MUD Rule Modification

News Updates from the Toril Staff.
Shar
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MUD Rule Modification

Postby Shar » Tue May 27, 2008 3:27 am

-It has been suggested that we allow rolling of new characters while playing a character in game. After discussion and thought, we have decided to change the current policy to make it an acceptable practice to do this. We will no longer consider rolling while playing to be multiplaying. We will allow 2 sockets to roll with and one active one to play with. This means 3 sockets. If you use more than 3 sockets, you will be asked to trim it down to two. If you are simply rolling w/o playing, the two socket guideline still applies. We will be modifying the 'help multiplay' helpfile accordingly.

-It has been suggested that we allow item stats to be posted and discussed fully. This old policy has been modified completely to allow the open discussion and posting of stats on equipment.


In addition, we are reviewing other similar policies to the two listed above. If you have suggestions for how or which rules to modify in this manner, please post them here and they will be reviewed.

Thanks,
Shar - Forger Administrator, TorilMUD

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Gormal
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Re: MUD Rule Modification

Postby Gormal » Tue May 27, 2008 4:07 am

Thank you.
Dalar
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Re: MUD Rule Modification

Postby Dalar » Tue May 27, 2008 5:09 pm

I don't see why item stats is such a controversial issue with Kegor's bot being in game and Todrael's website.
It will be fixed in Toril 2.0.
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Adriorn Darkcloak
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Re: MUD Rule Modification

Postby Adriorn Darkcloak » Wed May 28, 2008 1:00 am

I remember years ago we would all post the stats of items on the for sale board 1w and it was fine. It was a way for people buying the item to know wtf they were buying. I can't see anything wrong with posting stats in this regard. Questing information is totally different.
"There is one big rule in life - the things you worry about never happen, and the things that happen are never the ones you expect." - John Bellairs
Thrand
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Re: MUD Rule Modification

Postby Thrand » Wed May 28, 2008 2:37 pm

Thanks
Disoputlip
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Re: MUD Rule Modification

Postby Disoputlip » Thu May 29, 2008 9:42 pm

During multi we can roll unlimited chars at once right.
Shar
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Re: MUD Rule Modification

Postby Shar » Fri May 30, 2008 2:38 am

Absolutely.
Shar - Forger Administrator, TorilMUD

Brandobaris : (51) [ would a forgotten realms zombie be interested in brains? ]

Shevarash tells you 'Never gonna give you up, never gonna let you down..... groan'
Shar
FORGER ADMIN
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Re: MUD Rule Modification

Postby Shar » Mon Jun 09, 2008 8:44 pm

Edited my first post explaining a change in rules.

(Please suggest more rules similar to these that should be brought up for review!)
Shar - Forger Administrator, TorilMUD

Brandobaris : (51) [ would a forgotten realms zombie be interested in brains? ]

Shevarash tells you 'Never gonna give you up, never gonna let you down..... groan'
spunionring
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Re: MUD Rule Modification

Postby spunionring » Thu Jun 12, 2008 9:34 pm

Shar wrote:-It has been suggested that we allow item stats to be posted and discussed fully. This old policy has been modified completely to allow the open discussion and posting of stats on equipment.


is this referring to the bbs AND gcc?
Shar
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Re: MUD Rule Modification

Postby Shar » Fri Jun 13, 2008 12:34 am

Yes. Open stat discussion is expected.
Shar - Forger Administrator, TorilMUD

Brandobaris : (51) [ would a forgotten realms zombie be interested in brains? ]

Shevarash tells you 'Never gonna give you up, never gonna let you down..... groan'
spunionring
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Re: MUD Rule Modification

Postby spunionring » Tue Jun 17, 2008 1:48 am

No biggie or anything..

the help files need to be updated to reflect this. (help GCC)
spunionring
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Re: MUD Rule Modification

Postby spunionring » Thu Jul 31, 2008 2:51 am

..help files need updating..

HELP MULTI
8) You may NOT roll a new character while you already have one
in the game. PERIOD.

HELP GCC
What GCC is not for:
- Asking for stats on equipment.
Callarduran
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Re: MUD Rule Modification

Postby Callarduran » Tue Oct 28, 2008 4:05 pm

Arrow Reimbursement on Crashes is now allowed. If you lose arrows as the result of a crash, please send a mmail or petition with the numbers of arrows/types lost for a reimbursement.

Please note, you may be asked to provide at least a partial log showing the loss of arrows before a crash. Just a simple copy/paste at the time of the crash will usually suffice.

In the past, arrow reimbursements were not done, or were done randomly due to circumstances beyond just a simple crash. If you have any questions, please speak to me.
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Valendhal
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Re: MUD Rule Modification

Postby Valendhal » Tue Oct 28, 2008 5:52 pm

Amen to that!
Lorendel Ebonmist
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Re: MUD Rule Modification

Postby Lorendel Ebonmist » Tue Oct 28, 2008 9:24 pm

Thanks Call...you already have my log...appreciate this.
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Adriorn Darkcloak
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Re: MUD Rule Modification

Postby Adriorn Darkcloak » Tue Oct 28, 2008 10:08 pm

Thank you!
"There is one big rule in life - the things you worry about never happen, and the things that happen are never the ones you expect." - John Bellairs
kwirl
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Re: MUD Rule Modification

Postby kwirl » Sat Jan 10, 2009 3:58 am

it is awesome beyond words that the staff is willing to realize the world and game and playerbase is changing and allow the rules to reflect those changes. much props.

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