Areas/Quests which need fixing

Archive of the Sojourn3 Gameplay Discussion Forum.
Corth
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Postby Corth » Sat Oct 05, 2002 5:51 am

the tarrasque no longer loads and a major quest cannot be completed anymore...



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Goddamned slippery mage.
Ashiwi
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Postby Ashiwi » Sat Oct 05, 2002 5:52 am

Jorus, I've quested the Elder King this wipe, he's there... although I haven't seen him in months and months.
Bipple
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Postby Bipple » Sat Oct 05, 2002 5:56 am

-The room with the sign under the temple in SF says a zone will be added there

-The ship has a ton of directions in the descriptions which are wrong (Says exit is to the east when it's actually north etc)

-MH Could use some color, layout is fine

- Does the barkeeper in WD (Luna?) still have a broken shop message? Haven't checked in a long time.
Malacar
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Postby Malacar » Sat Oct 05, 2002 6:21 am

And why does luna have a piece of good eq if she's !kill still?

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Malacar - omg ymir!
Mplor
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Postby Mplor » Sat Oct 05, 2002 8:34 pm

It's not good eq. Trust me.

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Gormal
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Postby Gormal » Sat Oct 05, 2002 9:20 pm

its perm haste

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Gormal Stoneforge -Hammerstrike-

"Forward Mithrilguard!"
Mplor
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Postby Mplor » Sun Oct 06, 2002 7:01 am

Nermal, please refrain from taunting the gullible. Next thing you'll be telling them that the 1000 pp staff in the WD wizzie guilds has 10 charges of triple Inferno.

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[armaNaraen]
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Postby [armaNaraen] » Sun Oct 06, 2002 11:52 pm

i was told by another that the Black crab ((RARE)) is supposed to have a black shell, when combinmed witht the red shell of another is a quest in the valley.. apparently doesnt work.
the oblivion quest might as well be oblivious to everyone, cuz the wizaard NEVER loads anymore.
yeah, EF king, not Leuth king.
nods on the REALMS master and the actual arrival time of the ships, which do not come at the time the sign says. makes noob life hellish if you dont have a friend with moonwell to taxi you..

please dress up leuth!!!!
nods on wine an arts and nature osheara..
these are things that are SACRED to elven culture, and are not found on the ELVES own island..

needs some major coding//revvamping...
perhaps an archery range to train in archery? that would be cool.. could be contsests and wahtnot .. become like a 3w on leuth.

anyways.. nuffs/nuffs.

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\\Fight fire with Faeyr//
Sarell
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Postby Sarell » Mon Oct 07, 2002 5:09 am

I'm a fire giant but I keep loading in GN?
Ladak

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Shargaas
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Postby Shargaas » Tue Oct 08, 2002 11:04 pm

-Misc. fixes flagged (including Realms Master which has been lost at sea for months)

Anything else? I have looked at 90% of the quests, still a few more for me to look into before I have everything you people have listed
Ashiwi
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Postby Ashiwi » Tue Oct 08, 2002 11:58 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Shargaas:
<B>-Misc. fixes flagged (including Realms Master which has been lost at sea for months)
</B></font><HR></BLOCKQUOTE>

It's shipwrecked at that stupid monolith.
Ashiwi
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Postby Ashiwi » Fri Oct 18, 2002 2:37 am

I know it's not a quest, but...

I want a lovemuffin!

Fix it?
Salen
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Postby Salen » Sat Nov 02, 2002 11:42 am

c 'resu' thread

Little bit of experimenting for you about the mobs that guards assist.


Road through a Vast Forest
This narrow, ten foot wide road runs strait through the center of a
vast, endless forest. Trees that rise nearly sixty feet into the air
encroach inwards on the road from both sides, blanketing it in shade and
covering it with a layer of leaves and twigs. The smells of things living
fill the air, accompanied by calls of a birds and wild forest animals from
off in the distance. The woods are simply too dense in most places to
allow travel into the forest here. The western gates of Evermeet city are
say peace
open gates
immediately east of here.
Room size: Large (L:75 ft W:30 ft H:500 ft)
Exits: - East - West
Some iron rations lies here.

< 742h/742H 181p/181P 25v/131V >
< > You say 'peace'

< 742h/742H 181p/181P 26v/131V >
< > It's already open!

< 742h/742H 181p/181P 26v/131V >
< > scan

You scan east...
The Great Western Gate of Leuthilspar
say peace
open gates
Room size: Large (L:50 ft W:50 ft H:20 ft)
Exits: -E -W
a shapeless pile of cloth lies in a heap.
a crude wooden spear lies here.
An elf female commoner is standing here, shopping about the town.
An elven ranger of Shevarash is here, hunting outlaws.
A robin is flying nearby.
A powerful guard is posted here, guarding the gate.
A powerful guard is posted here, guarding the gate.
A powerful guard is posted here, guarding the gate.
A powerful guard is posted here, guarding the gate.
A powerful guard is posted here, guarding the gate.

You scan west...
Road through a Vast Forest
Room size: Large (L:75 ft W:30 ft H:500 ft)
Exits: -E -W


< >
A gibberling enters from the west.

< 742h/742H 181p/181P 27v/131V >
< >
A gibberling misses you with its strike.

< 742h/742H 181p/181P 27v/131V >
< T: Salen TC: excellent E: gibberling EC: few scratches >


CLIP ( you dont wanna see how inept I am at killing even the smallest of mobs)

< 742h/742H 181p/181P 110v/131V >
< (AFK) > look
Road through a Vast Forest
Room size: Large (L:75 ft W:30 ft H:500 ft)
Exits: - East # - West
[2] Corpse of a gibberling is lying here.
Some iron rations lies here.


These gibberlings are able to track out of zone. I originally tagged them in Sylvan Glades, then wandered back to the particular room listed to prove a point. Notice that 1 East of the fight is the guard of Leuth. Had I gone 1 East for the fight, the gibberling would have entered, hit me, and the guards would assist the gibberling, killing me instantly. After that, the gibberling would have sat there until some other PC wandered along, hit them, and let the guards kill said PC.

If you tag these mobs 'animal' like the kooshie is, the guards/forrestals/elven commoners/protectors etc wont assist them against PCs.

Previously, the only problem with them was in Sylvan Glades, now it is possible for them to track all the way in to Leuth, where a PC stands NO chance against assisting mobs.

I would kindly suggest all of these aggro mobs on EM be marked 'animal', so the good aligned 'peacekeeper' mobs don't assist against players.

Manitcore
Gibberlings
Stirges
Wererat/bear/wolf
orc(random load one)/orog(ditto)

P.S.
I damn near died testing the theory of assisting against the wererat. The commoner isn't tough, but the protector kicked my ass for a while.

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emote Rescuepractice
Shargaas
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Postby Shargaas » Sun Nov 03, 2002 12:39 am

Global tracking mobs will not track inside Leuthilspar so that will not happen at the gates.
Salen
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Postby Salen » Sun Nov 03, 2002 10:31 am

Unless it has been change in the last 72 hours, they will. Treladian had to kill a gibberling standing in with all those guards. He shot from 1 west (the room I show the fight in), and killed the gibberling. There was a pile of 8 lowbie elves in the guards room.

Also, I gaurantee the mobs in Larallyn (all good aligned elves) will assist them. There is no logical reason good elves would assist a gibberling/orc/owlbear/stirge/werewolf/manticore against other good aligned elves.

The reason I have been given that they do assist is the aggro mobs are neutral, and guards will assist a neutral mob;aggro attacks, protectors assist. Since guards dont assist against the kooshies and robins (anymore), I know it is possible to fix the situation.

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emote Rescuepractice
Shargaas
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Postby Shargaas » Sun Nov 03, 2002 5:07 pm

I rolled up an elf yesterday and was unable to recreate this, a glibbering tracked me to the room outside the gates but not to the next room even after sitting there for 5 minutes. I will ask around and see if any elf can give me a demonstration next time.

The assisting peacekeepers is a code issue which has been brought up numerous times
Salen
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Postby Salen » Sun Nov 03, 2002 5:25 pm

Hrmm
Perhaps the loading code put the gibberling in the room with the guards... that could be the answer too.

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emote Rescuepractice
Dalar
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Postby Dalar » Sun Nov 03, 2002 8:05 pm

my 2 cents:

i know that if you use the BS knight room as a safe room while killing gc mobs, sometimes the gc mobs can enter the bsknight room. they don't do it right away. sometimes it takes more than 5 minutes. can't explain how it happens but I remember killing aralesh, faerie dragon, and chloracrida using bsknight as a safe room only to have one of them enter the bsknight room after being safe there for a long time.

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[Erevan] Our elite team of gods will be watching for equip campers.... beware...
Erevan OOC: 'One god is specifically assigned to Dartan :P'
Kiaransalee OOC: 'rangers suck'
Iyachtu OOC: 'and a lovely nite it is :)'
Uzzel
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Postby Uzzel » Mon Nov 04, 2002 11:38 am

The quests in BS. Some never worked the last 6+ years. Like head of Miss when did anyone last see that pop?

Lately (S2 or S3) even the smaller quests in BS stoped working.

Derro temple, as Thran allready stated.

Hyssk quests and mob AI beeing turn on and off every time someone looks into fixing the best town in the game.

Sslarris




[This message has been edited by Uzzel (edited 11-04-2002).]
Zoldren
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Postby Zoldren » Mon Nov 04, 2002 3:31 pm

thanks for fixing hyssk magic dark area
still one problem with it
the assassin is in a room to the south now, with exit to the north but the room descript still says exit up...

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MoM-D
Zoldren
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Postby Zoldren » Wed Nov 13, 2002 5:53 pm

alot of mobs not in the city of hyssk, but outside have some odities, and need looked at plz

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MoM-D
Keran
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Postby Keran » Wed Nov 13, 2002 11:07 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Mplor:
<B>Nermal, please refrain from taunting the gullible. Next thing you'll be telling them that the 1000 pp staff in the WD wizzie guilds has 10 charges of triple Inferno.

</B></font><HR></BLOCKQUOTE>

Staff of 1000 pipis? *shiver*

Toarn
Rokub
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Postby Rokub » Thu Nov 14, 2002 6:32 am

Barra the silver dragon in the tower, has a quest that it says it loads another monster that you give a item to, never seen this monster load.. Does it load? is the quest broke?


BloodTusk has a vault, a monster is surely there, is there a way in? is it broke? Many of us have tried almost everything, no quest seems to work in the city. Most monsters respond to hi and hello, but none go past that.


And While your at it get Erlan fixed, so the rest of us can quest iT!
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Malacar says 'And Isma wonders why he is universally hated.'

[This message has been edited by Rokub (edited 11-15-2002).]
Shargaas
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Postby Shargaas » Sun Nov 17, 2002 3:00 am

All quests in Hyssk are working with the exception of one which is tied to a quest in Bloodstone.

Bloodstone quests are all set up differently from the standard quest files so I have no idea how to begin fixing it, will talk to a coder.

Darkhold is working correctly except for some code written by Ilsie which is under review to see if the code procs were ready for the mud (they were never fully loaded).

Nearly everything noted above should be fixed
Looking into the tower dragon next
Jorus
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Postby Jorus » Sun Nov 17, 2002 6:16 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Shargaas:
<B>
Nearly everything noted above should be fixed
Looking into the tower dragon next</B></font><HR></BLOCKQUOTE>

I have seen her companion this wipe. Not recently though (I don't really look for it).

Regards,
Jorus
moritheil
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Postby moritheil » Sun Nov 17, 2002 6:47 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Dalar:
<B>my 2 cents:

i know that if you use the BS knight room as a safe room while killing gc mobs, sometimes the gc mobs can enter the bsknight room. they don't do it right away. sometimes it takes more than 5 minutes. can't explain how it happens but I remember killing aralesh, faerie dragon, and chloracrida using bsknight as a safe room only to have one of them enter the bsknight room after being safe there for a long time.

</B></font><HR></BLOCKQUOTE>

This happened to me too, upping my body count. I don't think most of my group realized it though, because I was leading.

Also, Imix has tracked my groupmembers into Brass before, although I've heard that's since been fixed.

In re: elven gates, I generally find that mobs stop tracking AT the room with guards in it, not just outside. Of course, it's been weeks since I've been to EM, so this may have changed.

BS has a certain zonelet with a certain door that I can't get the key to anywhere, and is !pick.
moritheil
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Postby moritheil » Sun Nov 17, 2002 6:48 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Rokub:
<B>Barra the silver dragon in the tower, has a quest that it says it loads another monster that you give a item to, never seen this monster load.. Does it load? is the quest broke?
</B></font><HR></BLOCKQUOTE>

I know someone who quested it. It's just uber rare.

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You tell Ushug 'err... spankmistress??'
Ushug tells you 'you can't help it, I've always thought of mori as a chick'
Dalar
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Postby Dalar » Sun Nov 17, 2002 9:11 am

the mob the tower dragon talks about is out front and is rare. decent good aligned shield

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[Erevan] Our elite team of gods will be watching for equip campers.... beware...
Erevan OOC: 'One god is specifically assigned to Dartan :P'
Kiaransalee OOC: 'rangers suck'
Iyachtu OOC: 'and a lovely nite it is :)'
Cifle tells you 'i am gonna take a wild guess, but is your evil alt dartana?'
You tell Cifle '*golf clap*'
Cifle tells you 'Call me Sherlok'

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