One TALENTED cat burglar - Bug

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Burpie
Sojourner
Posts: 211
Joined: Wed Jul 03, 2002 5:01 am

One TALENTED cat burglar - Bug

Postby Burpie » Thu Mar 06, 2003 8:32 pm

< 688h/664H 112v/122V >
< P: std > u
A Suspicious Looking Dwelling
The windows of this sizable home are completely boarded over, and
the doorway covered with a large blanket to prevent others from seeing
in at all. While it is not readily apparent as to who lives here, or what
the dwelling is used for, its obvious that the purpose is more than likely
illegal. The outline of a trapdoor can be seen in the floor. The street
of dragons leads out to the south.
Exits: - South - Down
A devious looking cat burglar is standing here, ready to cut your throat out.

< 688h/664H 112v/122V >
< P: std > cas 'earthblood' cat
You start chanting...

< 688h/664H 112v/122V >
< P: std >
Casting: earthblood *

< 688h/664H 113v/122V >
< P: std >
You complete your spell...
A cat burglar ceases to move as his body is overcome with elemental earth!
A cat burglar convulses in agony as you transmute his blood into dirt!
A cat burglar misses you with his pierce.
A cat burglar misses you with his pierce.
A cat burglar attempts to flee.
A cat burglar stumbles south.

< 688h/664H 113v/122V >
< P: std > fle
The Street of Dragons
Several small piles of trash lay strewn across this average sized road,
varying from discarded or broken barrels and pieces of wood to bones and
animal scraps. The buildings on either side of the road look old and worn,
all in various states of decay. The sculpted heads of many different dragons
line the roadside, attached to the building near the roof level every twenty
feet or so, obviously accounting for the road's name. A doorway in the large
building along the north side of the street looks to be closed and sealed off
from outside intrusion, as the windows are all boarded over. The street bends
southward to the east while continuing west for quite some distance.
Exits: - North - East - West - Up
You sense a lifeform nearby.
You flee southward!

< 687h/664H 113v/122V >
< P: std >



He's blind and para'd. First, how'd he flee. There's no lapse, so wasn't an end of a tick. Secondly, he's blind (runs into) and para'd. How did he HIDE? It's not logical to flee and hide while para'd. Let alone how can you effectivly hide when you are blind?? I can see it level related, but mobs always always allllllways succeed in hiding, it seems.
Burpie
Sojourner
Posts: 211
Joined: Wed Jul 03, 2002 5:01 am

Postby Burpie » Mon Apr 07, 2003 7:10 pm

*bump* This certainly makes sense, why didn't anybody reply? How can a blind mob hide? How can a para'd mob flee/hide? blah blah
Birile
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Posts: 1413
Joined: Wed Dec 11, 2002 6:01 am
Location: Albany, NY

Postby Birile » Mon Apr 07, 2003 8:08 pm

Good question.
Alomlim
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Posts: 99
Joined: Wed Apr 03, 2002 6:01 am

Postby Alomlim » Mon Apr 07, 2003 8:59 pm

The deal is, I think, that earthblood's special effect has the potential to last for 0 rounds... like maybe it lasts 1d4 - 1 rounds or something.

There have certainly been other similar lookin' logs, especially of the short-term para effect. Perhaps that's why there weren't many replies.
Burpie
Sojourner
Posts: 211
Joined: Wed Jul 03, 2002 5:01 am

Postby Burpie » Mon Apr 07, 2003 9:46 pm

Three was no 'tick' there. I know minor P only last within the one minute (zonal echo). Regardless, wondering how/how a blind mob can hide. That just seems silly.
Jorus
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Posts: 277
Joined: Fri Apr 27, 2001 5:01 am
Location: Vancouver, BC
Contact:

Postby Jorus » Mon Apr 14, 2003 9:14 am

Many spells don't take effect _immediately_. If the spell lands on the same "line" as a round of combat (no prompt between), often-times that round of combat occurs as though the spell landed after the round. At least when the spells land on mobs.

Apparently there _is_ a way to make spells take effect instantly, but it is fairly resource intensive so only some spells do it.

Apparently rogue mobs flee and hide as one "special" action too, otherwise he would have been para'd before hiding.

Regards,
Jorus

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