Game Update Notes: 11/25/2009 [New Zone And Resistances]

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Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Shevarash » Mon Nov 30, 2009 12:47 am

The update notes for 11/29/2009 are available here:

http://www.torilmud.org/news/blogs/index.php/2009/11/29/game-update-new-zone-and-resistances

As always, comments, questions and feedback are welcome.
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Kindi » Mon Nov 30, 2009 3:43 am

suggestion: items with only the prot as their focus should be changed to 20% or something

examples:
- a ring of protection from cold, jotunheim
- a burning ember, silverymoon
- a gleaming blue ring, fire giant village
- a large block of ice, silverymoon
- a leaping flame tattoo, greycloak
- a pair of goggles with smoked lenses, Doodajipple's Workshop
- a rune of fire protection etched into the scales, hyssk
- a small cold stone, silverymoon
- an uncut diamond pendant, um2
- a crown of fiery metal, crypts
- a pair of fiery boots, brass
- a sealskin wetsuit, evermeet bay
- a sparkling diamond pendant, silverymoon
- an intricately carved tabac pipe, smoke
- the amulet of the deep dragon, lair of the deep dragon
- a platinum earring, dark dominion
- a ring of protection from acid, hulburg
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Kindi » Mon Nov 30, 2009 4:26 am

suggestion: the attrib formatting could be better, at the very least put poison on the same line as the other elemental DRs... and it's kind of hard to tell what's for what with no separation between the percent and the next stat. so first glance makes it look like 20% Elect, when in fact you have Cold : 20%
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Kindi » Mon Nov 30, 2009 4:29 am

bug: elemental embodiment spells used to give protections to various damage types, at least 3 prots maybe 4, but now they don't seem to be adding anything to attrib resists.
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Kindi » Mon Nov 30, 2009 4:56 am

suggestion: add resists to player races first when adding further stuff. like innate poison resist for dwarves or whatever. that way ppl get to see it working first hand and feel more involved with their chars rather than watching mobs get stuff before they do
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Malia » Mon Nov 30, 2009 8:44 am

Currently i think theres some major issues with breaths of mobs


Spells: 0% Fire : 55% Cold : 45% Elect : 45% Acid : 55%

< 760h/946H 118v/119V T: Lase TC: small wounds E: sekolah EC: awful P: std >
Sekolah breathes Lightning!
Sekolah's lightning breath sends a strong JOLT through your water enhanced body!
The spell cast by Sekolah is partially absorbed!
Sekolah hits you with a lightning breath.
YIKES! Another hit like that, and you've had it!!
Sekolah breathes lightning, engulfing one target.

< 110h/946H 119v/119V T: Lase TC: awful E: sekolah EC: awful P: std >
---------------------------------
< 854h/1174H 118v/119V T: Lase TC: few wounds E: sekolah EC: awful P: std >
gcm >> sekolah Awful <<
Sekolah breathes Lightning!
Sekolah's lightning breath sends a strong JOLT through your water enhanced body!
The spell cast by Sekolah is partially absorbed!
Sekolah hits you with a lightning breath.
YIKES! Another hit like that, and you've had it!!
Sekolah breathes lightning, engulfing one target.

< 253h/1174H 118v/119V T: Lase TC: pretty hurt E: sekolah EC: awful P: std >
-------------------------------------

< 1046h/1024H 119v/119V T: Lase TC: excellent E: sekolah EC: nasty wounds P: std > esc u

Sekolah breathes Lightning!
Sekolah's lightning breath sends a strong JOLT through your water enhanced body!
The spell cast by Sekolah is partially absorbed!
Sekolah hits you with a lightning breath.
YIKES! Another hit like that, and you've had it!!
Sekolah breathes lightning, engulfing one target.
Sekolah starts casting an offensive spell.
Blood flies everywhere as you plunge your weapon deep into Sekolah's side.
You attack Sekolah, landing three hits.

< 383h/1024H 119v/119V T: Lase TC: nasty wounds E: sekolah EC: nasty wounds P: std > You group-say '>> sekolah Nasty << '


Those were just some of the examples i was getting ROCKED by lightning like never before. 700+ damage sometiems with 45% is just insane.
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby shalath » Mon Nov 30, 2009 12:10 pm

Is the same change planned for evil/good? I still have:

Protected from: Evil Good

and

Mental: 0% Good : 0% Evil : 0% Law : 0% Chaos : 0%
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Shevarash » Mon Nov 30, 2009 3:33 pm

Malia - that doesn't seem right. I'll take a look.

Shalath - Yes, those are both next in line to be converted. Those spells work a little differently than the elemental resists so they weren't converted at the same time.
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby muxxissinix » Mon Nov 30, 2009 6:12 pm

Kindi wrote:suggestion: items with only the prot as their focus should be changed to 20% or something

examples:
- a ring of protection from cold, jotunheim
- a burning ember, silverymoon
- a gleaming blue ring, fire giant village
- a large block of ice, silverymoon
- a leaping flame tattoo, greycloak
- a pair of goggles with smoked lenses, Doodajipple's Workshop
- a rune of fire protection etched into the scales, hyssk
- a small cold stone, silverymoon
- an uncut diamond pendant, um2
- a crown of fiery metal, crypts
- a pair of fiery boots, brass
- a sealskin wetsuit, evermeet bay
- a sparkling diamond pendant, silverymoon
- an intricately carved tabac pipe, smoke
- the amulet of the deep dragon, lair of the deep dragon
- a platinum earring, dark dominion
- a ring of protection from acid, hulburg


There is too many items with prots to just give a couple of examples of items you know.
Actually I think going asking for change items resistance one by one will be a neverending task.

Give items more than 10% resistance will be a bit too much I think, since you can wear items in 21 slots, and you most of time you only need one resistance to fight a dragon, and one spell grant you 25% resistance on gas,cold,fire,acid and lightning. Remember you could resist 50% or 0% from breath damage with just save vs breath.


I have a question or two:

What will happen with the save vs breath attribute on items ?
Will it be removed completely from code ?
Rogues have evasion skill, did you modify if for the new resistance system ?
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Shevarash » Mon Nov 30, 2009 7:31 pm

Muxx -

Save vs. breath and Evasion will remain as is for now. Saving vs. damage to can coexist with resisting damage - the two systems aren't at odds with one another. That's not to say that the system won't be overhauled in the future, but for now everything stays as is on the Saves front. Note that Saves always happen before resists, so the damage resists is taken off of the actual damage that would have been done, not the original damage pre-saves.
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Thrand » Mon Nov 30, 2009 8:07 pm

How does save vs breath figure into this?
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Kindi » Mon Nov 30, 2009 10:40 pm

muxxissinix wrote:There is too many items with prots to just give a couple of examples of items you know.

i don't know hardly any of those items. i was using torileq to compile a list of items with only a prot as an effect. i left off the hundreds of items that had lots of other stats. those items are pure-prot according to torileq. did you even read the suggestion?

Kindi wrote:suggestion: items with only the prot as their focus should be changed to 20% or something
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Kindi » Tue Dec 01, 2009 2:30 am

i don't know if it was this change or what but something that came in recently is making it so cleric mobs aren't tracking or coming to combat when they used to. casting realms over and over again?
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Kindi » Tue Dec 01, 2009 2:51 am

Malia wrote:Sekolah's lightning breath sends a strong JOLT through your water enhanced body!

were you water embodied? code thought you were
Last edited by Kindi on Tue Dec 01, 2009 2:55 am, edited 1 time in total.
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Kindi » Tue Dec 01, 2009 2:53 am

suggestion for whatever the new display goes to: make it so it shows 'protected from eq burn thru cold, acid' in addition to whatever the prot resists are
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Shevarash » Tue Dec 01, 2009 7:31 am

Lase - I didn't see any obvious issues. Looks like you were water embodied, which doubles damage. You were also being attacked by single-target line breath rather than area breath, which does more damage. Have you or anyone else experienced anything else similar?
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby muxxissinix » Tue Dec 01, 2009 3:29 pm

Kindi wrote:
muxxissinix wrote:There is too many items with prots to just give a couple of examples of items you know.

i don't know hardly any of those items. i was using torileq to compile a list of items with only a prot as an effect. i left off the hundreds of items that had lots of other stats. those items are pure-prot according to torileq. did you even read the suggestion?

Kindi wrote:suggestion: items with only the prot as their focus should be changed to 20% or something


If you going to quote me you must to quote all what I said about your suggestion not just a part, did you read all I wrote ?

muxxissinix wrote:There is too many items with prots to just give a couple of examples of items you know.
Actually I think going asking for change items resistance one by one will be a neverending task.

Give items more than 10% resistance will be a bit too much I think, since you can wear items in 21 slots, and you most of time you only need one resistance to fight a dragon, and one spell grant you 25% resistance on gas,cold,fire,acid and lightning. Remember you could resist 50% or 0% from breath damage with just save vs breath.


Summary : I think 20% resistance is too much for a single item ( I mean why 20%, why not 50% ?) , and will not be more interesting to try first adjusting the items people usually wear than change items that nobody use or plan to do ?
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Kindi » Tue Dec 01, 2009 5:24 pm

bodycontrol psi skill doesn't provide resists any more. it used to do the same as GRP (prot all) and waterbreath
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby muxxissinix » Tue Dec 01, 2009 11:50 pm

help bodycontrol

BODYCONTROL "BODY CONTROL"
Psionic Ability.

Syntax: bodycontrol self
Area of effect: Self
Duration: Depending on the skill of the Psionicist
Aggressive: No
Class/Level: Psionicist 15th
Type of Ability: Psychometabolism

Allows you to attune yourself to the environment surrounding you,
granting you protection from otherwise unsuitable environments.

And it also still shows on score as protected from environments, tested in fire plane and worked just fine.
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Kindi » Wed Dec 02, 2009 3:23 am

do you just want to refute everything i post?

does it provide resists? type 'att' after using it and see if resist fire etc go up.
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Malia » Wed Dec 02, 2009 3:47 am

Sames resists as before... another example of buggy resistance

< 874h/1187H 118v/119V P: std >
The globe around an ancient copper dragon's body flares as it bears the brunt of your assault!
The globe around an ancient copper dragon's body flares as it bears the brunt of your assault!
An ancient copper dragon breathes a stream of corrosive acid!
You are splattered by the sizzling acid!
YIKES! Another hit like that, and you've had it!!

< 177h/1187H 118v/119V T: Lase TC: awful E: ancient EC: few scratches P: std >

700 hp damage from breath with 55% resist!
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Malia » Wed Dec 02, 2009 3:49 am

If its not resolved by 12th of Decemeber Tiamat is off =(
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Shevarash » Wed Dec 02, 2009 3:20 pm

Ok, Malia I'll try to recreate your issue more in depth. Is anyone else having these issues? If so, more detailed logs would be helpful, including output of your resistances active.
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Shevarash » Wed Dec 02, 2009 3:23 pm

Body Control never gave off conventional prots, but it *did* protect the user from planar damage like a prot would. When I converted it I kept that aspect in place but did not add any resists. It might work for the skill, but my initial focus was just in preserving what it already did.

Also, just a friendly reminder that flaming is not allowed in an official update thread like this one. This thread is linked directly from the homepage, so let's keep it civil and on topic please. Thanks!
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Thrand » Wed Dec 02, 2009 4:04 pm

Hrm I think you are mistaken about bodycontrol
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Shevarash » Wed Dec 02, 2009 4:25 pm

Ok. Are you saying that it granted protection from things other than Environment? I can't see any evidence of that in the code-base, but perhaps I'm missing something?
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Malia » Fri Dec 04, 2009 1:42 am

Shev, I think i see whats happening why im eatting so much more breath then before... i dont see Evasion kicking in like it used to, you partialy evade this that the other thing... and taking full hit of most of it - restist so feels like tons more then normal.
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Shevarash » Fri Dec 04, 2009 6:39 pm

Ok. I will take a close look this weekend and get it fixed up.
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Kindi » Sat Dec 05, 2009 5:05 am

fire resist is not protecting against items in inventory being burned. lots of ppl lost stuff in magma
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Botef » Thu Dec 10, 2009 6:03 am

Problem with greater realms and renting/camping with it up.

Active Spells:
--------------
mislead
sequester
true sight
phantom armor
displacement
detect invisibility
mirror image
protection from cold
protection from fire
protection from lightning
protection from acid
protection from gas




Character attributes for Drahken

Unarmd: 0% Slash : 0% Bludgn: 0% Pierce: 0% Range : 0%
Spells: 0% Fire : 5% Cold : 10% Elect : 10% Acid : 10%
Sonic : 0% Poison: 20% Pos : 0% Neg : 0% Psi : 0%
Mental: 0% Good : 0% Evil : 0% Law : 0% Chaos : 0%
Force : 0%
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Shevarash » Thu Dec 10, 2009 3:26 pm

The problem being that you only have 5% fire? Am I reading that right?

Also - has anyone had any further issues with dragonbreath since the last update?
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Botef » Thu Dec 10, 2009 5:09 pm

All the prots actually, the others are higher than 5% from eq.

Seems the dr from grp doesn't save when you rent out, but the spell status under score does.
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Adriorn Darkcloak » Wed Jan 13, 2010 4:26 am

< 727h/983H 120v/121V >
< T: Thaimos TC: few wounds E: vapor EC: few scratches >
The ghastly black vapor breathes Cold!
Your fire enhanced form sends ripples of pain throughout your body as the ghastly black vapor's frost breath makes contact!
YIKES! Another hit like that, and you've had it!!
The ghastly black vapor breathes frost, engulfing one target.

< 85h/983H 121v/121V >
< T: Thaimos TC: awful E: vapor EC: few scratches >
esc n
The ghastly black vapor completes his spell...
The ghastly black vapor utters the words, 'pzar'.
The ghastly black vapor summons a holy light, which closes some of his wounds.


I had 15% PFC btw. Am a rogue, with evasion. 642 hp breath?
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Pril » Wed Jan 13, 2010 11:32 am

Adriorn Darkcloak wrote:< 727h/983H 120v/121V >
< T: Thaimos TC: few wounds E: vapor EC: few scratches >
The ghastly black vapor breathes Cold!
Your fire enhanced form sends ripples of pain throughout your body as the ghastly black vapor's frost breath makes contact!
YIKES! Another hit like that, and you've had it!!
The ghastly black vapor breathes frost, engulfing one target.

< 85h/983H 121v/121V >
< T: Thaimos TC: awful E: vapor EC: few scratches >
esc n
The ghastly black vapor completes his spell...
The ghastly black vapor utters the words, 'pzar'.
The ghastly black vapor summons a holy light, which closes some of his wounds.


I had 15% PFC btw. Am a rogue, with evasion. 642 hp breath?


Looks like fire form made it doo more damage as well. Not sure if it explains 642 but shrug.
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Adriorn Darkcloak » Thu Jan 14, 2010 12:07 am

This happened today, the day after:

< 415h/694H 139v/139V >
< T: Thammos TC: few wounds E: golem EC: few wounds > Sorry, you aren't allowed to do that in combat.

< 415h/694H 139v/139V >
< T: Thammos TC: few wounds E: golem EC: few wounds > You feel burning poison in your blood, the pain is intense.
YIKES! Another hit like that, and you've had it!!
You are mortally wounded, and will die soon, if not aided.
You are in pretty bad shape, unable to do anything!

< -9h/694H 139v/139V >

Gas breath from Brass golem. I'm at 10% Poison. I've never in my life taken that much damage from brass golem, ever.
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Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Postby Pril » Thu Jan 14, 2010 12:06 pm

Adriorn Darkcloak wrote:This happened today, the day after:

< 415h/694H 139v/139V >
< T: Thammos TC: few wounds E: golem EC: few wounds > Sorry, you aren't allowed to do that in combat.

< 415h/694H 139v/139V >
< T: Thammos TC: few wounds E: golem EC: few wounds > You feel burning poison in your blood, the pain is intense.
YIKES! Another hit like that, and you've had it!!
You are mortally wounded, and will die soon, if not aided.
You are in pretty bad shape, unable to do anything!

< -9h/694H 139v/139V >

Gas breath from Brass golem. I'm at 10% Poison. I've never in my life taken that much damage from brass golem, ever.


Doesn't look like gas breath. looks like poison tick hit: You feel burning poison in your blood, the pain is intense. which does some damage to you and then: a crit physical hit: YIKES! Another hit like that, and you've had it!!. Could be wrong though.

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