Shielded mob? not a prob!

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Gindipple
Sojourner
Posts: 676
Joined: Fri Jan 26, 2001 6:01 am
Location: O' Fallon, MO. USA
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Shielded mob? not a prob!

Postby Gindipple » Sat Jan 27, 2001 9:28 pm

Ever wish you could type fast enough to bash a mob before it cast it's shield?

#TRIGGER {{he|she|it} is surrounded by an aura of deadly cold} {has_shield=2} {Glance} 518
#TRIGGER {No-one by that name here.} {has_shield=2;#T- Glance} {Glance} 518
#TRIGGER {{he|she|it} is surrounded in crackling fire} {has_shield=2} {Glance} 518
#TRIGGER {You are already awake...} {#CASE @has_shield {bash @glance_mob;#T- Glance} {has_shield=1;glance @glance_mob;wake}} {Glance} 548

#FUNC glance_mob {shielded_mob}
#FUNC has_shield {1}

#ALIAS gb {#T+ Glance;has_shield=1;glance_mob=%1;glance %1;wake}

The wake can be replaced by a command of your choice, preferably one that sends only you a message.

Don't blame me though if you lag then bash :>

Gindipple
Bibbe
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Posts: 83
Joined: Sat Jan 27, 2001 6:01 am
Location: Örebro
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Postby Bibbe » Sun Jan 28, 2001 12:01 am

Holy shit hehe
i thought i was walking around as a robot ... do u have settings for everything : ) )

It's smart though
but hmmmm
couldn't you do it in one single trigger?
with an if perhaps
#IF {{he|she|it} is surrounded by an aura of deadly cold} {g @glance_mob} {bash @glance_mob}

is surronded by an aura of deadly cold has to be replaced with an variable with the different shields...

eumm oh well i havn't really given it a thought this just popped up reading. It needs some work.
- Bibbe
Klurg
Sojourner
Posts: 112
Joined: Sat Jan 27, 2001 6:01 am
Location: Örebro, Sweden

Postby Klurg » Sun Jan 28, 2001 4:18 am

Oh yeah I know lets automate everything!
Maybe we can go to work and come home 2 levels higher with a crappload of new friends and a set of new eq?
WHEEEEEEE :)

/Klurg Split Skull

PS bash need some serious downgrade no fun when u can tank and bash at the same time and don't even have to be afraid to miss a single bash. Downgrade it just a tad so it takes more then just 1 frigging basher to keep a mob nailed to the ground.

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