woodcarving
woodcarving
Thanks for imputing the ranger changes! Here's some early feedback on woodcarving:
syntax: innate woodcarving (object)
not indicating an object will get you the list of choices. However, thats only if you successfully make the woodcarving check. That means most of the time you're trying to get the list, you get a lump of wood.
<> inn wood
Whoops! That didn't come out right.
You gather wood to use as materials and carve a failed woodcarving.
<> inn wood
You don't know how to carve wood into that.
Objects you can carve: torch arrow club staff spear shield quiver box canoe bow
Also...failed attempts leave failed woodcarvings around. Is that really necessary? Here's me making a canoe:
A Forested Plateau
Room size: Very large (L:75 ft W:75 ft H:500 ft)
Exits: -N -E -W
A canoe has been left here.
[7] A failed attempt at woodcarving lies discarded here.
Question: is the difficulty of the skill scaleable? Actually that's two questions: do you improve in woodcarving at higher levels and also do different items have different difficulties?
i.e. i think a club should be able to be made by a lvl 1 ranger but they'd need to gain a few levels (i.e 15-20sh) before being skilled enough for a canoe.
arrows: im so glad we can make bows and arrows. I would ask that arrows could be made in batches of, say, 5. It takes the same amount of time to make an arrow as a canoe, roughly. To make a significant amount of arrows would take a long, long time (since most attempts are fails).
quivers: A wooden quiver? This is *minor*, cuz im sure you peeps were thinking of making a quiver out of animal skins. Just incase you really, strictly mean woodcarving, you might want to rethink quivers. I'm happy with them in and interpreting this as a wilderness skill.
All in all im very happy and thankful, but these are my first suggestions. Thanks again.
Izzy
syntax: innate woodcarving (object)
not indicating an object will get you the list of choices. However, thats only if you successfully make the woodcarving check. That means most of the time you're trying to get the list, you get a lump of wood.
<> inn wood
Whoops! That didn't come out right.
You gather wood to use as materials and carve a failed woodcarving.
<> inn wood
You don't know how to carve wood into that.
Objects you can carve: torch arrow club staff spear shield quiver box canoe bow
Also...failed attempts leave failed woodcarvings around. Is that really necessary? Here's me making a canoe:
A Forested Plateau
Room size: Very large (L:75 ft W:75 ft H:500 ft)
Exits: -N -E -W
A canoe has been left here.
[7] A failed attempt at woodcarving lies discarded here.
Question: is the difficulty of the skill scaleable? Actually that's two questions: do you improve in woodcarving at higher levels and also do different items have different difficulties?
i.e. i think a club should be able to be made by a lvl 1 ranger but they'd need to gain a few levels (i.e 15-20sh) before being skilled enough for a canoe.
arrows: im so glad we can make bows and arrows. I would ask that arrows could be made in batches of, say, 5. It takes the same amount of time to make an arrow as a canoe, roughly. To make a significant amount of arrows would take a long, long time (since most attempts are fails).
quivers: A wooden quiver? This is *minor*, cuz im sure you peeps were thinking of making a quiver out of animal skins. Just incase you really, strictly mean woodcarving, you might want to rethink quivers. I'm happy with them in and interpreting this as a wilderness skill.
All in all im very happy and thankful, but these are my first suggestions. Thanks again.
Izzy
You can make a canoe? Geez.
I think this should be changed to something more realistic, like a raft. You don't just 'carve' a canoe - making one takes many weeks.
A rudimentary raft however, can be made in a few hours.
I don't know how long it takes to make a boat now, but it should be at least 2 ticks or more... and it should be a raft and not a canoe.
My 2 cents.
[This message has been edited by cherzra (edited 05-02-2001).]
I think this should be changed to something more realistic, like a raft. You don't just 'carve' a canoe - making one takes many weeks.
A rudimentary raft however, can be made in a few hours.
I don't know how long it takes to make a boat now, but it should be at least 2 ticks or more... and it should be a raft and not a canoe.
My 2 cents.
[This message has been edited by cherzra (edited 05-02-2001).]
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by cherzra:
<B>
I don't know how long it takes to make a boat now, but it should be at least 2 ticks or more... and it should be a raft and not a canoe.
</B></font><HR></BLOCKQUOTE>
16 second lag when making a canoe. That's long compared to most skills on the mud. I think alot of rangers wont like that, but I think its necessary.
And, you fail alot of the time...with the same lag. Roll up a ranger and try the skill out and see what ya think.
Izzy
[This message has been edited by izarek (edited 05-02-2001).]
<B>
I don't know how long it takes to make a boat now, but it should be at least 2 ticks or more... and it should be a raft and not a canoe.
</B></font><HR></BLOCKQUOTE>
16 second lag when making a canoe. That's long compared to most skills on the mud. I think alot of rangers wont like that, but I think its necessary.
And, you fail alot of the time...with the same lag. Roll up a ranger and try the skill out and see what ya think.
Izzy
[This message has been edited by izarek (edited 05-02-2001).]
An update to my opinion on woodcarving arrows:
forget carving 5 arrows per try. Uthgar tells me code wont fit that anyhow. The lag on carving arrows is only a few seconds (about 4) which isnt too bad except that you still fail alot. So, I'd up the chances for small things (torches, arrows, etc).
Izzy
[This message has been edited by izarek (edited 05-02-2001).]
forget carving 5 arrows per try. Uthgar tells me code wont fit that anyhow. The lag on carving arrows is only a few seconds (about 4) which isnt too bad except that you still fail alot. So, I'd up the chances for small things (torches, arrows, etc).
Izzy
[This message has been edited by izarek (edited 05-02-2001).]
Yeah... something like a club should be instant success. I mean really you could just pick up a stick and hit something with it, which makes it a club.
It does go up with level, and it seems to have better or worse chance of success based on the item.
Hmm... it needs to check that the item can be made though. Two things I tried and ended up wit ha failed wood carving:
innate wood rock
< 139h/166H 100p/100P 107v/110V >
<> innate wood failed woodcarving
Whoops! That didn't come out right.
You gather wood to use as materials and carve a failed woodcarving.
< 142h/166H 100p/100P 110v/110V >
<> innate wood rock
Whoops! That didn't come out right.
You gather wood to use as materials and carve a failed woodcarving.
< 145h/166H 100p/100P 110v/110V >
<>
Hmm... lessee... other than that I think it's pretty cool. One thing that would be nice to add for just RP value is figurine option, liek this:
innate wood figurine raccoon
You grab some wood and carve it into a beautiful raccoon figurine.
A question though... why an innate instead of making it a skill? It's probably fine either way... just seems odd... heh.
Sarvis
It does go up with level, and it seems to have better or worse chance of success based on the item.
Hmm... it needs to check that the item can be made though. Two things I tried and ended up wit ha failed wood carving:
innate wood rock
< 139h/166H 100p/100P 107v/110V >
<> innate wood failed woodcarving
Whoops! That didn't come out right.
You gather wood to use as materials and carve a failed woodcarving.
< 142h/166H 100p/100P 110v/110V >
<> innate wood rock
Whoops! That didn't come out right.
You gather wood to use as materials and carve a failed woodcarving.
< 145h/166H 100p/100P 110v/110V >
<>
Hmm... lessee... other than that I think it's pretty cool. One thing that would be nice to add for just RP value is figurine option, liek this:
innate wood figurine raccoon
You grab some wood and carve it into a beautiful raccoon figurine.
A question though... why an innate instead of making it a skill? It's probably fine either way... just seems odd... heh.
Sarvis
Some feedback
I would rather see woodcarving as a skill but at the current rate of sucess we'd all master it by level 5.
Testing this with Taleos we got the following:
At level 23 I succed about 28% of the time
At level 12 Taleos succeds 15% of the time
This is out of about 100 tries at an arrow.
The scale looks fairly linear with a small offset at level 1.
I think this is kinda harsh since at level 50 you'd be failing about 45% of the time. Any highlevels confirm this?
Well here are my thoughts: I think the level 1 offset should be bigger. A level 1 should be able to succed 10% of the time. Also you should learn faster, say about 1.5% increase per level so:
At level 1 10%
At level 10 25%
At level 20 40%
At level 30 65%
At level 40 80%
At level 50 95%
This seems reasonable. It would mean level 1's who spend enough time out in the woods could make a boq a quiver and 30 arrows in about 320 tries.
I would rather see woodcarving as a skill but at the current rate of sucess we'd all master it by level 5.
Testing this with Taleos we got the following:
At level 23 I succed about 28% of the time
At level 12 Taleos succeds 15% of the time
This is out of about 100 tries at an arrow.
The scale looks fairly linear with a small offset at level 1.
I think this is kinda harsh since at level 50 you'd be failing about 45% of the time. Any highlevels confirm this?
Well here are my thoughts: I think the level 1 offset should be bigger. A level 1 should be able to succed 10% of the time. Also you should learn faster, say about 1.5% increase per level so:
At level 1 10%
At level 10 25%
At level 20 40%
At level 30 65%
At level 40 80%
At level 50 95%
This seems reasonable. It would mean level 1's who spend enough time out in the woods could make a boq a quiver and 30 arrows in about 320 tries.
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- Sojourner
- Posts: 75
- Joined: Tue Feb 27, 2001 6:01 am
- Location: Gloomhaven, Underdark, Faerun
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<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Ragorn:
<B> I don't see why anyone would think it's unbalanced, or why orcs should get it.
- Ragorn</B></font><HR></BLOCKQUOTE>
I don't think its unbalanced, or that orcs SHOULD get it. I'd just LIKE orcs to get it because when I make an orc, I'd like to make arrows and stuff. And I figure if any evil would get it, it would be orcs - or possibly drow if they make a "hunter" class.
<B> I don't see why anyone would think it's unbalanced, or why orcs should get it.
- Ragorn</B></font><HR></BLOCKQUOTE>
I don't think its unbalanced, or that orcs SHOULD get it. I'd just LIKE orcs to get it because when I make an orc, I'd like to make arrows and stuff. And I figure if any evil would get it, it would be orcs - or possibly drow if they make a "hunter" class.
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