ZMud mapper Need help.

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Zanthra
Sojourner
Posts: 5
Joined: Mon Jan 28, 2002 6:01 am

ZMud mapper Need help.

Postby Zanthra » Fri Apr 26, 2002 12:12 am

I am having problems with my mapper, because the mud code or something changed, and there is no longer a return between one prompt and the next so that there is a <P:std> before the title of rooms that I map. Is there some in game way of fixing this?

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Characters: Talzix, Sonolous, and Rinmare

[This message has been edited by Zanthra (edited 04-25-2002).]
Tilandal
Sojourner
Posts: 393
Joined: Fri Jan 26, 2001 6:01 am

Postby Tilandal » Fri Apr 26, 2002 10:25 am

It might be because room size is toggled off by default now. For best compatibibility make sure smartprompt and breif are off and room size is on.

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Nekler BlazingWolf
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Posts: 176
Joined: Sun Feb 04, 2001 6:01 am
Contact:

Postby Nekler BlazingWolf » Fri Apr 26, 2002 3:20 pm

might also help to toggle position and display off while mapping. will get rid of that <p:std> or the <> before room titles.
Disoputlip
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Posts: 956
Joined: Thu Feb 21, 2002 6:01 am
Location: Copenhagen

Postby Disoputlip » Sat Apr 27, 2002 9:31 am

In the menu chose

configure -> reconfigure

That will usually be nessary on each change you make to brief etc.
Zanthra
Sojourner
Posts: 5
Joined: Mon Jan 28, 2002 6:01 am

Postby Zanthra » Sat Apr 27, 2002 10:23 pm

Thanks guys, although I did figure it out, when I reinstalled zMUD it default had the local echo off, and when I turned it on again it would put a return before the next room, thanks again for your help.

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Characters: Talzix, Sonolous, and Rinmare

[This message has been edited by Zanthra (edited 04-27-2002).]

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