First off, I'd like to see our songs have some more oomph to them. At level 46, with skills maxxed, things like song of protection give -2 to all saves and -15 AC. In the grand scheme of things, most people would consider that zero for what effect it has for the group. If it was -7 or -10 to all saves, however, that'd be great!
Song of healing is the only song that I would consider to be at a good effectiveness in it's current form, and then only for specific circumstances like lich fights and dragon fights. Maybe song of sorcery too. But everything else just doesn't seems to do anything in a zone. Oh, and song of travel rocks.
Harming, miscast magic, offensive disruption, defensive disruption (does this even do anything?), offensive harmony, defensive harmony, protection, renewal all need some changes to make them more powerful and effective for the niche they're trying to fill. I was saddened to find that renewal does virtually nothing to help a group mem faster
![Image](http://www.sojourn3.org/ubb/frown.gif)
Another possibility would be to raise the skill caps on things like hide and sneak. I was overjoyed to learn we had them, but when I found out how high they could go, I realized that at that skill level, you're better off just spamming dirs than trying to sneak past any aggro.
What I really want is to be considered useful for the majority of zones. I try to put the best face on my contribution to any group, but I don't think many would say that we're very useful in our current form, and that warrants some more changes. Thanks for listening to me ramble.