Fumbling weapon on casters

Scripts and support for your favorite MUD client.
Posts: 96
Joined: Tue Feb 06, 2001 6:01 am
Location: Gudalajara, Jalisco, Mexico

Fumbling weapon on casters

Postby Vazzgo » Tue May 29, 2001 8:20 pm

If you are a caster and your fumbling trigger didn't worked cuz you were casting, then you might need this:

#TRIGGER {You swing _really_ badly(*)@weapon(*)} {get @weapon;wield @weapon;#var weaponstat 0}

#TRIGGER {You wield(*)@weapon(*)} {#var weaponstat 1}

#TRIGGER {You complete your spell} {#if (@weaponstat = 0) {take @weapon;wield @weapon;#var weaponstat 1}}

This will make your triggers to take your weapon after you finish the spell so you don't need to get it manually.
Posts: 2
Joined: Tue May 29, 2001 5:01 am
Location: Indiana, USA

Postby Xarrus » Wed May 30, 2001 7:09 am

I wrote something of this nature in TF, though it was more general, same basic idea.

I found it very very useful to be able to set any command to be automatically entered when I'm done casting whatever spell.

Maybe if I clean it up so it's readable, I'll post it and show it off Image

-- Loves to play with dead things!
Posts: 1240
Joined: Sat Jan 27, 2001 6:01 am

Postby Jegzed » Wed May 30, 2001 9:09 am

There are two other solutions!

* Curse!

* Don't wield a weapon, hold some +hp eq.


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