Cleric mobs casting cyclone
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- Sojourner
- Posts: 18
- Joined: Tue Feb 12, 2002 6:01 am
Cleric mobs casting cyclone
This spell hurts like heck, suddenly cleric mobs that casted earthquake now exclusively cast cyclone. It makes them almost invoker-like, and is sorta oughtta character for them... Not saying imms should remove it entirely (it's nifty to have clerics doing something other than word/earthquake) but maybe have them do cyclones only some of the time, with earthquakes in between? Earthquaking fights rule, people stumbling around etc are funny, and I'm seriously gonna miss them if they are gone forever.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Elseenas:
<B>Um, Cyclone is Druidic.
If clerical mobs are casting it, thats a bug
</B></font><HR></BLOCKQUOTE>
It's not a bug, it was done intentionally. When cyclone was taken from clerics, it left a gaping hole in the spells that clerical mobs that they could cast. Mob clerics in fights have a very different role than PC clerics in fights, so a cleric mob fighting a group of people that wasn't of the opposing alignment left them tremendously at a disadvantage.
This change is both a good thing and a bad thing for players. In the good respect, mobs won't send out a continual stream of (un)holy words against groups. It will give them a little variation in the area spells it can cast. It also balances out the offensive capabilities for clerical mobs against both evil races and good races. In the bad respect, it gives mobs a very good weapon against groups, but this will increase the challenge for groups and hopefully make things more fun.
As for them exclusively casting it, I can make them switch off between casting quakes and cyclone, that's not a problem. As with anything, your posts and constructive criticism is welcome.
- Kiaransalee
<B>Um, Cyclone is Druidic.
If clerical mobs are casting it, thats a bug
</B></font><HR></BLOCKQUOTE>
It's not a bug, it was done intentionally. When cyclone was taken from clerics, it left a gaping hole in the spells that clerical mobs that they could cast. Mob clerics in fights have a very different role than PC clerics in fights, so a cleric mob fighting a group of people that wasn't of the opposing alignment left them tremendously at a disadvantage.
This change is both a good thing and a bad thing for players. In the good respect, mobs won't send out a continual stream of (un)holy words against groups. It will give them a little variation in the area spells it can cast. It also balances out the offensive capabilities for clerical mobs against both evil races and good races. In the bad respect, it gives mobs a very good weapon against groups, but this will increase the challenge for groups and hopefully make things more fun.
As for them exclusively casting it, I can make them switch off between casting quakes and cyclone, that's not a problem. As with anything, your posts and constructive criticism is welcome.
- Kiaransalee
-
- Sojourner
- Posts: 18
- Joined: Tue Feb 12, 2002 6:01 am
A little more variation would be better, when we did SF today the wraiths cast cyclone exclusively. While this hurt like hell, if one of them had quaked it might have made it more interesting (and painful).
Maybe you could make cleric AI such that if there are more mobs than just the cleric in the room, it will quake as well as cyclone? And when it is alone, it will cycone only? This would set up the other mobs in the room for much better damage, which would make them even deadlier.
Cherzra - whups, what did I just say?
Maybe you could make cleric AI such that if there are more mobs than just the cleric in the room, it will quake as well as cyclone? And when it is alone, it will cycone only? This would set up the other mobs in the room for much better damage, which would make them even deadlier.
Cherzra - whups, what did I just say?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Yayaril:
<B>Fix that mutant white dragon in Sylvan Glades too, it thinks that it's good aligned! Is it supposed to be a silver dragon? That would make more sense. Aren't white dragons supposed to live in cold climates? I'm so confused!
Yayaril</B></font><HR></BLOCKQUOTE>
ROFL
<B>Fix that mutant white dragon in Sylvan Glades too, it thinks that it's good aligned! Is it supposed to be a silver dragon? That would make more sense. Aren't white dragons supposed to live in cold climates? I'm so confused!
Yayaril</B></font><HR></BLOCKQUOTE>
ROFL
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