I'm horrible with triggers, variables, and other things of that nature. Therefore I'm looking for two things:
1. I've tried all of the mob condition callers in here, and none of them seem to work. Does anyone have a condition caller for Zmud 6.16?
2. I'm looking for a trigger to open whatever door, gate, ect I've just lockpicked. I have no clue how to do that.
Thanks,
Mura
Can someone help me please?
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- Sojourner
- Posts: 676
- Joined: Fri Jan 26, 2001 6:01 am
- Location: O' Fallon, MO. USA
- Contact:
I'm baffled that you couldn't get any here to work, but I'll lay out some groundwork for ya.
The basics are this:
triggers have names or maybe classes in 6.16
you use 2 or more different names
and the #T+ name and #T- name to turn them on and off
so lets say you see EC: nasty
this turns on the trigger named ph
ph then looks for EC: pretty hurt
and when found it does the gsay pretty hurt, turns on maybe an awful trigger and turns itself off
then the awful trigger does about the same thing, do the gsay and turn itself off
Example:
#TR {EC: nasty} {#T+ PhTrig} NastyTrig
#TR {EC: pretty hurt} {gsay pretty hurt;#T+ AwfulTrig;#T- PhTrig} PhTrig
#TR {EC: awful} {gsay awful;#T- AwfulTrig} AwfulTrig
The trigger named NastyTrig can stay on always if you want or you can use your kill or assist alias to turn it on to save on parsing.
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Gindipple (Gnome) stands here.
The basics are this:
triggers have names or maybe classes in 6.16
you use 2 or more different names
and the #T+ name and #T- name to turn them on and off
so lets say you see EC: nasty
this turns on the trigger named ph
ph then looks for EC: pretty hurt
and when found it does the gsay pretty hurt, turns on maybe an awful trigger and turns itself off
then the awful trigger does about the same thing, do the gsay and turn itself off
Example:
#TR {EC: nasty} {#T+ PhTrig} NastyTrig
#TR {EC: pretty hurt} {gsay pretty hurt;#T+ AwfulTrig;#T- PhTrig} PhTrig
#TR {EC: awful} {gsay awful;#T- AwfulTrig} AwfulTrig
The trigger named NastyTrig can stay on always if you want or you can use your kill or assist alias to turn it on to save on parsing.
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Gindipple (Gnome) stands here.
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- Sojourner
- Posts: 176
- Joined: Sun Feb 04, 2001 6:01 am
- Contact:
This isn't very complex as it won't check to see if you actually picked the door/gate/what ever, it will just try to open it after the pick command is sent.
#AL {pick} {~pick %1 %2;open %1 %2}
pick things like normal, direction is optional, and the alias will send the open command right after with door name and direction if supplied.
#AL {pick} {~pick %1 %2;open %1 %2}
pick things like normal, direction is optional, and the alias will send the open command right after with door name and direction if supplied.
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- Sojourner
- Posts: 956
- Joined: Thu Feb 21, 2002 6:01 am
- Location: Copenhagen
-
- Sojourner
- Posts: 956
- Joined: Thu Feb 21, 2002 6:01 am
- Location: Copenhagen
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