Possible bug with blur/displace?

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Dalar
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Possible bug with blur/displace?

Postby Dalar » Wed Sep 03, 2003 6:38 pm

From testing, I have come to the conclusion that displace works like this:
Displace makes your ac go down and can go below the caps, so mobs can't hit you. Blur also does this. THe difference is that blur has a fixed amount while displace changes every time you are swung at ("take a hit"). Also, the spells aren't cumulative. Displace seems to override it.

Let's just say displace is like -100 ac bonus on first hit and goes down to -10 before wearing off and let's assume blur gives a -30 ac bonus. Let's also say that a smoke mephit can't hit a player at -130 ac. After around 8 hits, displace is almost out and i get hit until displace poofs. Then, my blur bonus makes me !hittable again. Is this suppose to happen?
It will be fixed in Toril 2.0.
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Daz
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Postby Daz » Wed Sep 03, 2003 7:24 pm

you play waaaaay too much
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thanuk
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Postby thanuk » Wed Sep 03, 2003 7:25 pm

Daz wrote:you play waaaaay too much


This coming from the guy who wants to powerlevel his evil so he can spend 10 hours doing bronze citadel:)
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Dalar
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Postby Dalar » Wed Sep 03, 2003 7:49 pm

Daz wrote:you play waaaaay too much


anyone who has done smoke exp with an illu and enchanter could have seen this.
It will be fixed in Toril 2.0.

Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
chandigar
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Postby chandigar » Wed Sep 03, 2003 8:03 pm

I haven't really noticed this since usually if I have displace and blur, I'll have stone too.

Hits that go through the displace just chip stone so I still don't take damage.

I'll have to check this out tonight when I get home, if I'm not too lazy.

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