the trouble with quests

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Deltin
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the trouble with quests

Postby Deltin » Sun Aug 03, 2003 10:51 pm

I like to try to do quests myself (try being the operative word) but in many cases the quest mob you need to talk to that begins a quest is in an argo zone (surrounded by argos) so basically unless you can teleport or hide/sneak to them there really isn't a way to talk to them or quest them. If you do the zone that contains the said mob 99% of the time it's speed zone, get gear get out and split. Imo this is a facet of the game that needs improvement
Guest

Postby Guest » Mon Aug 04, 2003 12:06 am

OK, got any ideas how it could be fixed Deltin? (honest question, not being a smartass)

-G
Deltin
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Postby Deltin » Mon Aug 04, 2003 1:11 am

Gargamel wrote:OK, got any ideas how it could be fixed Deltin? (honest question, not being a smartass)

-G


I was hoping someone else would hehehe, probably no easy way to fix, other than moving the mobs to zone edges and make it a peace room if need be, you could make underground tunnels in certain cases, but this could be too big of an advantage of getting into the zone.
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Postby Dalar » Mon Aug 04, 2003 7:21 am

why don't you just get a group, kill the area, talk to the mob.
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Deltin
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Postby Deltin » Mon Aug 04, 2003 11:20 am

Dalar wrote:why don't you just get a group, kill the area, talk to the mob.


As a few people have posted before, it's kind of the same thing as trying to get people to help with a spell quest or whatever, generally it's "what's in it for me" that keeps people from doing these kind of things. And again most are only interested in speed zoning, jumping from one zone to the next, checking rares etc. While what you suggest would work, most people aren't going to bother with that, they will just ask someone else how to do the quest. If you could talk to the mob either solo or with a small group that may encourage people to figure out the quests for them selves.
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Postby Shuanerst » Mon Aug 04, 2003 4:35 pm

Maybe each hard to reach quest mob could have it's dialogs (but not the turn ins) replicated on a different mob. Say a sage/bard mob that you could ask about the mob. ie ask FrobbinFugglyFroo storyteller quest to learn a bit about the holy avenger quest without actually finding the storyteller. The turn in mob would remain unchanged.

This would preserve the difficultly of quest completion, without penalizing those who do not know the quest. There could be multiple such bards/sages each knowing a bit about many different quests, thus making the information accessible without making the quest accessible.

-Shuanerst
Deltin
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Postby Deltin » Thu Aug 07, 2003 3:37 pm

I guess I'm a serious minority. So does everyone just get the information on quests from people who have all ready done them? I would have thought there would be more replies. Well anyway if there are going to be no changes please say so, so I can start asking around what is the quest for this what is the quest for that etc. I really don't see any alternative.
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Postby Ashiwi » Thu Aug 07, 2003 3:56 pm

Part of the difficulty factored into a quest sometimes is the difficulty in accessing the quest mob.
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Postby Deltin » Thu Aug 07, 2003 6:56 pm

Ashiwi wrote:Part of the difficulty factored into a quest sometimes is the difficulty in accessing the quest mob.


but only for some classes, rogues can sneak/hide to any quest mob that I know of so it's a huge advantage for rogues and bards, some can be reached by just being invisible, which not all classes have that spell or item, yes there are potions but again have the spell is a big advantage for the classes that have it.
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Postby Gyrx » Thu Aug 07, 2003 7:26 pm

Deltin wrote:but only for some classes, rogues can sneak/hide to any quest mob that I know of so it's a huge advantage for rogues and bards


I know of many, many quest mobs that rogues cannot access.
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Postby Deltin » Thu Aug 07, 2003 8:19 pm

Gyrx wrote:
Deltin wrote:but only for some classes, rogues can sneak/hide to any quest mob that I know of so it's a huge advantage for rogues and bards


I know of many, many quest mobs that rogues cannot access.


well obviously you know more than I do, that's why I said "quest mob that I know of" you even quoted it hehehe
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Postby Dezzex » Thu Aug 07, 2003 8:55 pm

Not everybody just asks other people how it's done, but it is the case that learning of the quest in the first place involves watching/hearing other people do it. Learning of the quest before even having ever known of them will virtually never happen unless you're there doing the zone for the first time with everybody else, for otherwise they will not halt and you will not know where to direct your queries.

I get the feeling though that you know "of" the quest but perhaps wish to learn the quest, or that you do indeed know the quest, but wish to learn all the steps from the NPCs themselves. Some of the things I've personally done are:
If you are the leader or good friends with the leader, you can simply order your group to stand down til you are done. If you are not the leader, you can judge when it is safe for you to sneak off, then do so, and chat with the mob. If the zone doesn't pop and the quest mob is not killed/quested, you have free reign after to hang around and chat. Fortunately in most cases quest mobs deep in dangerous zones have very easy quests, so it shouldn't take more than a couple minutes to get all their info.

Of all the dangerous aggro zones with quest mobs, the only places where you may be required to take an out of the way escort as a cleric are Avernus or Muspel. I guess your only choice here is to wait for a zone group that passes by where you want to go, then do the sneak-off thing.
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Postby Gyrx » Thu Aug 07, 2003 9:39 pm

Deltin wrote:well obviously you know more than I do, that's why I said "quest mob that I know of" you even quoted it hehehe


Yea, i know you said "that i know of," that's why i said "I know of" :p

But I do understand your point. Was just pointing out that it exists :)
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Postby Llaaldara » Thu Aug 07, 2003 9:49 pm

Dezzex wrote:... then do the sneak-off thing.


But there in lies another problem. How are you to even know about the existing quest mob? I don't know of any leaders that know the zone who have said, "Hey lets wander around and see what the deal is with all these mobs or do zone trivia and see who knows which are quest mobs!"

I dunno wut Shaun meant by replacing storyteller. If he means the guy in the desert, um.. that's not an aggro zone for goodies that I know of. And for evils it's not so bad an area either. One cleric I can think of.

Personally when doing zones, I like to figure them out for myself. If there are parts I don't know, I'll ask for help figuring it out, and yes sometimes I'll break down and ask for specifics. But I detest having any quests just handed to me. Sure it would be nice, but I wouldn't be much help to others later on if I don't know how to do this quest. (Which is why I guess I've been plagued with how to do gate/relo so much lately.)

As for a class for figuring out zones, the best class I've found is any mage with 'locate object' spell. Find who has wut, grab some friends and smash anything on your way to see them.

Suggestion: Each quest a zoner wants to have, have them design 1-5 global loading 'storyteller' type lead in mobs. Mobs that don't quest you, but tell you about the quests or give hints about mobs involved and such.
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Postby thanuk » Fri Aug 08, 2003 3:54 am

Llaaldara wrote:Suggestion: Each quest a zoner wants to have, have them design 1-5 global loading 'storyteller' type lead in mobs. Mobs that don't quest you, but tell you about the quests or give hints about mobs involved and such.


I'm not trying to be a dick Llaaldara, but don't you think there's enough of those annoying farkin things running around as it is?:)
Mysrel tells you 'have my babies'
You tell Mysrel 'u want me to be ur baby daddy?'
Mysrel tells you 'daddy? No, I think you have the terminology wrong'
You tell Mysrel 'comeon now we both know i would be the top'
Mysrel tells you 'can be where ever you want to be, yer still getting ****** like a drunken cheerleader'
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Postby Llaaldara » Fri Aug 08, 2003 3:17 pm

thanuk wrote:
Llaaldara wrote:Suggestion: Each quest a zoner wants to have, have them design 1-5 global loading 'storyteller' type lead in mobs. Mobs that don't quest you, but tell you about the quests or give hints about mobs involved and such.


I'm not trying to be a dick Llaaldara, but don't you think there's enough of those annoying farkin things running around as it is?:)


Hrmm.. well maybe not the current global rare loading mobs. Maybe they could be designed to load in specific places known for quest related activity, but with a rare percentage. Say like VT bar. DK Bar. Yawning Portal? Places like that where normal players don't necessarily hang out but are known for quest start locations? I didn't mean within actual zoning zones btw. Sorry if i misspoke. :| Yeah Nukkie, those are annoying. :P

Hrmm, what if staff members sometimes just used existing quest mobs and quests to quest pc's when they don't wanna come up with elaborate stuff or when in a rush or lacking necessary help to run something?
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Postby Deltin » Fri Aug 08, 2003 3:52 pm

Dezzex wrote:I get the feeling though that you know "of" the quest but perhaps wish to learn the quest, or that you do indeed know the quest, but wish to learn all the steps from the NPCs themselves. Some of the things I've personally done are:
If you are the leader or good friends with the leader, you can simply order your group to stand down til you are done. If you are not the leader, you can judge when it is safe for you to sneak off, then do so, and chat with the mob. If the zone doesn't pop and the quest mob is not killed/quested, you have free reign after to hang around and chat. Fortunately in most cases quest mobs deep in dangerous zones have very easy quests, so it shouldn't take more than a couple minutes to get all their info.

Of all the dangerous aggro zones with quest mobs, the only places where you may be required to take an out of the way escort as a cleric are Avernus or Muspel. I guess your only choice here is to wait for a zone group that passes by where you want to go, then do the sneak-off thing.


You hit the nail on the head to use an old phrase. Sneak-off thing sounds like a reasonable idea, although I supose it's dangerous, think muspel and jot still have wandering argos. Normally not every mob is killed in the zones only the ones you need to get to the gear mobs. I know of some quests but never get a chance to talk to the npc or see what it's all about. It's a shame really, people spend all this time making these npcs with a story etc and people really miss out doing these quests for themselves because they lack the ability to gain access the npcs.

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