Multiplay

Archive of the Sojourn3 Gameplay Discussion Forum.
grac
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Multiplay

Postby grac » Wed Sep 25, 2002 8:37 pm

Any chance the mud will ever allow multiplay? FYI, I got busted 6 mos ago playing a lvl 46 troll warrior, lvl 28 invoker, lvl 20 cleric and it was very fun and challenging controlling the whole group, but not unlike lots of other RPGs.

For people like me who are usually working while mudding, and find it tedious to get in a group and have to focus on the group full-time, I think it should be considered.

Other benefits:

- It would also bump up the number of "players online" at any given time.

- You could be lvling your lowbies or newbies while zoning sitting waiting.

- You could put together a little squad of 3 and join someone else's squad of 3 and do some fun stuff.

I propose a multiplay test for evils one day, see how it goes... I think it could be a breath of fresh air to the mud.

Or does the idea put the mud way out of balance?

Any thoughts?

- Grac the Dishonerable and Deleted
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Shevarash
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Postby Shevarash » Wed Sep 25, 2002 8:58 pm

Or does the idea put the mud way out of balance?

Yes.

Not going to happen, sorry. Image

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Baikalisan
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Postby Baikalisan » Wed Sep 25, 2002 9:48 pm

If i could play a chanter voker cleric and warrior all at the same time or multiples of each, hello TWINKAGE, there would be no need to group, no need to talk to ppl, no need to play...

terrible idea

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Baikalisan Terrorforge- Valsharess Elg'Caress - Orbdrin D'oloth
Yayaril
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Postby Yayaril » Wed Sep 25, 2002 11:24 pm

You'd see groups of like 15 doing zones which only had like 2-3 people playing them.

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gruldo
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Postby gruldo » Wed Sep 25, 2002 11:52 pm

man i just hate that idea. whats to stop you from writing some bot scripts and spanking zones all by yourself. could just set up your multis to do whatever you want from a tell. and then where would the fun be in playing with others?


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Nokie
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Postby Nokie » Thu Sep 26, 2002 4:42 pm

On the flipside, it would be a very interesting and fun exercise to write a 'botnet' in tinyfugue to control a whole group of players.

It's almost a shame there isn't a testmud or something we could use as a proving ground for such a creation.

NokieBot(tm) .NET V1.1.0.9

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Nokie 'No you don't!! That belongs to me!' Quickfingers
Yarash
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Postby Yarash » Thu Sep 26, 2002 7:30 pm

Oh dear god, no! I came to Sojourn to get away from that. On my previous mud we are allowed to play three chars simultaneously. Nobody ever groups! I would get in on a group once or twice a week if I was lucky.

- Mike
sok
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Postby sok » Sat Sep 28, 2002 12:21 am

I can't play more than 1 char a time. have you ever tried being tank and a cleric in a 6 man group. lets say we spanked. Sorry mplor wont happen again

*******Disclaimer*********
I didn't actually multiple, this is a hypothical scenerio

[This message has been edited by sok (edited 09-27-2002).]
kiryan
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Postby kiryan » Sat Sep 28, 2002 1:48 pm

the fundamental difference between sojourn and other muds is that its a group oriented mud.

there is only a limited number of prime things to do and zones can really only be done once a boot. if your multiplaying, and especially if your hogging up some prime real estate someone else is sitting at 3w with not much to do.

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where ara you my rittle raabuuri

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