Seriously, wtf is the point of these? Especially when you make certain items !id and !rent when it makes NO sense why they would be.
I'm personally looking for responses from Area gods on this, especially Savras and Shargaas since BOTH of them have peppered their new zones with NO-ID items. To make items No-id, and then add No-rent, particularly on !stat quest items where it makes NO sense at all is just plain a slap in the face.
!ID Items
While you're fixing PI, why are the hidden exits different from other zones? In PI hidden exits don't become hidden on repop. Also when you search out one exit the exit in the other room stays hidden.
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Savras wrote:Dalar wrote:While you're fixing PI, why are the hidden exits different from other zones? In PI hidden exits don't become hidden on repop. Also when you search out one exit the exit in the other room stays hidden.
Because, thats just the way it is...
I'll assume that you designed it this way. If so that makes absolutely no sense. I find a trail in the bushes but i can't go back through that same trail in the bushes until i search it out again? Great logic
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
I always equated it to something like being able to make your way down a rocky embankment, slipping and sliding through the pebbles, avoiding the mud, occasionally having to backtrack and take another route to get down safely. Then once you're down, you turn around and look back up, realize how impossible it would be to take the path back up that you took down, and think "Well, time to find another route." ::shrug:: A little imaginaton can rationalize anything in an irrational environment, and you'll find you get agitated over "unrealistic" things in the game a lot less easily.
oh well, although the hidden exits are lame the final fights of the zone are HILARIOUS when u do them w/out any prior knowledge of the fight. nice work Savras!
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Re: !ID Items
Dizzin wrote:Seriously, wtf is the point of these? Especially when you make certain items !id and !rent when it makes NO sense why they would be.
I'm personally looking for responses from Area gods on this, especially Savras and Shargaas since BOTH of them have peppered their new zones with NO-ID items. To make items No-id, and then add No-rent, particularly on !stat quest items where it makes NO sense at all is just plain a slap in the face.
I can't speak for pirate isle, I've only been there twice ;)
But in general, I think having some !ID items around is not a bad thing. Sometimes, in this universe of twinking and min-maxing, it's good to shake things up a bit with an unknown quantity.
Yotus group-says 'special quest if you type hi dragon'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
Re: !ID Items
moritheil wrote:Dizzin wrote:Seriously, wtf is the point of these? Especially when you make certain items !id and !rent when it makes NO sense why they would be.
I'm personally looking for responses from Area gods on this, especially Savras and Shargaas since BOTH of them have peppered their new zones with NO-ID items. To make items No-id, and then add No-rent, particularly on !stat quest items where it makes NO sense at all is just plain a slap in the face.
I can't speak for pirate isle, I've only been there twice ;)
But in general, I think having some !ID items around is not a bad thing. Sometimes, in this universe of twinking and min-maxing, it's good to shake things up a bit with an unknown quantity.
man play the game b4 u make these statements
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Return to “S3 Gameplay Discussion Archive”
Who is online
Users browsing this forum: No registered users and 20 guests