Toril 2.0: Magic

Adriorn Darkcloak
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Postby Adriorn Darkcloak » Sun Aug 12, 2007 11:17 pm

ADnD 2.0 beats 3.x.
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Ragorn
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Postby Ragorn » Mon Aug 13, 2007 4:47 am

Adriorn Darkcloak wrote:ADnD 2.0 beats 3.x.

Oh for gods sake, don't even get me started on kits and power creep in 2.0....
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Shevarash
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Postby Shevarash » Wed Aug 15, 2007 3:15 pm

moritheil wrote:
Wall spells would be pretty hard to properly implement, but forcecage and resilient sphere would be easy... [snip]

Contingency is pretty easy to implement as well - just trigger it off hit points.


Forcecage, Otiluke's Resilient Sphere, and Contingency are both spells in 2.0 and have already been finished.

Contingency can actually trigger off of many different things as it makes full use of the new spell trigger system which powers many of the new spells. That system is under the hood for the most part, but for this particular spell you can see just how flexible it is...
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Guardias
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Postby Guardias » Wed Aug 15, 2007 11:14 pm

Three Questions.

1. Will prismatic sphere be in 2.0?
2. Will there be a transmuter class in 2.0?
3. Will there be item creation feats?

That is all.
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Shevarash
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Postby Shevarash » Thu Aug 16, 2007 2:45 pm

Guardias wrote:Three Questions.

1. Will prismatic sphere be in 2.0?
2. Will there be a transmuter class in 2.0?
3. Will there be item creation feats?

That is all.


1. Yes

2. Yes - see the Wizards and Specialists post in this forum.

3. Not initially, although this is slated for a post 2.0 project.
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Teyaha
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Postby Teyaha » Tue Aug 21, 2007 4:51 am

i'm....very confused by all these changes :shock:

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