Daylight adaptation
Daylight adaptation
As far as I know (cause I don't play one) races that can't see at night can carry torches, which will allow them to do so.
Perhaps a quest spell/skill so that ultravision races could see during the day?
Trying to explore the mud is very difficult when you have to stop half the time.
Zalkenai (drow invoker trying to learn)
Perhaps a quest spell/skill so that ultravision races could see during the day?
Trying to explore the mud is very difficult when you have to stop half the time.
Zalkenai (drow invoker trying to learn)
Yeah it would be nice, but kind of unbalancing. Drow are one of the most powerful player races in the game. (maybe the most)
We get a bunch of cool innates, excellent intellegence, all equipment slots, (think yuan-ti) and can see in utter darkness. Some zones are a lot easier with ultra, and squid globe/solid fog make the others doable.
------------------
Verzul / Dulzuth - Jabbuk D'faer - Orbdrin D'oloth
We get a bunch of cool innates, excellent intellegence, all equipment slots, (think yuan-ti) and can see in utter darkness. Some zones are a lot easier with ultra, and squid globe/solid fog make the others doable.
------------------
Verzul / Dulzuth - Jabbuk D'faer - Orbdrin D'oloth
There is a quest skill that psionicists have called globe of darkness that does exactly that Zalkenai.
This is why you always see drow and duergar bowing down to the supreme Illithid race, and offering their lives to them in the hope that they'll use their amazing power to protect them from the light.
Of course it might be nice for those aforementioned lesser beings to stop pestering the Illithids...what about glare goggles? An invention of the illithids of course. They protect the eyes from the sun. I could see them being balanced if they take up the eyes slot.
------------------
Tog Vicious
This is why you always see drow and duergar bowing down to the supreme Illithid race, and offering their lives to them in the hope that they'll use their amazing power to protect them from the light.
Of course it might be nice for those aforementioned lesser beings to stop pestering the Illithids...what about glare goggles? An invention of the illithids of course. They protect the eyes from the sun. I could see them being balanced if they take up the eyes slot.
------------------
Tog Vicious
-
- Sojourner
- Posts: 956
- Joined: Thu Feb 21, 2002 6:01 am
- Location: Copenhagen
I think we instead of allowing evils to quest for items that allow us to see at day then goodies should begin to quest for torches. And only a few classes should be powerfull enough to even hold torches. Also, torches should blow out every time you moved because of the all powerfull darkness.
/Disoputlip
/Disoputlip
I don't know evil eq so I don't know if that Helm of Darkness is just an item idea.
If it IS just an idea, than another item idea would be for maybe having a semi-day vision item that would maybe grant us infra during the day, so we may not be able to see mobs but can at least see room and exits, etc.
If it IS just an idea, than another item idea would be for maybe having a semi-day vision item that would maybe grant us infra during the day, so we may not be able to see mobs but can at least see room and exits, etc.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Disoputlip:
<B>I think we instead of allowing evils to quest for items that allow us to see at day then goodies should begin to quest for torches. And only a few classes should be powerfull enough to even hold torches. Also, torches should blow out every time you moved because of the all powerfull darkness.
/Disoputlip</B></font><HR></BLOCKQUOTE>
Amusing and diverting.
------------------
Dartan group-says 'why do I own so hard'
You whisper 'why do you own so hard?' to Dartan.
Dartan tells you 'I ask myself that every day.'
<B>I think we instead of allowing evils to quest for items that allow us to see at day then goodies should begin to quest for torches. And only a few classes should be powerfull enough to even hold torches. Also, torches should blow out every time you moved because of the all powerfull darkness.
/Disoputlip</B></font><HR></BLOCKQUOTE>
Amusing and diverting.
------------------
Dartan group-says 'why do I own so hard'
You whisper 'why do you own so hard?' to Dartan.
Dartan tells you 'I ask myself that every day.'
Ok, so Ultra is very powerful. I'm not sure why you say this (probably because I don't know any better). Can someone tell me if (example) a human is carrying a torch, can they see in utter darkness then?
If so, how is ultra so powerful? For then this (example) human can see both during the day, and in darkness.
I'm not talking about zones at all... I want to explore the world of sojourn to learn where everything is. Ultra is pretty weak in that area, wouldn't you say?
And I don't know of any Illithids that would be willing to follow me around in my travels, they have other things to do.
Zalkenai
If so, how is ultra so powerful? For then this (example) human can see both during the day, and in darkness.
I'm not talking about zones at all... I want to explore the world of sojourn to learn where everything is. Ultra is pretty weak in that area, wouldn't you say?
And I don't know of any Illithids that would be willing to follow me around in my travels, they have other things to do.
Zalkenai
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Zalkenai:
If so, how is ultra so powerful? For then this (example) human can see both during the day, and in darkness.</font><HR></BLOCKQUOTE>
One word. "Scan"
Ultra is so much better than infra and !infra for 14/24 of daylight zones and 100% of indoors zone that its almost ridiculous.
For example, non-ultras cant even SEE the chaos'es in Demi in adjacent rooms.
I absolutely HATE walking around as infra.. I feel completely blind, and the minor nine-ten minutes for each day that I gotta wait when on surface is a MINOR pain which does not offset the superiority of ultravision.
There is a reason why evils best leaders like Gromikazer, Lazzraxxum, Dezzex, Jaznolg, Verzul and me all play ultravision characters.
------------------
/Jegzed - Sorcere Master - Crimson Coalition
If so, how is ultra so powerful? For then this (example) human can see both during the day, and in darkness.</font><HR></BLOCKQUOTE>
One word. "Scan"
Ultra is so much better than infra and !infra for 14/24 of daylight zones and 100% of indoors zone that its almost ridiculous.
For example, non-ultras cant even SEE the chaos'es in Demi in adjacent rooms.
I absolutely HATE walking around as infra.. I feel completely blind, and the minor nine-ten minutes for each day that I gotta wait when on surface is a MINOR pain which does not offset the superiority of ultravision.
There is a reason why evils best leaders like Gromikazer, Lazzraxxum, Dezzex, Jaznolg, Verzul and me all play ultravision characters.
------------------
/Jegzed - Sorcere Master - Crimson Coalition
-
- Sojourner
- Posts: 7275
- Joined: Sat Apr 14, 2001 5:01 am
- Location: Los Angeles, CA and Flagstaff, AZ
- Contact:
incidentally sok hates ultra so he switched to an infra char. And lazz is a squid so i wouldn't put too much stalk in his being ultra as he rarely has to deal with light the ARGH ITS TOO BRIGHT! message.
how would you like to be able to see the mobs in CC so you can assign bash orders ahead of time and not walk into a dragon or 2 plus 3 or 4 mobs?
for exploring how would you like to be able to scan into a room and see the contents before walking? I do not know of any rooms that are flagged SUNLIGHT, so 12 out of 24 minutes you can see into any room on the mud before entering. its at least somewhat balanced imo.
sunglasses or whatever you wanna call it no matter how hard the quest would be a huge upgrade, duegar for example has 50-100 more hps, better wisdom, can drag ogre corpses with innate+some eq, can innate invis. Drow have unbelievable int, agi, and other nice bonuses. Even if it was full head your still losing the same # of slots as snake but only when you choose to.
BTW sunglasses is a mage/cleric yuan vs drow vs duegar issue as no shaman can be an ultra race. they would also take away any compelling reason to be an orc rogue, duegs have way more str (damroll and drag ogres) drow get more attacks and have better agility/dex.
how would you like to be able to see the mobs in CC so you can assign bash orders ahead of time and not walk into a dragon or 2 plus 3 or 4 mobs?
for exploring how would you like to be able to scan into a room and see the contents before walking? I do not know of any rooms that are flagged SUNLIGHT, so 12 out of 24 minutes you can see into any room on the mud before entering. its at least somewhat balanced imo.
sunglasses or whatever you wanna call it no matter how hard the quest would be a huge upgrade, duegar for example has 50-100 more hps, better wisdom, can drag ogre corpses with innate+some eq, can innate invis. Drow have unbelievable int, agi, and other nice bonuses. Even if it was full head your still losing the same # of slots as snake but only when you choose to.
BTW sunglasses is a mage/cleric yuan vs drow vs duegar issue as no shaman can be an ultra race. they would also take away any compelling reason to be an orc rogue, duegs have way more str (damroll and drag ogres) drow get more attacks and have better agility/dex.
-
- Sojourner
- Posts: 7275
- Joined: Sat Apr 14, 2001 5:01 am
- Location: Los Angeles, CA and Flagstaff, AZ
- Contact:
slight difference gort, infra and normal folks can still see room names exits ect and move around. They can also see in the room if they carrying a light. you can explore 24/24 minutes as infra or normal vision, may be dangerous but you can.
ultra can only see ARGH ITS TOO BRIGHT in a day light zone 12/24 minutes. that means you can't explore 50% of the time (well more indoor zones than out but anyhow). can only walk from memory (though you can see the alas you can't go in that direction), can't mem (cept quest spells, can pray), cant get shit out of your bag, look at your eq, receive tells from ultra folks, send tells to other ultra folks in the light, consent, ect...
[This message has been edited by kiryan (edited 06-18-2002).]
ultra can only see ARGH ITS TOO BRIGHT in a day light zone 12/24 minutes. that means you can't explore 50% of the time (well more indoor zones than out but anyhow). can only walk from memory (though you can see the alas you can't go in that direction), can't mem (cept quest spells, can pray), cant get shit out of your bag, look at your eq, receive tells from ultra folks, send tells to other ultra folks in the light, consent, ect...
[This message has been edited by kiryan (edited 06-18-2002).]
How about an expensive import cigar shop. Sells cigars of course.
Syntax : puff cigar
Duration: 5 game hours. (Special)
Effect : room is darkened like the solid fog spell. Player CON is dropped by 5 points cumulative per game hour the cigar is used. Player falls unconscious at 5 CON or lower. Effects of con loss last until 24 game hours of non puffing has passed!
Cost 199 plats per cigar. Just cause they can rip you off and get you addicted to something this useful. Also it's not 200 plats so it looks cheap!
But seriously, how about some expendible item to allow dayblind characters to view at least the room they're in. For CR's n stuff.
Syntax : puff cigar
Duration: 5 game hours. (Special)
Effect : room is darkened like the solid fog spell. Player CON is dropped by 5 points cumulative per game hour the cigar is used. Player falls unconscious at 5 CON or lower. Effects of con loss last until 24 game hours of non puffing has passed!
Cost 199 plats per cigar. Just cause they can rip you off and get you addicted to something this useful. Also it's not 200 plats so it looks cheap!
But seriously, how about some expendible item to allow dayblind characters to view at least the room they're in. For CR's n stuff.
I understand that it's supposed to be more difficult to play an evil race, but at what point do you stop?
By your logic Gura, it would be okay for the immortals to implement a scenario, for Tiamat that would make it easier for good raced players. For instance, the dragons outside of Tiamat's chamber was agro evil race only. Inside Tiamat's chamber there were half a dozen statues that responded to a certain keyword and would come alive and attack all evil race mobs/players and would also attack Tiamat if there were no other targets. In fact by your logic something like this should be implemented for everything on the mud because it's SUPPOSED to be more DIFFICULT to play an evil race. So the rampager trick in Manscorpions should only work for the good race players and not for evil race players.
Frankly Gura, unless you play a yuanti earlier this wipe or in any of the previous wipes from scratch, I have no respect for any TROLL that says something like that to me, because you have no idea what it means to play a race that is "difficult".
Realistically I could care less about letting ultravision see during daytime hours on the surface, I'd made 50 as an ultravision race before anything was implemented that allowed ultravision races to see in the daylight, so I have made my peace with that particular problem and it doesn't bother me at all.
On that note, having a consumable item that generates this effect isn't exactly unbalancing for the mud. It's not like you can twink something just because you allow an ultravision character to see in one room and not be able to see in other rooms.
By your logic Gura, it would be okay for the immortals to implement a scenario, for Tiamat that would make it easier for good raced players. For instance, the dragons outside of Tiamat's chamber was agro evil race only. Inside Tiamat's chamber there were half a dozen statues that responded to a certain keyword and would come alive and attack all evil race mobs/players and would also attack Tiamat if there were no other targets. In fact by your logic something like this should be implemented for everything on the mud because it's SUPPOSED to be more DIFFICULT to play an evil race. So the rampager trick in Manscorpions should only work for the good race players and not for evil race players.
Frankly Gura, unless you play a yuanti earlier this wipe or in any of the previous wipes from scratch, I have no respect for any TROLL that says something like that to me, because you have no idea what it means to play a race that is "difficult".
Realistically I could care less about letting ultravision see during daytime hours on the surface, I'd made 50 as an ultravision race before anything was implemented that allowed ultravision races to see in the daylight, so I have made my peace with that particular problem and it doesn't bother me at all.
On that note, having a consumable item that generates this effect isn't exactly unbalancing for the mud. It's not like you can twink something just because you allow an ultravision character to see in one room and not be able to see in other rooms.
-
- Sojourner
- Posts: 7275
- Joined: Sat Apr 14, 2001 5:01 am
- Location: Los Angeles, CA and Flagstaff, AZ
- Contact:
id rather see dark be a little more difficult for surface races. illuminating eq a little too common imo.
and you could say that ultras already got a nod as they function great in surface night and dusk conditions where they would normally get penalities...
a charge based fogging item would be interesting... and hopefully not something that could get hoarded.
and you could say that ultras already got a nod as they function great in surface night and dusk conditions where they would normally get penalities...
a charge based fogging item would be interesting... and hopefully not something that could get hoarded.
Ultra isnt that bad with solid fog and globe of darkness (have u hugged your squid today?)
Interesting concept on lighting items (did you mean continual light or fog, Caz?
Why not let it be a small chance of changing dice .. happens when you curse items ...
------------------
Ambar -= Beloved Matron =- Crimson Coalition
Interesting concept on lighting items (did you mean continual light or fog, Caz?
Why not let it be a small chance of changing dice .. happens when you curse items ...
------------------
Ambar -= Beloved Matron =- Crimson Coalition
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Rivi:
<B>Who in their right mind would light a weapon :P
Well, unless it was for some rp purpose, but to rely solely on an illuminating weapon.... that's sort of scary.</B></font><HR></BLOCKQUOTE>
not only weapons have dice, goofy
------------------
Ambar -= Beloved Matron =- Crimson Coalition
<B>Who in their right mind would light a weapon :P
Well, unless it was for some rp purpose, but to rely solely on an illuminating weapon.... that's sort of scary.</B></font><HR></BLOCKQUOTE>
not only weapons have dice, goofy
------------------
Ambar -= Beloved Matron =- Crimson Coalition
-
- Sojourner
- Posts: 7275
- Joined: Sat Apr 14, 2001 5:01 am
- Location: Los Angeles, CA and Flagstaff, AZ
- Contact:
i was meaning what if continual light was basically a room spell and didnt work for illuminating quivers just so you could haavae a light source. what if illuminating eq was way rarer. i mean really could you imagine walking around giving off light constantly? folks wouuld straight be laughing their asses off (think men who carry man bags for the convenience).
how much candle power from one continuaal light spell x a 15 man group =0 i know one evil that lit like 70% of his eq.
some want ultras to be more like surface races, perhaps surface races should becom more like ultras.
------------------
------
where ara you my rittle raabuuri
how much candle power from one continuaal light spell x a 15 man group =0 i know one evil that lit like 70% of his eq.
some want ultras to be more like surface races, perhaps surface races should becom more like ultras.
------------------
------
where ara you my rittle raabuuri
Return to “S3 Gameplay Discussion Archive”
Who is online
Users browsing this forum: No registered users and 10 guests