Skullsmasher

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rorktor
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Skullsmasher

Postby rorktor » Wed Aug 07, 2002 3:16 pm

I'm not sure if there is another thread that has already discussed this but wow, skullsmasher sucks. I mean literally. Ok it has 8d3 5/5 but its an uber rare and half the group bids on it when kost is found so its a sought after item. Could ast least be 8d4 5/5? Just a thought.

Second point. When skullsmasher procs it says you HIT the opponent and then they CRASH to their knees. Well you definetly don't hit your opponent and they definetly don't crash anywhere cause it does no damage. So you lose your attack that round, then you MAY hit the mob the next round and then before you can attack them again the next round they are standing again. Could we possibly have some damage dealt from the proc itself and then possibly have the procced mob stay down an extra round or something. This is a great weapon in one respect. It looks cool.

Finally, I know people will gripe and say this weapon is made to proc things that can't be bashed. Well I'm sorry, but most casting mobs are bashable, and if they aren't they are stunned, silenced, or choked way before this proc will ever go off considering no warriors even use this weapon in the first place. It's just a dang trophy item. If your thinking its used on warrior mobs that switch because they can't be bashed well every caster class has a blind spell, not to mention the 2 or 3 warriors that auto-rescue in a split second.

All I'm saying is this weapon might need to be looked at because its way cool but worthless at the same time. What are everybody's thoughts?
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Postby rorktor » Wed Aug 07, 2002 3:22 pm

Oh goodness I'm sorry, there is one other thing to note. I forgot to mention that occasionally when the proc goes off, the mob is bashed (well maybe I should say gently laid to the ground, because even bash does damage) but then will immediately get up before any attacks can be made. i.e. gets up the VERY next round. Just had to throw that extra tidbit in.
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Postby Ashemiem » Wed Aug 07, 2002 4:14 pm

I've wanted to comment on Skullsmasher for awhile, and haven't gotten around to it.

I agree that it would be nice for the proc to do some damage. Considering you are hitting the mob with enough force to knock them down, I think it would be nice to at least get a normal hit damage out of the strike. Ideally greater, but I understand balance has to be considered.

The damage argument comes into play stronger when you look at hitting giants and other !bash creatures with the hammer. While I would personally love for Kostchtchie's hammer to be able to bash his followers, I doubt that's going to happen. But if the hammer procs on a giant mob, the round is REALLY lost because it does no damage on the proc hit.

Can you please enable the hammer to cause damage when it procs, as well as the knockdown on smaller creatures?

Oh, and any idea why I never seem to get my occasional bonus attack for bein a cool elf?

Ashemiem Autumnmoon
Crusador for Corellon

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Postby cherzra » Wed Aug 07, 2002 5:04 pm

FYI it is 8d4.

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Postby Rellanor » Wed Aug 07, 2002 7:13 pm

touk isn't ancient mithril hammer(Rock Crusher) better than smasher ?
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Postby rorktor » Wed Aug 07, 2002 8:03 pm

Woah where do you get your information?
It identifies as 8d3 5/5, is the identify wrong? Also, I've had one for quite some time and have done many tests...it NEVER keeps a mob down for more than one round and occasionaly the bashed mobs will stand the very next round...somebody help me out with this please. I don't know where your getting your facts.
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Postby Dugmaren » Wed Aug 07, 2002 8:15 pm

Heh, let me try it this way.

1. It's 8d4 5 5 (yours probably got cursed)
2. It bashes for 4-5 rounds.

Rockcrusher is dwarf only, and bashes giants, but only for 2-3 rounds. Thus vs. giants, yes crusher is better, but vs. no-bash (non-ogre) mobs that are not giants, you want smasher.

Dug

[This message has been edited by Dugmaren (edited 08-07-2002).]
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Postby Ashemiem » Wed Aug 07, 2002 8:41 pm

I'm happier 'n hell with the bash effect on it. Image Just wish the hit did some damage, since as I said it involves striking the mob with enough force to knock em down.

Ashemiem

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Postby Bipple » Wed Aug 07, 2002 11:07 pm

It is initally 8D4 however if it's been in the possesion of a cleric then chances are the dice will be lower. Every time a weapon gets cursed it's dice go down, 8d4, 8d3, 8d2 etc. Usually a cleric is trying to curse a mob in the room and do to a bug in the target code, cast 'curse' mob will curse any item in the clerics inventory that happen to have the same keyword as the mob name before it will curse the mob even if the player is engaged.
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Postby Ashemiem » Wed Aug 07, 2002 11:11 pm

I cursed mine so I wouldn't have to worry about tossing it in the drink somewhere. But I always wield it, with very occasional exceptions. Who needs to walk around with a couple of orbs anyway? Go Offense skill!

Ashemiem

P.S. Can the proc please do damage? Image *wink*

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Postby Ambar » Thu Aug 08, 2002 9:30 am

rofl Touk

ROFL

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Postby Gormal » Thu Aug 08, 2002 4:36 pm

I spent like over a year debating both these weapons with the staff.

the proc on skullsmasher is dependant on your level and crap. The bigger you are the harder they fall and the longer they stay down. Also, dont forget that it has pfc...that IS a good permenant.

There are plenty of mobs out there that rockcrusher cant bash. They are both great weapons even if the dwarven one is better...did you expect anything else?

I know for a fact though that Smasher wont get changed. So garg dont even have to bother replying to the proc questions. (we already asked)

btw its not good form to question to intent of a weapon since neither you, i, or anyone else here truly knows. Just accept that it procs bash, is a great weapon, and that its "intent" has most definitly changed as this is a completely different mud from when it was created.
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[This message has been edited by Gormal (edited 08-08-2002).]
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Postby rylan » Fri Aug 09, 2002 12:47 am

There does seem to be a bug with the skullsmasher bash though. If it procs on your last attack then sometimes you won't be listed as tank anymore for the remainder of the round.. so someone else hits the mob and they become tank. I'll post a log when I can get it to happen again.
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Postby Ashemiem » Sun Aug 18, 2002 12:47 am

< T: Ashemiem TC: few wounds E: practicing EC: nasty wounds P: std > Your huge cold-iron hammer glows brightly as it hits your victim.
a rugged looking minotaur sways for a moment and crashes down upon his knees.

You start chanting...
< 594h/964H 125v/125V >
< E: practicing EC: nasty wounds P: std >

An example of what Rylan was talking about.

Ashemiem Autumnmoon

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Postby beldim » Sun Aug 18, 2002 1:29 am

Unless i got Screwed, I bid and won Skullsmasher the other night and it is 8D3

So are there really Two sets of stats? old ones and new ones? or are you all just going off Old stats?

Just curious
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Postby rylan » Sun Aug 18, 2002 4:28 am

Here is the bug I'm talking about again:

< 1139h/1139H 121v/121V T: Touk TC: few wounds E: succubus EC: few scratches P: std >
Torkur completes his spell...
Torkur utters the words, 'gaiebragh'
The spell cast by Torkur harmlessly evaporates around a beautiful succubus.
A beautiful succubus parries Jarikon's lunge at it.
A beautiful succubus parries Jarikon's lunge at it.
A beautiful succubus parries Durgn's lunge at it.
Talomis shivers from the cold, as he hits a beautiful succubus.
Talomis shivers from the cold, as he hits a beautiful succubus.
A beautiful succubus dodges your futile attack.
Lalor shivers from the cold, as he hits a beautiful succubus.
A beautiful succubus parries Touk's lunge at it.
Touk deflects a beautiful succubus's blow, and strikes back at a beautiful succubus!
Touk's huge cold-iron hammer glows brightly as it hits his victim.
it sways for a moment and crashes down upon its knees.

Daalgar looks at Touk.
Lilithelle starts casting an offensive spell.

< 1139h/1139H 121v/121V E: succubus EC: few scratches P: std >
Bailen starts casting a spell.

< 1139h/1139H 121v/121V E: succubus EC: few scratches P: std >
Cullen starts casting a spell.

< 1139h/1139H 121v/121V E: succubus EC: few scratches P: std >
Ranor completes his spell...
Ranor utters the words, 'curse'
The spell cast by Ranor harmlessly evaporates around a beautiful succubus.

< 1139h/1139H 121v/121V T: Ranor TC: excellent E: succubus EC: few scratches P: std >
Gyrx
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Postby Gyrx » Sun Aug 18, 2002 4:39 am

Hey Rorktor, mmail gyrx so i can talk to you.

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peACe oUt
laterZ
gyrx
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Postby kiryan » Sun Aug 18, 2002 5:17 am

probably what happened is someone had a cursed one and traded it up for an uncursed one or made a mistake and gave you the formerly cursed one.

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Guest

Postby Guest » Mon Aug 19, 2002 6:23 am

No, I will not upgrade Skullsmasher.

Yes, I will fix the bug with who is the tank.

-G

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Gargauth the Outcast
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Postby rylan » Mon Aug 19, 2002 12:35 pm

cool, thanks Image
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Postby rorktor » Tue Aug 20, 2002 2:29 pm

Ok heres what I'm talking about...

< 260h/335H 131v/131V >
< T: Ugrax TC: small wounds E: soldier EC: pretty hurt >
Your huge cold-iron hammer glows brightly as it hits your victim.
a House Hlaund soldier sways for a moment and crashes down upon his knees.


< 261h/335H 131v/131V >
< E: soldier EC: pretty hurt >
You land a mighty crush on a House Hlaund soldier!

< 264h/335H 131v/131V >
< T: Ugrax TC: small wounds E: soldier EC: pretty hurt >
A House Hlaund soldier hits you.
A House Hlaund soldier misses you with his hit.
A House Hlaund soldier rises to his feet.
You miss a House Hlaund soldier with your crush.

< 254h/335H 131v/131V >
< T: Ugrax TC: small wounds E: soldier EC: pretty hurt >
A House Hlaund soldier misses you with his hit.
A House Hlaund soldier hits you hard.
A House Hlaund soldier makes a nice ballet step which plants a foot a mile above your head.
Your huge cold-iron hammer glows brightly as it hits your victim.
a House Hlaund soldier sways for a moment and crashes down upon his knees.

You land a mighty crush on a House Hlaund soldier!

< 236h/335H 131v/131V >
< T: Ugrax TC: few wounds E: soldier EC: awful >
A House Hlaund soldier hits you hard.
Your awesome crush causes a House Hlaund soldier to gasp in pain!

< 220h/335H 131v/131V >
< T: Ugrax TC: few wounds E: soldier EC: awful >
A House Hlaund soldier misses you with his hit.
A House Hlaund soldier rises to his feet.
You miss a House Hlaund soldier with your crush.
Your awesome crush causes a House Hlaund soldier to gasp in pain!

< 223h/335H 131v/131V >
< T: Ugrax TC: few wounds E: soldier EC: awful >
A House Hlaund soldier misses you with his hit.
A House Hlaund soldier hits you hard.
You miss a House Hlaund soldier with your crush.

< 211h/335H 131v/131V >
< T: Ugrax TC: few wounds E: soldier EC: awful > bash
As a House Hlaund soldier avoids your bash, you topple over and fall to the ground.

< 213h/335H 131v/131V >
< T: Ugrax TC: few wounds E: soldier EC: awful > stand

A House Hlaund soldier hits you extremely hard.
A House Hlaund soldier hits you extremely hard.
A House Hlaund soldier dodges your futile attack.

< 157h/335H 131v/131V >
< T: Ugrax TC: nasty wounds E: soldier EC: awful >
*** Ugrax needs HEAL ***
A House Hlaund soldier hits you extremely hard.
Your huge cold-iron hammer glows brightly as it hits your victim.
a House Hlaund soldier sways for a moment and crashes down upon his knees.


< 133h/335H 131v/131V >
< T: Ugrax TC: nasty wounds E: soldier EC: awful >
*** Ugrax needs HEAL ***
A House Hlaund soldier hits you extremely hard.
A House Hlaund soldier misses you with his hit.
A House Hlaund soldier rises to his feet.
A House Hlaund soldier is nearly slain by the force of your crush!
A House Hlaund soldier dodges your futile attack.

< 115h/335H 131v/131V >
< T: Ugrax TC: nasty wounds E: soldier EC: awful > You clamber to your feet.


As you can see, 2 out of 3 times the bash lasted 2 rounds and then the other time it lasted 1 round. I heard somebody say that it lasts longer if your higher level? What is that about? heh
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Postby rorktor » Tue Aug 20, 2002 3:59 pm

Here it is AGAIN.

A House Aleanrahel soldier misses you with his hit.
You parry a House Aleanrahel soldier's lunge at you.
A House Aleanrahel soldier rises to his feet.
You miss a House Aleanrahel soldier with your crush.

< 110h/335H 131v/131V >
< T: Ugrax TC: nasty wounds E: soldier EC: pretty hurt > l
*** Ugrax needs HEAL ***
Before the House Aleanrahel Slave Pen
-E -W
A House Aleanrahel soldier stands here, fighting YOU!

< 112h/335H 131v/131V >
< T: Ugrax TC: nasty wounds E: soldier EC: pretty hurt >
A House Aleanrahel soldier misses you with his hit.
A House Aleanrahel soldier makes a nice ballet step which plants a foot a mile above your head.
You land a mighty crush on a House Aleanrahel soldier!

< 113h/335H 131v/131V >
< T: Ugrax TC: nasty wounds E: soldier EC: awful > *** Ugrax needs HEAL ***
*** Ugrax needs HEAL ***
bash
As a House Aleanrahel soldier avoids your bash, you topple over and fall to the ground.
stand

< 115h/335H 131v/131V >
< T: Ugrax TC: nasty wounds E: soldier EC: awful >
*** Ugrax needs HEAL ***
A House Aleanrahel soldier misses you with his hit.
A House Aleanrahel soldier misses you with his hit.
Your huge cold-iron hammer glows brightly as it hits your victim.
a House Aleanrahel soldier sways for a moment and crashes down upon his knees.


< 116h/335H 131v/131V >
< T: Ugrax TC: nasty wounds E: soldier EC: awful >
*** Ugrax needs HEAL ***
A mighty hit from a House Aleanrahel soldier makes you contemplate a new career!
A House Aleanrahel soldier misses you with his hit.
A House Aleanrahel soldier rises to his feet.
You land a mighty crush on a House Aleanrahel soldier!
Your crush enshrouds a House Aleanrahel soldier in a mist of blood!


At least just allow a hit to be made with the proc instead of losing the hit. It's pointless.
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Postby Gormal » Tue Aug 20, 2002 7:44 pm

Not to be too rude...but yer pretty clueless. You are 2hing a weapon with 8d4 dice. (i dont care if you got screwed or not. the weapon is 8d4) its also got a rare prot. The proc is cabable of bashing plenty of mobs that normally you cant bash.

So you lose one hit...oh freaking no. the proc does NOT suck. If you think it does then go pond your hammer so I don't have to lay awake nights worrying that someone unworthy has one. When you wield a gythka you lose every crit hit because of the proc. deal with it and move on. Its one of the best weapons in the game.

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"Forward Mithrilguard!"
rorktor
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Postby rorktor » Tue Aug 20, 2002 8:08 pm

Wow, if I knew you lost sleep over it I wouldn't have brought it up. So forget the hit that you lose. What about the mob getting up the very next round after proc. I heard somebody say that it normally keeps mobs down 4 to 6 rounds. Please, no need to yell at me either.

Thanks
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Postby Salen » Tue Aug 20, 2002 9:21 pm

It's ok Ror, it's Gormal's way. If he can't be right, at least he can be loud.

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Postby rylan » Tue Aug 20, 2002 9:45 pm

from what I've seen it usually does keep the mob down for at least 3 rounds.. I dunno why it was standing up so quick there.
Guest

Postby Guest » Tue Aug 20, 2002 11:11 pm

Not giving anything away about the proc, the time the mob is "downed" isn't like bash where it's a constant. It's a variable based on something that I'm not going to tell you Image
rorktor
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Postby rorktor » Tue Aug 20, 2002 11:22 pm

Ok I'll stop talking, but is this variable something that players can control? hehe Image
Thanks for responding btw.
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Postby rylan » Tue Aug 20, 2002 11:29 pm

omg the power stat does somethin for non-illithids? Image

I have an idea what it could be.. not gonna say tho.. neener neener

[This message has been edited by rylan (edited 08-20-2002).]
rorktor
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Postby rorktor » Tue Aug 20, 2002 11:30 pm

Wow, nevermind. I figured it out. Thanks a bunch!
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Postby thanuk » Wed Aug 21, 2002 2:26 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Kiaransalee:
Not giving anything away about the proc, the time the mob is "downed" isn't like bash where it's a constant. It's a variable based on something that I'm not going to tell you Image</font><HR></BLOCKQUOTE>

tellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellme<deep breath>
tellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellme
i dont even have the crappy hammer im just nosey so tellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellmetellme

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Postby Dalar » Wed Aug 21, 2002 7:16 pm

I'm guessing the mob stands up on tick.
If you try making a spirit (shaman spirit) sit, it will get up within about 1-10 seconds. Am I right Kia?

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Postby rorktor » Wed Aug 21, 2002 7:39 pm

Guess again Dalar Image

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