the aggro rats in GN, again..

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Nekler BlazingWolf
Sojourner
Posts: 176
Joined: Sun Feb 04, 2001 6:01 am
Contact:

the aggro rats in GN, again..

Postby Nekler BlazingWolf » Wed Jan 22, 2003 4:48 am

< 706h/706H 134p/134P 160v/163V >
< > l
The Uthgardt Inn
Room size: Large (L:40 ft W:40 ft H:20 ft)
Exits: - North - East - West
A New Code comment board hangs here, waiting for feedback.
The patron of the Uthgardt Inn works here.

< 706h/706H 134p/134P 161v/163V >
< > w
Uthgar's Square
s
A light, but constant stream of traffic passes through this immaculately
clean square. There are no visible sewage ditches, and flagstones make for
easy footing. Weary travellers head east into the Uthgardt Inn, a two-
story building, the largest structure other than the clan longhall. It
remains the only place for non-barbarians to spend the night. The large,
thatched hut to the north houses several shrines dedicated to the beast
cults. To the west stands a large warehouse. The square opens southward
onto Uthgar's Way.
Room size: Very large (L:75 ft W:75 ft H:500 ft)
Exits: - North - East - South
A message board that says, 'Personal Story Board' hangs here.
A barbarian woman strolls along here.
A barbarian youth loiters here.

< 706h/706H 134p/134P 160v/163V >
< > Uthgar's Way
The road here is far less crowded than in other parts of the town, and
thus, much cleaner. The packed earth has been swept completely clean.
What little refuse remains floats in a ditch along the side of the road
toward the southeast corner of the fortress. Modest huts lie along the
road in the gaps between the larger buildings, homes of the majority of
Griffon's Nest's citizens. A longhall stands to the south, with an
intricate mosaic running its entire length. The road continues both east
and west. A small square opens to the north.
Room size: Large (L:75 ft W:30 ft H:500 ft)
Exits: - North - East - West
A wandering craftsman pulls a brightly colored cart through the area.
A barbarian youth loiters here.
A mangy rat searches the alleyway for food.

< 706h/706H 134p/134P 159v/163V >
< >
The rat misses you with its bite.

< 706h/706H 134p/134P 159v/163V >
< T: Nekler TC: excellent E: mangy EC: excellent >
The rat staggers from your fearsome hit!
The rat misses you with its bite.

< 706h/706H 134p/134P 160v/163V >
< T: Nekler TC: excellent E: mangy EC: small wounds >
Tivor, the youth slashes you.

< 683h/706H 134p/134P 160v/163V >
< T: Nekler TC: few scratches E: mangy EC: small wounds >
Sayannah ASSOC:: 'hey :-)'

< 683h/706H 134p/134P 160v/163V >
< T: Nekler TC: few scratches E: mangy EC: small wounds > c 'spirit wrack'
You start chanting...

< 683h/706H 134p/134P 160v/163V >
< T: Nekler TC: few scratches E: mangy EC: small wounds >
Agli, the barbarian enters from the west.

< 683h/706H 134p/134P 161v/163V >
< T: Nekler TC: few scratches E: mangy EC: small wounds >
You dodge Tivor, the youth's vicious attack.
Tivor, the youth slashes you.
Tivor, the youth barely slashes you.
You dodge the rat's vicious attack.

< 642h/706H 134p/134P 161v/163V >
< T: Nekler TC: few scratches E: mangy EC: small wounds >
Casting: spirit wrack **

< 642h/706H 134p/134P 161v/163V >
< T: Nekler TC: few scratches E: mangy EC: small wounds >
Casting: spirit wrack *

< 642h/706H 134p/134P 161v/163V >
< T: Nekler TC: few scratches E: mangy EC: small wounds >
You complete your spell...
The rat is stunned!
The rat convulses with pain and anguish before coming to a final stillness.
the rat is dead! R.I.P.
You receive your share of experience.
save
Your blood freezes as you hear the rattling death cry of the rat.

< 642h/706H 134p/134P 161v/163V >
< >
You dodge Tivor, the youth's vicious attack.
Tivor, the youth slashes you.
Tivor, the youth misses you with his slash.

< 622h/706H 134p/134P 162v/163V >
< T: Nekler TC: small wounds E: tivor EC: excellent > Saving...

< 622h/706H 134p/134P 162v/163V >
< T: Nekler TC: small wounds E: tivor EC: excellent >
Reedgo, the youth enters from the north.

< 622h/706H 134p/134P 162v/163V >
< T: Nekler TC: small wounds E: tivor EC: excellent >
flee
Dunar, the barbarian enters from the east.

< 623h/706H 134p/134P 163v/163V >
< T: Nekler TC: small wounds E: tivor EC: excellent >
Tivor, the youth parries your futile lunge at him.
You dodge Tivor, the youth's vicious attack.
Tivor, the youth misses you with his slash.
You dodge a bash from Tivor, the youth, who loses his balance and falls.

< 623h/706H 134p/134P 163v/163V >
< T: Nekler TC: small wounds E: tivor EC: excellent > PANIC! You couldn't escape!

< 623h/706H 134p/134P 163v/163V >
< T: Nekler TC: small wounds E: tivor EC: excellent > flee

Xosa, the barbarian enters from the north.

< 623h/706H 134p/134P 163v/163V >
< T: Nekler TC: small wounds E: tivor EC: excellent > Agli, the barbarian yells, 'To battle one of us, is to battle us all!'
Agli, the barbarian misses you with her hit.
PANIC! You couldn't escape!

< 623h/706H 134p/134P 163v/163V >
< T: Nekler TC: small wounds E: tivor EC: excellent > flee

Trilla, the barbarian enters from the west.

< 623h/706H 134p/134P 163v/163V >
< T: Nekler TC: small wounds E: tivor EC: excellent > PANIC! You couldn't escape!

< 623h/706H 134p/134P 163v/163V >
< T: Nekler TC: small wounds E: tivor EC: excellent > flee

You miss Tivor, the youth with your hit.
Agli, the barbarian misses you with her hit.
Agli, the barbarian misses you with her hit.
Agli, the barbarian hits you.
Tivor, the youth misses you with his slash.
Tivor, the youth slashes you hard.
Tivor, the youth slashes you.

< 541h/706H 134p/134P 163v/163V >
< T: Nekler TC: small wounds E: tivor EC: excellent > Uthgar's Way
The road here is far less crowded than in other parts of the town, and
thus, much cleaner. The packed earth has been swept completely clean.
What little refuse remains floats in a ditch along the side of the road
toward the southeast corner of the fortress. Modest huts lie along the
road in the gaps between the larger buildings, homes of the majority of
Griffon's Nest's citizens. A longhall stands to the south, with an
intricate mosaic running its entire length. Directly to the north lies the
Uthgardt Inn, the only inn within the town's walls. The road continues
both east and west.
Room size: Large (L:75 ft W:30 ft H:500 ft)
Exits: - East - West
A barbarian youth loiters here.
A barbarian man strolls along here.
You flee eastward!

These rats either should not be able to leave the alley, or other mobs should not assist them. in the time it took to cast one spell, I had, what.. five other mobs there that could have reported me? To me, it seems I was doing GN a favor and getting rid of a filthy rat off its streets.
Guess they like rats roaming around up there.

Btw, thats instant death for a new char trying to explore what is otherwise a safe hometown.
Yayaril
Sojourner
Posts: 2552
Joined: Sun Feb 18, 2001 6:01 am
Location: Green Bay, WI

Postby Yayaril » Wed Jan 22, 2003 11:04 am

Griffin's nest is sort of like India, I guess.

------------------
-Yayaril
Tayros
Sojourner
Posts: 194
Joined: Mon Jan 29, 2001 6:01 am

Postby Tayros » Wed Jan 22, 2003 4:36 pm

Rats are sacred in GN?

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