Code: Select all
#CLASS {callers}
#TRIGGER {You receive your share of experience.} {
#t+ awful
#t+ nastywounds
#t+ prettyhurt
#t+ tanknasty
#t+ tankprettyhurt
}
#CLASS 0
#CLASS {callers|mob}
#CLASS 0
#CLASS {callers|mob|awful}
#TRIGGER {E: %1 EC: awful} {
gsay %proper( %1) is near death! (Awful)
#t- awful
#t+ prettyhurt
#t+ nastywounds
}
#CLASS 0
#CLASS {callers|mob|nastywounds}
#TRIGGER {E: %1 EC: nasty wound} {
gsay %proper( %1) is doomed!! (Nasty Wounds)
#t- nastywounds
#t+ awful
#t+ prettyhurt
}
#CLASS 0
#CLASS {callers|mob|prettyhurt}
#TRIGGER {E: %1 EC: pretty hurt} {
gsay %proper( %1) is bloody!! (Pretty Hurt)
#t- prettyhurt
#t+ awful
#t+ nastywounds
}
#CLASS 0
#CLASS {callers|tank}
#CLASS 0
#CLASS {callers|tank|tanknasty}
#TRIGGER {T: %1 TC: nasty wounds} {
#t- tanknasty
#t+ tankawful
#t+ tankprettyhurt
gsay tank %1 is nasty!
}
#CLASS 0
#CLASS {callers|tank|tankprettyhurt}
#TRIGGER {T: %1 TC: pretty hurt} {
#t- tankprettyhurt
#t+ tanknasty
#t+ tankawful
gsay tank %1 is pretty hurt
}
#CLASS 0
#CLASS {callers|tank|tankawful}
#TRIGGER {T: %1 TC: awful} {
gsay %1 is looking pretty awful here!!
#t- tankawful
#t+ tanknasty
#t+ tankprettyhurt
}
#CLASS 0