Yet another bs bug w/earthblood

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Burpie
Sojourner
Posts: 211
Joined: Wed Jul 03, 2002 5:01 am

Yet another bs bug w/earthblood

Postby Burpie » Fri Nov 08, 2002 3:51 am

< 414h/560H 105v/120V >
< P: std > cas 'earthbl' finn

The Legendary Finn lands a mighty hit on a water mephit!
The Legendary Finn enshrouds a water mephit in a mist of blood with his deadly hit!
The Legendary Finn starts casting an offensive spell.
The Legendary Finn deflects a water mephit's blow, and strikes back at a water mephit!
A water mephit is nearly slain by the force of The Legendary Finn's hit!

< 415h/560H 106v/120V >
< P: std > You start chanting...

< 415h/560H 106v/120V >
< P: std >
You complete your spell...
The Legendary Finn ceases to move as his body is overcome with elemental earth!

The Legendary Finn convulses in agony as you transmute his blood into dirt!

< 415h/560H 107v/120V >
< P: std > cas 'earthbl' finn

The Legendary Finn stops chanting abruptly!

< 415h/560H 108v/120V >
< P: std > You start chanting...

< 415h/560H 108v/120V >
< P: std >
Casting: earthblood *

< 416h/560H 108v/120V >
< P: std >
The wind begins to blow.
You complete your spell...
The Legendary Finn ceases to move as his body is overcome with elemental earth!

The Legendary Finn convulses in agony as you transmute his blood into dirt!

< 416h/560H 108v/120V >
< P: std > cas 'earthbl' finn

The Legendary Finn starts casting a spell.

< 416h/560H 109v/120V >
< P: std > You start chanting...

< 416h/560H 109v/120V >
< P: std >
You complete your spell...
The Legendary Finn convulses in agony as you transmute his blood into dirt!

< 417h/560H 109v/120V >
< P: std > cas 'earthbl' finn
You don't have that spell memorized.

< 417h/560H 110v/120V >
< P: std > s
Way of the Faerie
This is the Way of the Faerie. The Way is a wide avenue of
haphazardly placed stone going through the magical forest of the fays.
Many creatures of magic pass around you while traveling the Way. To
the northeast you can see a large hill rising out of the towering
trees. The Way leads north and south from here.
- North - South
*A little hob is here skipping about.
A water mephit flies in from the north.

< 417h/560H 109v/120V >
< P: std > n
A Choice of Directions
This is the Way of the Faerie. The Way is a wide avenue of
haphazardly placed stone going through the magical forest of the fays.
There is a large hill rising up to the northeast of here. The Way
continues east, skirting the roots of the hill. To the north a
footpath into the forest begins; it looks like it might lead up the
hill. In pondering your choice of direction you notice a human
adventurer resting to the side of the Way... perhaps this kindred
soul could be of some help.
- North - East - South
[2] Corpse of an earth mephit is lying here.
Corpse of a short, swarthy faerie is lying here.
Corpse of Suimar is lying here.
Finn, adventurer of legendary fame is resting here on the road, smiling at you.
A water mephit flies in from the south.

< 418h/560H 109v/120V >
< P: std > s

The Legendary Finn completes his spell...
The Legendary Finn utters the words, 'yjrr pzar'
The Legendary Finn does a full heal on The Legendary Finn.

< 418h/560H 109v/120V >
< P: std > Way of the Faerie
This is the Way of the Faerie. The Way is a wide avenue of
haphazar


Why does this just keep happening?
Gromikazer
Sojourner
Posts: 244
Joined: Wed Apr 10, 2002 5:01 am

Postby Gromikazer » Fri Nov 08, 2002 9:24 am

Because earthblood para lasts for a short time, e.g. less then one minute. It is NOT on par with major para.

------------------
Gromikazer Terrorforge -Veldruk- Orbdrin D'oloth
Tanji Smanji
Sojourner
Posts: 765
Joined: Thu Apr 18, 2002 5:01 am
Location: Atlanta, Georgia

Postby Tanji Smanji » Fri Nov 08, 2002 2:12 pm

Earthblood para can last for 0 rounds or as many as 6 (highest I've personally counted). Thats not a bug, its the way the spell is designed.

------------------
How to go from Waelos to Weylarii.

Weylarii group-says 'oh shit! my penis is stuck in the toaster. afk'
Iktar
Sojourner
Posts: 108
Joined: Wed Oct 16, 2002 5:01 am

Postby Iktar » Fri Nov 08, 2002 8:58 pm

earthblood is equal to major para in every way except duration. if it wasn't, you wouldn't be able to bs it.

just dat the duration is hella shorter and duration doesn't stack. since i see dat u hit in rows with paras.
Sizzraxxil
Sojourner
Posts: 46
Joined: Fri Mar 02, 2001 6:01 am
Location: Stittsbille, Ontario, Canada

Postby Sizzraxxil » Fri Nov 08, 2002 11:28 pm

I've had earthblood last for 0 rounds and sometimes up to 20 rounds.... it seems to be completely random..
Guest

Postby Guest » Sat Nov 09, 2002 3:21 am

This issue is related to several others in that the duration of a 'tick' depends on timing. For the time stop spell, I wrote code to allow for durations in smaller increments, and thus the duration is quite specific (though it is affected by a random roll based on a skill).

At some point I'm going to look into expanding this system so it can be used for more than just that one spell (I think it's used on ancestral shield too, if I recall).

It just doesn't come up on spells that last 5 minutes, for instance, since unless you're specifically timing it, it doesn't appear to be all that 'random' (it isn't random, it's systematic in reality - just odd).

[This message has been edited by Iyachtu (edited 11-08-2002).]
Jorus
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Posts: 277
Joined: Fri Apr 27, 2001 5:01 am
Location: Vancouver, BC
Contact:

Postby Jorus » Sun Nov 10, 2002 10:28 am

So what you mean, Iyachtu, is that the time the spell BEGINS may be random, but it ends in a predicatble interval?

Regards,
Jorus
rylan
Sojourner
Posts: 2903
Joined: Fri Jan 26, 2001 6:01 am
Location: Hudson, MA

Postby rylan » Sun Nov 10, 2002 3:44 pm

Thats pretty much right.. if you notice most spells will fall on a tick.. thats why you have a pile of people with spells dropping at the same time, and some spells will last a few rounds longer until the next tick.
Guest

Postby Guest » Tue Nov 12, 2002 11:22 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Jorus:
<B>So what you mean, Iyachtu, is that the time the spell BEGINS may be random, but it ends in a predicatble interval?

Regards,
Jorus</B></font><HR></BLOCKQUOTE>

Think of it this way, if I look at the digital clock on my cable box, and it says 10:36... how long will it be before it changes to 10:37? It'll probably average around 30 seconds, but sometimes it'll be 1 second, and sometimes 60.

It'll be a much more noticable variation in time on something that's say 2 minutes (could happen between 61-120 seconds) than say a 10 minute thing (541-600 seconds).

Using a minute timer on a 15 minute spell is fine (keep in mind that second timers create much more overhead). It gets hairy when you're talking about 1-3 minute durations, basically.


[This message has been edited by Iyachtu (edited 11-12-2002).]

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