Camel Merchants Need to Die

Archive of the Sojourn3 Gameplay Discussion Forum.
Ashiwi
Sojourner
Posts: 4161
Joined: Thu Jun 14, 2001 5:01 am

Camel Merchants Need to Die

Postby Ashiwi » Fri May 16, 2003 2:38 pm

< > l
The Calimport Bazaar
Room size: Huge (L:100 ft W:100 ft H:500 ft)
Exits: - East - South - West
A large black mutt wags his tail hoping for handouts.
Halil the linen merchant stands here.
The camel merchant stands here grinning from ear to ear.

< 478h/478H 85v/141V >
< > list
Available animals are:
8 p 4 g 0 s 0 c - a dromedary
8 p 8 g 5 s 0 c - a camel

< 478h/478H 85v/141V >
< >
Danar enters from the east.

< 478h/478H 85v/141V >
< > buy bolt halil
There is no such pet!


Please do something about this. It would be as easy as yanking the camel merchant out of the load files and it would fix a lot of frustration. When you go here to quest a certain item, the mobs disappear during the game night, and that stupid camel merchant stands in the room with one of the other mobs you need to buy an item from ALL DAY until they disappear again it's a whole lot of needless frustration and a HUGE time waster.
Dalar
Sojourner
Posts: 4905
Joined: Sun Feb 25, 2001 6:01 am

Postby Dalar » Fri May 16, 2003 3:39 pm

welcome to sojourn3!
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Pabo
Sojourner
Posts: 42
Joined: Fri Jan 17, 2003 6:01 am

Postby Pabo » Fri May 16, 2003 5:53 pm

You do know that if there are 2 or more merchants in the same room, you use their name right? i.e.

Buy <insert item> Halil <or merchant name>

Works the same way with list too.

list <merchant name>

:P

Doh, nevermind, didn't see you had typed buy bolt halil, sorry :P
Treladian
Sojourner
Posts: 1163
Joined: Fri Jan 26, 2001 6:01 am

Postby Treladian » Fri May 16, 2003 8:42 pm

The problem is that pet merchants don't seem to use the same code as normal merchants. Ditto for that wandering craftsman.
Cyric
FORGER AREAS
Posts: 487
Joined: Mon Jan 29, 2001 6:01 am
Location: Bone Castle, City of Strife

Fixed (I think)

Postby Cyric » Sat May 17, 2003 11:35 am

Should be fixed with the next reboot/crash. Camel merchant's been moved.
Ashiwi
Sojourner
Posts: 4161
Joined: Thu Jun 14, 2001 5:01 am

Postby Ashiwi » Sat May 17, 2003 11:39 am

Very cool. Thank you.
rylan
Sojourner
Posts: 2903
Joined: Fri Jan 26, 2001 6:01 am
Location: Hudson, MA

Postby rylan » Sat May 17, 2003 3:08 pm

omg cyric lives
Guest

Postby Guest » Sat May 17, 2003 5:18 pm

Treladian wrote:The problem is that pet merchants don't seem to use the same code as normal merchants. Ditto for that wandering craftsman.

Wandering craftsman was fixed months ago.
Treladian
Sojourner
Posts: 1163
Joined: Fri Jan 26, 2001 6:01 am

Postby Treladian » Sat May 17, 2003 9:08 pm

Fixed as in no longer blocking other shopkeepers, or fixed as in actually doing what he claims to be able to do? I was never ever able to get arrows repaired either.
Zen
Sojourner
Posts: 411
Joined: Fri Aug 31, 2001 5:01 am
Location: Michigan

Postby Zen » Sun May 18, 2003 1:27 pm

< 517h/517H 113v/128V >
< > l
The Calimport Bazaar
Room size: Huge (L:100 ft W:100 ft H:500 ft)
Exits: -E -S -W
Halil the linen merchant stands here.
A burly guard hired from the mercenaries guild stands here.

< 517h/517H 115v/128V >
< >
The sun vanishes below the western horizon.

< 517h/517H 116v/128V >
< >
li halil
A hot, dry breeze blows languidly around.

< 517h/517H 116v/128V >
< > Available animals are:
8 p 4 g 0 s 0 c - a dromedary
8 p 8 g 5 s 0 c - a camel

< 517h/517H 116v/128V >
< >


Camel Merchant 2: The Next Incarnation

:)

-Llandrien

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