Game Update Notes: 4/5/2009

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Shevarash
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Game Update Notes: 4/5/2009

Postby Shevarash » Mon Apr 06, 2009 12:32 am

The following changes were added in the 4/05/2009 game update:


  • Healing Aura: New 8th circle cleric spell, check helpfile for details.
  • Sandstorm: This spell is now available to Invokers at 10th circle, with a recharge.
  • Divine Power: This spell can now be used in combat.
  • Righteous Might: This spell can now be used in combat.
  • a heavy adamantine mace with winged flanges: This item now features a special proc.
  • a pair of thorn covered gauntlets: This item now features a special proc.

Notes:

Sandstorm, originally written 11 years ago, is now finally available to players at the rate of twice per day. That rate may be tweaked if needed. This is another scroll spell that will have to be hunted down to be used, and you may want to start by investigating lairs beneath the sands.

Healing Aura is a new type of spell for Toril: heal over time. Rather than burst all of it's healing upfront, it will spread out it's effect over ten rounds on the affected character. Please note that the rates and healing amounts of this spell are likely to be tweaked until we find the right balance. Look within a court of royals to obtain the scroll that will teach you this spell.
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Re: Game Update Notes: 4/5/2009

Postby Dalar » Mon Apr 06, 2009 7:29 am

Mace still sucks.
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
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Re: Game Update Notes: 4/5/2009

Postby Shevarash » Mon Apr 06, 2009 2:37 pm

Care to elaborate?
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Re: Game Update Notes: 4/5/2009

Postby Dalar » Mon Apr 06, 2009 5:00 pm

Why would you want a blur (hits, not the spell) on an item with spell focus? Also, it's an epic quest for an item that has no use in zoning. So I basically zoned and quested for a novelty item that has no practical use.
It will be fixed in Toril 2.0.

Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
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Re: Game Update Notes: 4/5/2009

Postby Shevarash » Mon Apr 06, 2009 5:47 pm

I suggest you mmail or email Callarduran with your concerns. In this case I did code the proc, but to his specifications. I had thought you were implying that the proc didn't function in your original post.
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Re: Game Update Notes: 4/5/2009

Postby Dalar » Mon Apr 06, 2009 6:07 pm

Naw the code doesn't crash the game and gives extra attacks. Seems coo.
It will be fixed in Toril 2.0.

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Re: Game Update Notes: 4/5/2009

Postby Inames » Wed Apr 08, 2009 2:51 am

Shevarash wrote:Sandstorm, originally written 11 years ago, is now finally available to players at the rate of twice per day.

care to update the helpfile in game? makes no sense to me that youd write a help file for healing aura and update the skill_cleric/skill_invoker files but not update the 11 year old spell help file
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Re: Game Update Notes: 4/5/2009

Postby Shevarash » Wed Apr 08, 2009 2:55 am

It was an oversight. I'll update it at some point.
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Re: Game Update Notes: 4/5/2009

Postby Dalar » Wed Apr 08, 2009 5:20 pm

Inames wrote:
Shevarash wrote:Sandstorm, originally written 11 years ago, is now finally available to players at the rate of twice per day.

care to update the helpfile in game? makes no sense to me that youd write a help file for healing aura and update the skill_cleric/skill_invoker files but not update the 11 year old spell help file


Little harsh there?
It will be fixed in Toril 2.0.

Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
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Re: Game Update Notes: 4/5/2009

Postby grundar » Mon Apr 20, 2009 5:56 pm

Shevarash wrote: [*] Sandstorm: This spell is now available to Invokers at 10th circle, with a recharge.

Sandstorm, originally written 11 years ago, is now finally available to players at the rate of twice per day. That rate may be tweaked if needed. This is another scroll spell that will have to be hunted down to be used, and you may want to start by investigating lairs beneath the sands.


omfg sweet! i'm back in part because this tickles my ballsack!
is it possible there's also a plan for acidstorm in the near future?
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Re: Game Update Notes: 4/5/2009

Postby Dalar » Tue Apr 21, 2009 1:22 am

Uh huh huh, ballsack
It will be fixed in Toril 2.0.

Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'

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