Can someone help me please?

Scripts and support for your favorite MUD client.
Mura
Sojourner
Posts: 3
Joined: Wed Dec 25, 2002 6:01 am

Can someone help me please?

Postby Mura » Wed Dec 25, 2002 9:58 am

I'm horrible with triggers, variables, and other things of that nature. Therefore I'm looking for two things:

1. I've tried all of the mob condition callers in here, and none of them seem to work. Does anyone have a condition caller for Zmud 6.16?

2. I'm looking for a trigger to open whatever door, gate, ect I've just lockpicked. I have no clue how to do that.

Thanks,
Mura
Gindipple
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Location: O' Fallon, MO. USA
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Postby Gindipple » Wed Dec 25, 2002 10:27 am

I'm baffled that you couldn't get any here to work, but I'll lay out some groundwork for ya.

The basics are this:
triggers have names or maybe classes in 6.16
you use 2 or more different names
and the #T+ name and #T- name to turn them on and off
so lets say you see EC: nasty
this turns on the trigger named ph
ph then looks for EC: pretty hurt
and when found it does the gsay pretty hurt, turns on maybe an awful trigger and turns itself off
then the awful trigger does about the same thing, do the gsay and turn itself off

Example:
#TR {EC: nasty} {#T+ PhTrig} NastyTrig
#TR {EC: pretty hurt} {gsay pretty hurt;#T+ AwfulTrig;#T- PhTrig} PhTrig
#TR {EC: awful} {gsay awful;#T- AwfulTrig} AwfulTrig

The trigger named NastyTrig can stay on always if you want or you can use your kill or assist alias to turn it on to save on parsing.


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Gindipple (Gnome) stands here.
Mura
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Joined: Wed Dec 25, 2002 6:01 am

Postby Mura » Wed Dec 25, 2002 11:15 pm

Those worked great@!!! Thanks
Now, just the lockpick trigger. I don't know if it's doable, but I'm sure it is some how or another

Mura
Nekler BlazingWolf
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Postby Nekler BlazingWolf » Mon Dec 30, 2002 1:29 pm

This isn't very complex as it won't check to see if you actually picked the door/gate/what ever, it will just try to open it after the pick command is sent.

#AL {pick} {~pick %1 %2;open %1 %2}

pick things like normal, direction is optional, and the alias will send the open command right after with door name and direction if supplied.
Disoputlip
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Joined: Thu Feb 21, 2002 6:01 am
Location: Copenhagen

Postby Disoputlip » Tue Dec 31, 2002 1:08 pm

I use thisone for all opening of doors:

The &{dooretc} seems to be closed.
open @dooretc %lastcom

then you type e for east, (i use 6 on KEYPAD) and voila it types
open door e

Direction is nice when you have more than 1 door.

/Disoputlip
Ambar
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Postby Ambar » Tue Dec 31, 2002 2:34 pm

sucks tho when you just want to farsee past the door ... it opens it .. oops who let the nasty out!


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Ambar -= Beloved Matron =- Crimson Coalition
Disoputlip
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Posts: 956
Joined: Thu Feb 21, 2002 6:01 am
Location: Copenhagen

Postby Disoputlip » Wed Jan 01, 2003 11:55 am

The bumpintodoors2open trigger does not open doors when you have farsee on and look past doors.

1) it never would because it would print
open door l e
if i looked east past a door.

2) using farsee give
the door is closed.
not
the door seems to be closed.

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