Keprum - Sergeant Training

For discussion of all area related issues - stats, new zones, quest issues, etc.
Dugmaren
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Keprum - Sergeant Training

Postby Dugmaren » Sat Nov 06, 2010 8:04 am

I may or may have just programmed a cleric routine better then most PCs... beware ;)

Dug
Gormal
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Re: Keprum - Sergeant Training

Postby Gormal » Sat Nov 06, 2010 9:21 am

I may or may not have poisoned your maple syrup.
Dugmaren
Staff Member - Areas
Posts: 554
Joined: Tue Dec 11, 2001 6:01 am
Location: Vancouver, Canada

Re: Keprum - Sergeant Training

Postby Dugmaren » Sat Nov 06, 2010 7:48 pm

That's coo, Moose is full of anti-oxidants.
Dugmaren
Staff Member - Areas
Posts: 554
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Location: Vancouver, Canada

Re: Keprum - Sergeant Training

Postby Dugmaren » Fri Nov 19, 2010 3:44 am

Areas & Code complete.. testing stage!! *woot!* I are excited :)
Dalar
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Re: Keprum - Sergeant Training

Postby Dalar » Fri Nov 19, 2010 6:23 pm

Can I have a test acct to test.
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Dugmaren
Staff Member - Areas
Posts: 554
Joined: Tue Dec 11, 2001 6:01 am
Location: Vancouver, Canada

Re: Keprum - Sergeant Training

Postby Dugmaren » Fri Nov 19, 2010 11:17 pm

if you catch me in the right mood Brian...
Dugmaren
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Posts: 554
Joined: Tue Dec 11, 2001 6:01 am
Location: Vancouver, Canada

Re: Keprum - Sergeant Training

Postby Dugmaren » Fri Nov 26, 2010 10:17 am

Live!! Have fun with it I know I did. Yes there's probably some glitches, I spent a LOT of time on it (100+ hrs)and there's a lot of new code etc. but, get 'r done ;)

Dug
Gormal
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Re: Keprum - Sergeant Training

Postby Gormal » Fri Nov 26, 2010 2:24 pm

Crashed again on me but as far as moving, the quest could do with far fewer checkpoints. Its clunky to have to constantly trade control of the group back and forth. Unglobed warrior makes me cry. You could remove cure light/serious/critic from the cleric, he wastes mana and time casting them a lot.
Gormal
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Re: Keprum - Sergeant Training

Postby Gormal » Fri Nov 26, 2010 3:37 pm

The mobs target by name so if you are fighting an elemental guardian for instance, and you bring in a fire elemental of your own they turn on your pets. You can't use movealone with them and when you try to toggle them off they start leaving the area so you can't scout without them.
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Re: Keprum - Sergeant Training

Postby Dalar » Sat Dec 04, 2010 11:02 pm

Dugmaren wrote:if you catch me in the right mood Brian...

How about now
It will be fixed in Toril 2.0.

Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'

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