New Weapon Table

News and information on updates to the game.
User avatar
Shevarash
FORGER CODER
Posts: 2943
Joined: Fri Dec 29, 2000 6:01 am

New Weapon Table

Postby Shevarash » Tue Jul 21, 2009 12:46 am


Here's the current list of weapons and their associated types and critical threat ranges and modifiers. I'll try to get this in an easier to digest form, but it should work for now. Note that their are other attributes of the new weapon format, but only the critical hit aspects are being used now.


Code: Select all

 
 
                                            CRIT
                NAME             TYPE      Rng Mod
                  Gauntlet,  Simple Weapon, 3,  2
           Spiked Gauntlet,  Simple Weapon, 3,  2
                    Dagger,  Simple Weapon, 6,  2
           Throwing Dagger,  Simple Weapon, 3,  3
                Light Mace,  Simple Weapon, 3,  2
                    Sickle,  Simple Weapon, 3,  2
                      Club,  Simple Weapon, 3,  2
                Heavy Mace,  Simple Weapon, 3,  2
               Morningstar,  Simple Weapon, 5,  2
                Shortspear,  Simple Weapon, 3,  2
                 Longspear,  Simple Weapon, 3,  3
              Quarterstaff,  Simple Weapon, 3,  2
                     Spear,  Simple Weapon, 3,  3
            Heavy Crossbow,  Simple Weapon, 6,  2
            Light Crossbow,  Simple Weapon, 6,  2
                      Dart,  Simple Weapon, 3,  2
                   Javelin,  Simple Weapon, 3,  2
                     Sling,  Simple Weapon, 3,  2
              Throwing Axe, Martial Weapon, 3,  2
           Throwing Hammer, Martial Weapon, 3,  2
              Light Hammer, Martial Weapon, 3,  2
                   Handaxe, Martial Weapon, 3,  3
                     Kukri, Martial Weapon, 9,  2
                Light Pick, Martial Weapon, 3,  4
                       Sap, Martial Weapon, 3,  2
               Short Sword, Martial Weapon, 6,  2
                 Battleaxe, Martial Weapon, 3,  3
                     Flail, Martial Weapon, 3,  2
                 Longsword, Martial Weapon, 6,  2
                Heavy Pick, Martial Weapon, 3,  4
                    Rapier, Martial Weapon, 9,  2
                  Scimitar, Martial Weapon, 9,  2
                   Trident, Martial Weapon, 3,  2
                 Warhammer, Martial Weapon, 3,  3
                  Falchion, Martial Weapon, 9,  2
                    Glaive, Martial Weapon, 3,  3
                  Greataxe, Martial Weapon, 3,  3
                 Greatclub, Martial Weapon, 3,  2
               Heavy Flail, Martial Weapon, 6,  2
                Greatsword, Martial Weapon, 6,  2
                      Maul, Martial Weapon, 2,  5
                   Guisarm, Martial Weapon, 4,  3
                   Halberd, Martial Weapon, 4,  3
                   Polearm, Martial Weapon, 4,  3
                     Lance, Martial Weapon, 4,  3
                   Ransuer, Martial Weapon, 4,  3
                    Scythe, Martial Weapon, 3,  4
                   Longbow, Martial Weapon, 3,  3
         Composite Longbow, Martial Weapon, 3,  3
                  Shortbow, Martial Weapon, 3,  3
        Composite Shortbow, Martial Weapon, 3,  3
           Bladed Gauntlet,  Exotic Weapon, 3,  2
                      Kama,  Exotic Weapon, 3,  2
                  Nunchaku,  Exotic Weapon, 3,  2
                       Sai,  Exotic Weapon, 3,  2
                  Siangham,  Exotic Weapon, 3,  2
           Butterfly Sword,  Exotic Weapon, 3,  2
                    Warfan,  Exotic Weapon, 3,  2
             Bastard Sword,  Exotic Weapon, 6,  2
            Dwarven Waraxe,  Exotic Weapon, 3,  3
                      Whip,  Exotic Weapon, 3,  2
            Orc Double Axe,  Exotic Weapon, 3,  3
              Spiked Chain,  Exotic Weapon, 1,  2
                Dire Flail,  Exotic Weapon, 3,  2
             Hooked Hammer,  Exotic Weapon, 3,  3
       Double Bladed Sword,  Exotic Weapon, 6,  5
        Double Headed Mace,  Exotic Weapon, 3,  2
    Double Bladed Scimitar,  Exotic Weapon, 3,  2
       Three Section Staff,  Exotic Weapon, 3,  2
           Dwarven Urgrosh,  Exotic Weapon, 3,  3
                     Bolas,  Exotic Weapon, 3,  2
             Hand Crossbow,  Exotic Weapon, 6,  2
  Heavy Repeating Crossbow,  Exotic Weapon, 6,  2
  Light Repeating Crossbow,  Exotic Weapon, 6,  2
                       Net,  Exotic Weapon, 3,  2
                  Shuriken,  Exotic Weapon, 3,  2
                   Chakram,  Exotic Weapon, 3,  2
                     Arrow,           Ammo, 3,  2
                      Bolt,           Ammo, 3,  2
                    Bullet,           Ammo, 3,  2
Shevarash -- Code Forger of TorilMUD
Gukov
Sojourner
Posts: 124
Joined: Sun Jan 22, 2006 3:44 pm
Location: Vermont, USA
Contact:

Re: New Weapon Table

Postby Gukov » Tue Jul 21, 2009 4:44 am

So far it seems like crit rate has gone up considerably on longswords. Basket hilt for sure is proccing more for my dire. Another few weapons/zones to consider changing over:

etched dagger enshrouded in swirling shadows (calimport?)
the brilliantly shining horn of a kirin (yath olath)
a three-headed whip of living slime (hulburg)
an ancient biting duergar battleaxe (darklake)
a battleaxe dripping with fresh blood (dragonspear)
a darkened black steel longsword (myth drannor)
a serrated war-axe encrusted with frost (ice crag 2)
Dalar
Sojourner
Posts: 4876
Joined: Sun Feb 25, 2001 6:01 am

Re: New Weapon Table

Postby Dalar » Tue Jul 21, 2009 6:33 am

He's gonna change them all dude.
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Gukov
Sojourner
Posts: 124
Joined: Sun Jan 22, 2006 3:44 pm
Location: Vermont, USA
Contact:

Re: New Weapon Table

Postby Gukov » Tue Jul 21, 2009 6:53 pm

yeah I know, but he asked for people to specifically note stuff to temporarily change over as well as to make suggestions on what kind of weapon/weapon types should be altered re: crit mod/range to be more balanced/pwny
spunionring
Sojourner
Posts: 173
Joined: Sat Jan 19, 2008 11:17 pm
Contact:

Re: New Weapon Table

Postby spunionring » Sun Aug 23, 2009 1:48 pm

Is a double scimitar supposed to have a weaker crit chance than a regular scimitar?
User avatar
Shevarash
FORGER CODER
Posts: 2943
Joined: Fri Dec 29, 2000 6:01 am

Re: New Weapon Table

Postby Shevarash » Sun Aug 23, 2009 2:01 pm

Not sure, I'll check. There weren't any double weapons in the game when I made this, so they didn't get scrutinized as much as some of the others.
Shevarash -- Code Forger of TorilMUD
Dalar
Sojourner
Posts: 4876
Joined: Sun Feb 25, 2001 6:01 am

Re: New Weapon Table

Postby Dalar » Mon Aug 24, 2009 5:08 am

When is:
Tiamat
Randar's

going to be converted.
It will be fixed in Toril 2.0.

Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
User avatar
Shevarash
FORGER CODER
Posts: 2943
Joined: Fri Dec 29, 2000 6:01 am

Re: New Weapon Table

Postby Shevarash » Mon Aug 24, 2009 1:59 pm

Working on another batch of conversions - I'll add these to the list. Tia will take a little work, but might as well get it over with.
Shevarash -- Code Forger of TorilMUD
Disoputlip
Sojourner
Posts: 956
Joined: Thu Feb 21, 2002 6:01 am
Location: Copenhagen

Re: New Weapon Table

Postby Disoputlip » Mon Aug 24, 2009 4:41 pm

I think the greatsword is wrong, right now it is 6-2 like a dagger.

It could be 3-3, since 6-2 and 3-3 adds up to the same.
Yayaril
Sojourner
Posts: 2551
Joined: Sun Feb 18, 2001 6:01 am
Location: Green Bay, WI

Re: New Weapon Table

Postby Yayaril » Sat Nov 21, 2009 7:46 am

Someone needs to immediately put sianghams in one of their zones.
Dalar
Sojourner
Posts: 4876
Joined: Sun Feb 25, 2001 6:01 am

Re: New Weapon Table

Postby Dalar » Mon Jul 19, 2010 6:41 pm

Please implement more Khopeshes!

Return to “T2 Game Updates Archive”

Who is online

Users browsing this forum: No registered users and 1 guest