QUEST FIXES
QUEST FIXES
I've just been given permission to start going through existing quests and fixing those that are broken and/or re-implementing old removed quests with new rewards.
What I need from you:
I know there are a couple ancient posts listing quests, and the first batches that I'm going to work on are the ones from EM (that I know of). Please email me at savras2@hotmail.com or mmail me if theres a quest that you KNOW is broken. Include mob, the item that you think it's asking for, and the item that you're trying to give them.
Thanks!
What I need from you:
I know there are a couple ancient posts listing quests, and the first batches that I'm going to work on are the ones from EM (that I know of). Please email me at savras2@hotmail.com or mmail me if theres a quest that you KNOW is broken. Include mob, the item that you think it's asking for, and the item that you're trying to give them.
Thanks!
Quests and Coding
(I was gonna post this as a new post, but my session died while I was at work, haha)
Quests kick ass. They kick even more ass when you're able to complete them. Though, as has been stated at times, when the MUD is up for an entire day or more at a time, it can make it frustrating and difficult, if not near impossible to complete a quest. When that MOB does load, though, it is awesome. Just the other day, I was spamming thru a zone that I've traveled literally hundreds of times and, lo! and behold!, there was a new mob that I had never seen before (not even back in Soj2 days - yes, the zone has been in since then). I went back for him, discovered that he had an item requested by another quest MOB (note - that other quest MOB is also rare load). WOOT! So, I proceded to die one time :lol: before finally killing this MOB and obtaining that coveted item. Now, I just need to wait for that rare quest MOB to load and off I go. UGH! Having to wait for those rare MOBs to load!!
So, how about this idea. Whenever the zone loads, have it check a random number to see if the rare-load MOB should load also. If a zone loads quickly, or it is an item that you want to be rare, then just put a huge number to be checked, say 1 million or something. For example, you could have the number be 3, so everytime the zone loads, there is a 1 in 3 chance that the rare MOB will load. Or the number could be 1 millin, e.g. 1 in a million chance that it will load.
Here, let me even write the code for you:
function rare-load-MOB-loader-function ( );
{
random_number = (randomize number 1000);
if (random_number == 1000)
{
call load-rare-load-MOB-function;
}
return;
}
Sorry, my C isn't all that great; I am reading "Teach Yourself C in 21 Days" :D In any case, I can't imagine it to be that difficult. Also, I wouldn't imagine that you have to re-write this into all the zones at once. Do it zone by zone if doing every zone would be too much at a t time.
And, for all the players - a suggestion. Many of you state that you would be willing to help out code or write or whatever to make the MUD better, sooo..... do it. If you know how to code, post the code. Post your quest/zone ideas. Post you fixes for things you deem broken. This could ease the burden on the admins of putting new ideas into practical application. Then they could install new improvements from just copy/paste instead of them spending extra time formulating the ideas into reality.
Anyways, keep questing! :)
Kurtok
Quests kick ass. They kick even more ass when you're able to complete them. Though, as has been stated at times, when the MUD is up for an entire day or more at a time, it can make it frustrating and difficult, if not near impossible to complete a quest. When that MOB does load, though, it is awesome. Just the other day, I was spamming thru a zone that I've traveled literally hundreds of times and, lo! and behold!, there was a new mob that I had never seen before (not even back in Soj2 days - yes, the zone has been in since then). I went back for him, discovered that he had an item requested by another quest MOB (note - that other quest MOB is also rare load). WOOT! So, I proceded to die one time :lol: before finally killing this MOB and obtaining that coveted item. Now, I just need to wait for that rare quest MOB to load and off I go. UGH! Having to wait for those rare MOBs to load!!
So, how about this idea. Whenever the zone loads, have it check a random number to see if the rare-load MOB should load also. If a zone loads quickly, or it is an item that you want to be rare, then just put a huge number to be checked, say 1 million or something. For example, you could have the number be 3, so everytime the zone loads, there is a 1 in 3 chance that the rare MOB will load. Or the number could be 1 millin, e.g. 1 in a million chance that it will load.
Here, let me even write the code for you:
function rare-load-MOB-loader-function ( );
{
random_number = (randomize number 1000);
if (random_number == 1000)
{
call load-rare-load-MOB-function;
}
return;
}
Sorry, my C isn't all that great; I am reading "Teach Yourself C in 21 Days" :D In any case, I can't imagine it to be that difficult. Also, I wouldn't imagine that you have to re-write this into all the zones at once. Do it zone by zone if doing every zone would be too much at a t time.
And, for all the players - a suggestion. Many of you state that you would be willing to help out code or write or whatever to make the MUD better, sooo..... do it. If you know how to code, post the code. Post your quest/zone ideas. Post you fixes for things you deem broken. This could ease the burden on the admins of putting new ideas into practical application. Then they could install new improvements from just copy/paste instead of them spending extra time formulating the ideas into reality.
Anyways, keep questing! :)
Kurtok
Hrmm.. well actually I meant quests that are literally broken :)
IE Bob asks for an apple. You give him an apple an nothing happens. That kind of thing. Usually its just a typo in the scripts but the original god who made the zone is long gone.
Its a bit out of my mandate atm to go and modify any code and/or change the way the whole quest sytem works ;)
IE Bob asks for an apple. You give him an apple an nothing happens. That kind of thing. Usually its just a typo in the scripts but the original god who made the zone is long gone.
Its a bit out of my mandate atm to go and modify any code and/or change the way the whole quest sytem works ;)
-
- Sojourner
- Posts: 113
- Joined: Thu Jul 26, 2001 5:01 am
- Location: Santa Monica, CA, USA
- Contact:
Re: Coding
Mob loading by default already works that way, area creators just load stoppers so that the mob won't _ever_ load if it doesn't load the first time. No code needs to be changed to add interesting rare-loading schemes, its all there already. Newer zones tend to make use of the more interesting schemes for rare loading, and hopefully more variety will continue to appear.
-Om
-Om
Oh sure Pick the time my HD is dead and I can't really do anything.
My list of broken EM stuff goes like this
Elder Queen
Black Crabman
Ancient Tablets
Cook in EF
Conversation files for worshipper who does Amulet pieces
Wild Elves
Key for Queek's stuff
Turtle Portal (prolly not a quest prolly zone entrance)
Hiding rogue with Rats (don't remember his name)
Finn's Ring
Tinker's song
Robyn Goodfellow
Oberon? temple (old Faerie Goggles)
Prolly more just dont remember now
Monestary look for mob named Cleric of Helm
The dagger loads the other doesn't If you want, I can tell you where it 'should' be and how to get there (at least where everything points to)
I'd like that one to be done so I can complete the Monestary Trifecta. :twisted:
My list of broken EM stuff goes like this
Elder Queen
Black Crabman
Ancient Tablets
Cook in EF
Conversation files for worshipper who does Amulet pieces
Wild Elves
Key for Queek's stuff
Turtle Portal (prolly not a quest prolly zone entrance)
Hiding rogue with Rats (don't remember his name)
Finn's Ring
Tinker's song
Robyn Goodfellow
Oberon? temple (old Faerie Goggles)
Prolly more just dont remember now
Monestary look for mob named Cleric of Helm
The dagger loads the other doesn't If you want, I can tell you where it 'should' be and how to get there (at least where everything points to)
I'd like that one to be done so I can complete the Monestary Trifecta. :twisted:
Salen wrote:Oh sure Pick the time my HD is dead and I can't really do anything.
My list of broken EM stuff goes like this
Elder Queen
Black Crabman
Ancient Tablets
Cook in EF
Conversation files for worshipper who does Amulet pieces
Wild Elves
Key for Queek's stuff
Turtle Portal (prolly not a quest prolly zone entrance)
Hiding rogue with Rats (don't remember his name)
Finn's Ring
Tinker's song
Robyn Goodfellow
Oberon? temple (old Faerie Goggles)
Prolly more just dont remember now
Monestary look for mob named Cleric of Helm
The dagger loads the other doesn't If you want, I can tell you where it 'should' be and how to get there (at least where everything points to)
I'd like that one to be done so I can complete the Monestary Trifecta. :twisted:
Elder forest stuff: Some of what you mentioned weren't really quests, some had missing text which made finding the right items impossible, which has been fixed.
Drulak: Some of what you mention has been fixed (or a new quest put in), others aren't really problems that need to be fixed, just different solutions you may not have tried.
Faerie Forest: I had originally wanted to do this, but I think its not salvageable :( A lot of the quest items and scripts are totally removed from the game and from the files, and it looks like many procs etc were wiped out too so I have no clue what those quests used to be. Unless I totally rewrite them all, which is out of my scope, theres not a lot of forensics I can do.
HOWEVER.
If someone can give me very detailed information on how to do those quests, ie location of all items, plot etc, I can try and recreate it.
In faerie forest if you go to the room where the three seelie archers are and look down you see grey mists blocking your vision (or something like that, it's been a while). I searched in this area countless times before I came to the conclusion that either there used to be an area there and it was taken out, or somebody intended to put an area there and never did. Also, there's a hidden entrance by Tatterfoal that doesn't exist. Go search, you'll see what I mean.
rylan wrote:Savras wrote:Ashiwi wrote:Savras, if your ears are burning it's because I'm taking your name in vain.
???? Problem somewhere?
Cuz ashiwi found out that the newhaven fix wasn't in last night when we tried to do it :P
It should be... did you try searching with DI up?
I'll double check with Cyric and see if the file has been copied over yet.
I made sure I had DI up and searched a bunch of times, others searched too. I searched all over, to the point where the Endu's finally formed a committee who sent a representative to ask me to stay out of their underwear drawers. The other staff checked to make sure nothing had loaded then reimbursed me my quest item.
Ashiwi wrote:In faerie forest if you go to the room where the three seelie archers are and look down you see grey mists blocking your vision (or something like that, it's been a while). I searched in this area countless times before I came to the conclusion that either there used to be an area there and it was taken out, or somebody intended to put an area there and never did. Also, there's a hidden entrance by Tatterfoal that doesn't exist. Go search, you'll see what I mean.
Yea, found all that stuff. Problem is that the keys, quests, mobs, everything was totally removed (rather than just set to not load) so its pretty much impossible to reinstate the quest, I'd have to rebuild it from scratch.
Edit: Nevermind, I missed a post. hehehe
Last edited by rylan on Mon Feb 17, 2003 8:25 pm, edited 1 time in total.
-
- Sojourner
- Posts: 417
- Joined: Sun Jan 28, 2001 6:01 am
- Location: Atlanta
- Contact:
Sylvos wrote:Boggle, thought it was. Oh well, it was somewhere over there
Rofl your getting old sylvos:)
Mysrel tells you 'have my babies'
You tell Mysrel 'u want me to be ur baby daddy?'
Mysrel tells you 'daddy? No, I think you have the terminology wrong'
You tell Mysrel 'comeon now we both know i would be the top'
Mysrel tells you 'can be where ever you want to be, yer still getting ****** like a drunken cheerleader'
You tell Mysrel 'u want me to be ur baby daddy?'
Mysrel tells you 'daddy? No, I think you have the terminology wrong'
You tell Mysrel 'comeon now we both know i would be the top'
Mysrel tells you 'can be where ever you want to be, yer still getting ****** like a drunken cheerleader'
i had no idea where the EF quests were. so i am not alone in revelation.
again forgive meh. i am human. and doing things three times in one night is somewhat frustrating.
still, i offer my creativity to be manipulated, exploited and implicated by your wise and guiding hands savras.
ps.. there are some idiosyncracies regarding the drulak zone. i can point them out in a different post. (private). you see ish, i already had. but seeing that noone else cared to PM, i decided it would be safe. i will refrain from openly speaking of quests..
again forgive meh. i am human. and doing things three times in one night is somewhat frustrating.
still, i offer my creativity to be manipulated, exploited and implicated by your wise and guiding hands savras.
ps.. there are some idiosyncracies regarding the drulak zone. i can point them out in a different post. (private). you see ish, i already had. but seeing that noone else cared to PM, i decided it would be safe. i will refrain from openly speaking of quests..
Last edited by kanenan on Tue Feb 18, 2003 2:01 pm, edited 1 time in total.
stuff.
kanenan wrote:Quote deleted!
Double checked the drulak files on the mud, looks like not everything got copied over, fixing that with Shevy now.
But.... none of what you said above affects any of the quests, and some of your assumptions are completely incorrect.
None of the posts here have given anything detailed away about any working quests except yours, and thats not a good way to impress me into getting you to write some new ones.
Edit: Thanks, Kanenan!
Last edited by Savras on Tue Feb 18, 2003 3:13 pm, edited 1 time in total.
-
- Sojourner
- Posts: 417
- Joined: Sun Jan 28, 2001 6:01 am
- Location: Atlanta
- Contact:
FEH!
Just use the Private Message (to: Sarvas) option Kanenan, when addressing specific quest stuff...
:idea:
:idea:
Yeap... theres more politics behind the Shaundakul stuff than I'm prepared to handle so...
And yea, the whole deal with tatterfoal, theres a bunch of stuff in that zone that was for old quests (faerie forest as mentioned previously) that have been totally wiped (quests and items) and would require a full rebuild which is not really in my mandate.
And yea, the whole deal with tatterfoal, theres a bunch of stuff in that zone that was for old quests (faerie forest as mentioned previously) that have been totally wiped (quests and items) and would require a full rebuild which is not really in my mandate.
Bloodstone
Could you check on this quest. Maybe there isn't even one, but there appears to be:
In a Village Home
Six or seven beds line the walls of this large room. Clothes
and toys are heaped about and in disarray. One wall has a good
size wash basin, grimy from neglect. Beside most of the beds
are wooden tables hosting candles. A warm fire burns at one
end of the room providing valuable heat. Resting upon a mantle
above the fire are a few portraits. A peg, nailed into the wall
next to the fire, holds a pair of long underwear.
Exits: -W
Faust, the wanderer of the woods is sitting resting.
look faust
Faust tells you in common, 'Begone, let me be in my misery.'
Faust, the wanderer is in excellent condition.
ask faust misery
Faust says, "Yes my misery. Just leave me alone!"
And that's as fat as I can get. Could you check and see if this quest is working, or if there is even one here? There are various quests in Bloodstone that are semi-working. There are also some rooms in Bloodstone that are able to be entered, but the zone is has some mistakes in it so you can't leave the rooms.
In a Village Home
Six or seven beds line the walls of this large room. Clothes
and toys are heaped about and in disarray. One wall has a good
size wash basin, grimy from neglect. Beside most of the beds
are wooden tables hosting candles. A warm fire burns at one
end of the room providing valuable heat. Resting upon a mantle
above the fire are a few portraits. A peg, nailed into the wall
next to the fire, holds a pair of long underwear.
Exits: -W
Faust, the wanderer of the woods is sitting resting.
look faust
Faust tells you in common, 'Begone, let me be in my misery.'
Faust, the wanderer is in excellent condition.
ask faust misery
Faust says, "Yes my misery. Just leave me alone!"
And that's as fat as I can get. Could you check and see if this quest is working, or if there is even one here? There are various quests in Bloodstone that are semi-working. There are also some rooms in Bloodstone that are able to be entered, but the zone is has some mistakes in it so you can't leave the rooms.
Re: Bloodstone
Kurtok wrote:look faust
Faust tells you in common, 'Begone, let me be in my misery.'
Faust, the wanderer is in excellent condition.
ask faust misery
Faust says, "Yes my misery. Just leave me alone!"
dude, that HAS to be some kind of copyright infringement:)
but to stay on topic...
eeeeeeeeeeeeerrrrrrrrrrrrrrlllllllllllllllllllaaaaaaaaaaaaaaaannnnnnnnnnnn
eeeeeeeeeeeeerrrrrrrrrrrrrrlllllllllllllllllllaaaaaaaaaaaaaaaannnnnnnnnnnn
eeeeeeeeeeeeerrrrrrrrrrrrrok you get it:)
Mysrel tells you 'have my babies'
You tell Mysrel 'u want me to be ur baby daddy?'
Mysrel tells you 'daddy? No, I think you have the terminology wrong'
You tell Mysrel 'comeon now we both know i would be the top'
Mysrel tells you 'can be where ever you want to be, yer still getting ****** like a drunken cheerleader'
You tell Mysrel 'u want me to be ur baby daddy?'
Mysrel tells you 'daddy? No, I think you have the terminology wrong'
You tell Mysrel 'comeon now we both know i would be the top'
Mysrel tells you 'can be where ever you want to be, yer still getting ****** like a drunken cheerleader'
Savras wrote:Erlan is Miax's baby Thanuk, but I'll see what can be done. :wink:
Holy crap Miax named his daughter Erlan! Oh well, i guess its better than 1.baby:)
Thanks savras :)
Mysrel tells you 'have my babies'
You tell Mysrel 'u want me to be ur baby daddy?'
Mysrel tells you 'daddy? No, I think you have the terminology wrong'
You tell Mysrel 'comeon now we both know i would be the top'
Mysrel tells you 'can be where ever you want to be, yer still getting ****** like a drunken cheerleader'
You tell Mysrel 'u want me to be ur baby daddy?'
Mysrel tells you 'daddy? No, I think you have the terminology wrong'
You tell Mysrel 'comeon now we both know i would be the top'
Mysrel tells you 'can be where ever you want to be, yer still getting ****** like a drunken cheerleader'
Savras wrote:*chuckle* Bloodstone is offlimits for now... so not doing any work in there.
Erlan is Miax's baby Thanuk, but I'll see what can be done. :wink:
wasn't it gargauth's too
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Dalar wrote:Savras wrote:*chuckle* Bloodstone is offlimits for now... so not doing any work in there.
Erlan is Miax's baby Thanuk, but I'll see what can be done. :wink:
wasn't it gargauth's too
Yah it's been Garg's baby, but he's been busy with other things of late, but I was given a firm promise it would be back in the game before spring 2005;)
Scroll under lighthouse/Docks
Im assuming this is broken, Ive played Soj for more years than Id like to admit and Ive never been able to get into the room on the docks, theres a scroll that talks about it and I think a few Monoliths that talk about similar things that the scroll does.
If Im wrong Im sorry to trouble you about it
If Im wrong Im sorry to trouble you about it
Hey all.. please send all requests via email to savras2@hotmail.com
so I can add it to the list. Also be VERY detailed.
so I can add it to the list. Also be VERY detailed.
Yes, if you have any questions about quests, please email them to ragorn@yahoo.com. Include mob name and location, keywords you asked him, all involved items, and quest reward. I'll be more than happy to have someone uh.. look into it.
- Ragorn
Shar: Leave the moaning to the people who have real issues to moan about like rangers or newbies.
Corth: Go ask out a chick that doesn't wiggle her poon in people's faces for a living.
Shar: Leave the moaning to the people who have real issues to moan about like rangers or newbies.
Corth: Go ask out a chick that doesn't wiggle her poon in people's faces for a living.
Re: Scroll under lighthouse/Docks
beldim wrote:Im assuming this is broken, Ive played Soj for more years than Id like to admit and Ive never been able to get into the room on the docks, theres a scroll that talks about it and I think a few Monoliths that talk about similar things that the scroll does.
If Im wrong Im sorry to trouble you about it
That room was part of an old artifact quest, you can still get in there via a keyword although theres no real reasno to.
Been really busy what with all this eq stuff going on.
Look for fixes for the moonshaes/Llyrath mobs loading their quest items as well as a fix to the evil Newhaven quest.
Files are a bit of a mess, hope these work. They should go in shortly after the first batch of eq updated, this is just a heads up.
Look for fixes for the moonshaes/Llyrath mobs loading their quest items as well as a fix to the evil Newhaven quest.
Files are a bit of a mess, hope these work. They should go in shortly after the first batch of eq updated, this is just a heads up.
Return to “S3 Gameplay Discussion Archive”
Who is online
Users browsing this forum: No registered users and 23 guests