http://sojourn3.org/phpBB2/viewtopic.php?t=11709
This comment sparked my interest. ARE there too many mage classes? What do mages think?
Also, what would happen if groups had maximum capacities by slots, instead of just a single number? For example, if the group max size was set at 16, but allowing for only 4 mages, 4 priests, 4 warriortypes, and 4 rogue/others?
Mage Classes and Group Question
Mage Classes and Group Question
Yotus group-says 'special quest if you type hi dragon'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
In AD&D there's a lesser difference between the classes.
You pick one 'school' and you get extra 'power' in that school, and can't learn from opposition school(s).
For that to work here, invokers would get all but one of the following spell lists in addition to their own - necromancer, elementalist, illusionist, enchanter. Which would be pretty huge.
A system that might work is that everybody is a mage until level 25 or 30 or so. And then at that level they get to choose to specialise in a school.
Specialising in that school strips them of some spells (gate, relocate, stoneskin, some they might keep, some lose) gives them access to special spells that only their school has (i.e. dragonscales, elemental form, raise undead, sandblast, etc).
I don't think it'd be that much different than the way things are now... I suppose it'd mean more spells for mages overall. If the mud was wanting to make things more possible in smaller group sizes then it might be a good thing. Maybe a necromancer could cast stoneskin, but it'd take him *******, he'd fail chant often, and it wouldn't be a patch on elementalist stone.
You pick one 'school' and you get extra 'power' in that school, and can't learn from opposition school(s).
For that to work here, invokers would get all but one of the following spell lists in addition to their own - necromancer, elementalist, illusionist, enchanter. Which would be pretty huge.
A system that might work is that everybody is a mage until level 25 or 30 or so. And then at that level they get to choose to specialise in a school.
Specialising in that school strips them of some spells (gate, relocate, stoneskin, some they might keep, some lose) gives them access to special spells that only their school has (i.e. dragonscales, elemental form, raise undead, sandblast, etc).
I don't think it'd be that much different than the way things are now... I suppose it'd mean more spells for mages overall. If the mud was wanting to make things more possible in smaller group sizes then it might be a good thing. Maybe a necromancer could cast stoneskin, but it'd take him *******, he'd fail chant often, and it wouldn't be a patch on elementalist stone.
I would still argue that splitting the sorceror class was the worst move in sojourn history... It made the players overpowered, but at the same time, made their classes less fun to play.
Corth
Corth
Having said all that, the situation has been handled, so this thread is pretty much at an end. -Kossuth
Goddamned slippery mage.
Goddamned slippery mage.
Corth wrote:I would still argue that splitting the sorceror class was the worst move in sojourn history... It made the players overpowered, but at the same time, made their classes less fun to play.
Corth
If i remember correctly, everyone bitched about having to specialize at level 26 or 31 or whatever, so they just made them specialize at level 1 instead. :wink:
Mysrel tells you 'have my babies'
You tell Mysrel 'u want me to be ur baby daddy?'
Mysrel tells you 'daddy? No, I think you have the terminology wrong'
You tell Mysrel 'comeon now we both know i would be the top'
Mysrel tells you 'can be where ever you want to be, yer still getting ****** like a drunken cheerleader'
You tell Mysrel 'u want me to be ur baby daddy?'
Mysrel tells you 'daddy? No, I think you have the terminology wrong'
You tell Mysrel 'comeon now we both know i would be the top'
Mysrel tells you 'can be where ever you want to be, yer still getting ****** like a drunken cheerleader'
Dalar wrote:If group restrictions were like that then zones would be long and boring.
Would they? Or would you think really hard and come up with a really ingenious way to use more melee damage and less spell damage and still get the job done in comparable time?
I'm not quibbling for no reason - it seems that every time there's a kink in the rules, someone manages to turn it out in their favor. Maybe this would just encourage leaders to be creative in their tactics, and we'd see things that would surprise all of us.
Yotus group-says 'special quest if you type hi dragon'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
moritheil wrote:Dalar wrote:If group restrictions were like that then zones would be long and boring.
Would they? Or would you think really hard and come up with a really ingenious way to use more melee damage and less spell damage and still get the job done in comparable time?
I'm not quibbling for no reason - it seems that every time there's a kink in the rules, someone manages to turn it out in their favor. Maybe this would just encourage leaders to be creative in their tactics, and we'd see things that would surprise all of us.
with the amount of mage classes in game, i really doubt elementalists/liches would get any play and the 1 enchanter would get pissed that he has to globe 8 people b/c the stupid leader felt like filling up the group spots. if these group limits existed you'd have to fix a bunch of classes, though they already need to be fixed anyways :)
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
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