sigh

Archive of the Sojourn3 Gameplay Discussion Forum.
apprentice
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Posts: 33
Joined: Wed Jan 02, 2002 6:01 am

sigh

Postby apprentice » Wed Jun 19, 2002 6:37 pm

Can we stop getting butchered by rabbits, mosquitos, bunnies, pixies, ants? This is just stupid.

< 29h/30H 96p/97P 133v/135V> A Wide Rocky Path
A wide path winds through the jungle, running north and south. To
the north the path splits, with one fork going to the right and the
other to the left. Crumbled bits of limestone cover the path here,
and several large limestone boulders can be seen by peering through
tiny gaps in the dense vegetation. A few larger chunks of rock on the
the path force one to walk carefully to avoid tripping. The air is hot
and heavy with humidity and the musty smell of moldering humus.
Room size: Large (L:30 ft W:75 ft H:500 ft)
Exits: - North - South
[2] Corpse of Ssihissu is lying here.
A thick swarm of ravenous mosquitos buzzes about, searching for blood.
A giant polyphemus moth flaps its broad wings.
A yuan-ti warrior strides down the path.
A giant green luna moth flutters about.
A broad-ringed coral snake slithers by.
An enormous cecropia moth perches here.

< 29h/30H 96p/97P 132v/135V>
You stagger from a fearsome sting from a swarm of mosquitos!
OUCH! That really did HURT!

< 22h/30H 96p/97P 133v/135V T: Ssihissu TC: few wounds E: swarm EC: excellent >
You land a mighty hit on a swarm of mosquitos!
You gasp in pain from a swarm of mosquitos's awesome sting!
OUCH! That really did HURT!
A Wide Rocky Path
A wide path winds through the jungle, running north and south.
Swaths of crumbled, tan-colored limestone cover the path, and
several large boulders can be seen by peering through small gaps
in the dense vegetation. The trees in this part of the jungle are
particularly tall, with broad, smooth trunks buttressed by thick
roots that grow out of the ground. To the east in a small clearing
is a yuan-ti lair cut into one of the larger limestone boulders.
Room size: Large (L:30 ft W:75 ft H:500 ft)
Exits: - North - East - South
[3] Corpse of Ssihissu is lying here.
A giant tamandua walks by slowly, tasting the ground with its long tongue.
A hoatzin hides in the foliage.
A thick swarm of ravenous mosquitos buzzes about, searching for blood.
A giant polyphemus moth flaps its broad wings.
You flee southward!

< 11h/30H 96p/97P 132v/135V>
A swarm of mosquitos enshrouds you in a mist of blood with its deadly sting!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

A Wide Rocky Path
A wide path winds through the jungle, running north and south. To
the north the path splits, with one fork going to the right and the
other to the left. Crumbled bits of limestone cover the path here,
and several large limestone boulders can be seen by peering through
tiny gaps in the dense vegetation. A few larger chunks of rock on the
the path force one to walk carefully to avoid tripping. The air is hot
and heavy with humidity and the musty smell of moldering humus.
Room size: Large (L:30 ft W:75 ft H:500 ft)
Exits: - North - South
[2] Corpse of Ssihissu is lying here.
A thick swarm of ravenous mosquitos buzzes about, searching for blood.
A giant polyphemus moth flaps its broad wings.
A yuan-ti warrior strides down the path.
A giant green luna moth flutters about.
A broad-ringed coral snake slithers by.
An enormous cecropia moth perches here.
You flee northward!

< 2h/30H 96p/97P 131v/135V> s
s
A Wide Rocky Path
A wide path winds through the jungle, running north and south.
Swaths of crumbled, tan-colored limestone cover the path, and
several large boulders can be seen by peering through small gaps
in the dense vegetation. The trees in this part of the jungle are
particularly tall, with broad, smooth trunks buttressed by thick
roots that grow out of the ground. To the east in a small clearing
is a yuan-ti lair cut into one of the larger limestone boulders.
Room size: Large (L:30 ft W:75 ft H:500 ft)
Exits: - North - East - South
[3] Corpse of Ssihissu is lying here.
A giant tamandua walks by slowly, tasting the ground with its long tongue.
A hoatzin hides in the foliage.
A thick swarm of ravenous mosquitos buzzes about, searching for blood.
A giant polyphemus moth flaps its broad wings.

< 2h/30H 97p/97P 131v/135V> A Wide Rocky Path
A wide path winds through the jungle, running generally north to
south. The path is strewn with crumbled limestone, and several
large boulders of the same stone can been glimpsed by peering
through small gaps in the dense vegetation. The air is hot is heavy
with humidity, and the sounds of many jungle creatures can be heard
all around. Encircling the trunk of a nearby tree is a large, papery
termite nest. Trails covered with the same paper-like substance
as the nest radiate outwards in all directions.
Room size: Large (L:30 ft W:75 ft H:500 ft)
Exits: - North - South
A baby tapir tries to stay close to his mother.
A mother tapir stands protectively near her baby.
A black leathery pod hangs from a tree.
A lizardman visiting the city walks down the path.
A woolly opossum climbs along a low tree branch.

< 2h/30H 97p/97P 131v/135V> s
A Wide Rocky Path
A wide path meanders through the jungle, running generally north
to south. The path is covered with bits of crumbled limestone, and
several large boulders of the same stone can be glimpsed through small
gaps in the dense vegetation. The immense trees here have smooth bark
covering their broad trunks, and are buttressed by thick, triangular,
plate-like roots that radiate from the bases of their trunks. To the east
through a small clearing is a yuan-ti lair carved from a single, huge
limestone boulder.
Room size: Large (L:30 ft W:75 ft H:500 ft)
Exits: - North - East - South
Corpse of Ssihissu is lying here.
A short-legged but long-eared jungle hare hops around here.
A thick swarm of ravenous mosquitos buzzes about, searching for blood.

< 3h/30H 97p/97P 131v/135V>
A swarm of mosquitos half kills you with its mighty sting!
You are mortally wounded, and will die soon, if not aided.

< -9h/30H 97p/97P 131v/135V>
< -9h/30H 97p/97P 132v/135V>
*** Welcome to Sojourn ***

0) Leave Faerun for a Time.
1) Enter the realms of Sojourn.
2) See who is currently playing.
3) Read the background story.
4) Change your password.
5) Enter your character description.
6) Delete this character.

Make your choice:
Tovar
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Postby Tovar » Wed Jun 19, 2002 7:58 pm

*comforts*

Welcome to Hel....errr I mean Hyssk. It is a rough hometown to be sure.
Corth
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Posts: 6002
Joined: Sat Jan 27, 2001 6:01 am
Location: NY, USA

Postby Corth » Wed Jun 19, 2002 7:58 pm

Yeah its ridiculous.. I rolled a yuan-ti for shits and giggles and was smited by moths, mosquitos and butterflies. I mean, I dont mind being smited up a lot in a difficult hometown, but could it be poisonous snakes or something? Mosquitos?! Feh..

Corth

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Goddamned slippery mage.
Ashiwi
Sojourner
Posts: 4161
Joined: Thu Jun 14, 2001 5:01 am

Postby Ashiwi » Wed Jun 19, 2002 8:07 pm

Swarms of mosquitoes can be deadly! Think of those poor baby snakes.
combatmedic
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Posts: 245
Joined: Thu Dec 27, 2001 6:01 am
Location: Seattle, WA

Postby combatmedic » Wed Jun 19, 2002 8:09 pm

The misquitoes are from Alaska, they are our state bird! They kick the crap outta of our bald eagles daily... =P

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"Incoming force missles have the right of way!"


Dalen the super paly.
Aram the novice paly.
Nazruth
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Joined: Thu May 16, 2002 5:01 am

Postby Nazruth » Wed Jun 19, 2002 8:27 pm

Reminds me of the time I as a young barbarian walked into the woods near GN and decided to take on a big green toad. After my prompt death, I started to wonder how exactly does a toad kill a full grown barbarian?

It would seem to me that all classes could just as well start at level 10. It is not like we'd be missing a great gaming experience, whether you're a newbie or old time player. Rather, might actually avoid alot of "sillyness" and frustrations (from newbies and old timers alike) if embarrassing deaths to mosquitos or little white bunnies did not occur. The game world would more closely match to what most people expect it to be. These sort of incidents tend to kill any kind of "immersion" alot of people are looking for in a text MUD these days. Nothing puts off a newbie better than a completely unrealistic death to something as ridiculous as a frog, moth or a mosquito.

-- Naz
Guest

Postby Guest » Wed Jun 19, 2002 8:54 pm

hahaha
Should we just name them all orc warriors?
It's just your imagination that these are small friendly smiling bunnies and toads.
They are really giant breeds of vicious chemically altered toads and bunnies Image
Swarm of mosquitoes? You must think there is three or four there, swarm means 5,000 of them!
Anyway I'm just rambling Image
Hyssk is one of the hardest hometowns there is, goodlucks!


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Azuth God of Wizardry and Majiks
Corth
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Joined: Sat Jan 27, 2001 6:01 am
Location: NY, USA

Postby Corth » Wed Jun 19, 2002 9:01 pm

I suppose once you get to level 5 or so you can smite all 5000 mosquitos with a couple swings of your sword eh? Image

Cort

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Goddamned slippery mage.
Mishre
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Contact:

Postby Mishre » Wed Jun 19, 2002 9:19 pm

well one possibility would be to give level 1-5 ppl a slightly hp/hit/dam/ac bonus so they don't die so easily to silly things.. for levels 5-10 you start losing those bonuses slowly.. till 10 you are just like a regular level 10.. (each level would only slightly outweigh the loss of the bonus, as far as hps go)

i don't think that sounds right though, i think things are ok as they are.. but killing things at level 1 with non-warrior classes is extremely difficult wearing all newbie gear and might help us get fresh blood in if it was slightly easier.. for levels 1-10.. im not talking twink leveling.. but just so you can kill level 1-3 things w/o dieing or nearly dieing at level 1-3.. (especially for mage classes) some ppl really enjoy a game that takes awhile to get the hang of and into and appreciate the challenge, but it turns a lot of ppl off..(if i didn't have help from friends irl playing sojourn when i first started im sure i wouldn't have stuck with it)

some ppl might think this will encourge whiney players who throw a fit when they die and things like that.. but those ppl will be weeded out from 10-20 and should leave only the decent players for 30+.. just my opinions..

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Mishri }-Sentinel-{ Shades of Twilight
kiryan
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Postby kiryan » Thu Jun 20, 2002 1:39 am

they could just change the mob name, would that make you feel better about being smited? Hyssk is an bad bad town, causes a lot of deaths as it was designed too.

Are you suggesting they tone it down? considering all the negatives to being a yuanti, perhaps it should be made much friendlier. Course id vote for making Yuan's a better race rather than downgrading the hometown. All the gear from the island was raped too (rightly so, though i wonder if it just needed to be flagged Yuan only instead).

[This message has been edited by kiryan (edited 06-19-2002).]
combatmedic
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Posts: 245
Joined: Thu Dec 27, 2001 6:01 am
Location: Seattle, WA

Postby combatmedic » Thu Jun 20, 2002 8:41 am

naw, they should just give newbies a bug zapper and a can of raid to use as weapons... Would solve all our problems right?

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"Incoming force missles have the right of way!"


Dalen the super paly.
Aram the novice paly.
Corth
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Posts: 6002
Joined: Sat Jan 27, 2001 6:01 am
Location: NY, USA

Postby Corth » Thu Jun 20, 2002 9:18 am

What i want to know is this:

If Yuan-Ti are such a smart race, why the hell did they settle down in such a farking HELLHOLE?! Image

'tupid ebils

Corth

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Goddamned slippery mage.
Karikhan
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Posts: 471
Joined: Fri Mar 16, 2001 6:01 am

Postby Karikhan » Thu Jun 20, 2002 9:28 am

cuz they faaar faaar away from 'tinky hoominz and other goodie two shoes!!!

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Ambar -= Big Pimpin' =-
Zoldren
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Postby Zoldren » Thu Jun 20, 2002 11:49 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Corth:
<B>What i want to know is this:

If Yuan-Ti are such a smart race, why the hell did they settle down in such a farking HELLHOLE?! Image

'tupid ebils

Corth

</B></font><HR></BLOCKQUOTE>


muuhaaaa
they soooo smart they the only ebil way of gettin illus too Image
hi5 Corth
Ssryth
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Location: Melbourne, Australia

Postby Ssryth » Thu Jun 20, 2002 12:41 pm

Hyssk rocks!
great proving ground for young snakes Image
definitely not for the faint hearted

Ssryth
Zoldren
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Postby Zoldren » Thu Jun 20, 2002 1:54 pm

as much as i hate hyssk.. i dont think it should be "that" hard... but other evil home towns should be more harsh
Izizimmez
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Postby Izizimmez » Thu Jun 20, 2002 6:21 pm

There is nothing harsh about most any of the other evil hometowns at all. Especially the Underdark ones which I think is funny. I've only been in troll and ogre towns a couple times. I remember there being a couple aggros but they were all out of the way. Ixarkon, Gloomhaven, Dubloth Kyor, nothing. There is one place in DK with some spiders and skeleton aggros that you can probably take out at lvl 2.

I don't know why I'm talking. Sometimes I just imagine we're all having a live conversation and in live conversations you don't neccessarily have to have a reason for stating stuff. Image

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Tog Vicious
Kossikis
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Postby Kossikis » Thu Jun 20, 2002 7:03 pm

Hyssyk is extremely harsh. For Yuan-Ti mages, it is next to impossible to survive there. You'd really need to stick around the newbie area till you're level 4, then venture in the hometown. Lack of hitpoints and ac makes fighting those mosquito swarms a joke, but the real killer is the extremely high costs of getting a slave to get off the island.

If it's lowered significantly (try in the range of 1-2 plats), dying wouldn't be so bad. Image
Izizimmez
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Postby Izizimmez » Thu Jun 20, 2002 8:57 pm

Oh wait. It is hard to get OUT of troll town.

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Tog Vicious
kiryan
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Postby kiryan » Fri Jun 21, 2002 3:07 am

umm hyssk is harsh iziz. you got small, level 20ish, tracking agros wandering town. not to mention all the other small agros, and i dont know how many times folks have tried to reloc'd from hyssk after dieing and ended up underwater and drowning.

Ghore is not easy to get out of, i almost got my ass kicked by the lizardmen and whole field of small agros at level 30. The lizardmen track too and are not easy when your a nekkid warrior.

and BT/CP/BS/GN you have those agros that guards assist but at least that shit doesnt track. CP/GN i dont know if anything there is agro anyone who can choose it for a hometown.
Grungar
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Postby Grungar » Fri Jun 21, 2002 3:26 am

Yeah, and when the duergar king gets a wild hair, heh... Yipes.

It is a grisly sight.

Gloomhaven is a really keen hometown though.

- Grungar "More braaaaains" Forgefire
Jensyth
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Postby Jensyth » Fri Jun 21, 2002 3:27 am

Hyssk isn't that hard to navigate. I got my snake all the way up to 13 before even leaving, and I basically found my own way to the turtle. You just need to learn which mobs are aggro, and seriously, the best way to do that is take your level "3" snake, wander around, if something attacks you, recall and remember which mob it was that attacked you, and backscroll to so you know what they look like when you scan into the next room. I don't know of any aggro 20 tracking mobs, maybe it's cause I didn't wander into CERTAIN areas, but other than that, that place is actually pretty dang nice for exp, and making 10 plat ain't that hard if you learn how to make cash from your kills....I don't know if it's common knowledge about selling food, but you can easily make enough to buy a 10 plat slave. I think the only thing that I would suggest is not to have the slaves aggroed by citizens....almost lost my slave to that.....now how is THAT for a slap in the face, surviving hyssk to get 10p to get off, and some citizen decides to kill your slave!
Izizimmez
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Postby Izizimmez » Fri Jun 21, 2002 4:10 am

I didn't even mention Hyssk Kiryan.
<font face="Verdana, Arial" size="2">There is nothing harsh about most any of the other evil hometowns at all.</font>

"Other" as in besides Hyssk. Image

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Tog Vicious
kiryan
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Postby kiryan » Fri Jun 21, 2002 4:12 am

There is nothing harsh about most any of the other evil hometowns at all.

i was respondign to your opening comment. ghore, hyssk are rather dangerous. BT is not friendly, but not really dangerous either.
Wargo
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Postby Wargo » Fri Jun 21, 2002 4:19 am

Leave my hometown alone. if you ain't got the skillz, you don't deserve to play a yuanti. Surviving Hyssk is easy. You just need to know what to do. The innates work wonders when you are young. If your goal is to get off the island quick then you'll find Hyssk a tough hometown. However, if you goal is to learn and love the yuanti race, then you'll find Hyssk a wonderful place.

Yssilk
Corth
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Postby Corth » Fri Jun 21, 2002 4:27 am

I'm gonna assume, Wargo, that you leveled up your char in hyssk soon after the wipe, if not immediately after. That being the case, you had the luxury of grouping with other snakes. For a solo level 1 mage with pure newbie eq, that place is pretty damn tough. I'm not saying it shouldn't be tough.. just saying that it is.

Corth

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Goddamned slippery mage.
Wargo
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Postby Wargo » Fri Jun 21, 2002 5:01 am

Corth, I leveled to 5 all by myself and then tanked for everyone in hyssk until 6. Then I twinked some cash and walked myself to DK. High Agi + Scaleskin + Armor = awesome tank Image If you think it was easy because i am a cleric? My buddie leveled an illusionist on the island all by himself until level 10 when i walked him out. Hyssk is fine the way it is. Only complain may be to speed up the turtle or fix the vault Image

Yssilk

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