sort it out and the messages that you gsay can be changed but dont remove the 1 or they dont say the mob name it will just say the message anyone can use this that wants to and by the way it works for zmud V 7.21 if you have an erlier version it might not be compatible

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