What MUD Client do you use?

Archive of the Sojourn3 General Discussion Forum.

What MUD Client do you use to connect to Sojourn3?

zMUD 6.x
69
53%
zMUD (3.x, 4.x, 5.x)
34
26%
TinyFugue
2
2%
WinTin
4
3%
Gmud
3
2%
Rapscallion
2
2%
TinTin
5
4%
MudMaster
4
3%
Telnet
2
2%
Other
6
5%
 
Total votes: 131
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Shevarash
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What MUD Client do you use?

Postby Shevarash » Fri May 16, 2003 1:45 am

We're currently looking at adding a form of compression to the MUD that may ease our bandwidth usage by a significant factor. The catch is, in order to take advantage of the compression, the user needs to have a client that supports it, so we're greatly interested in what you all are using.

Please take a minute to complete the poll, thanks!

NOTE: If this compression were enabled you would NOT have to have a client that supports it. Unsupported clients would simply connect as they do now, with no compression, and no action needed on the user's part. This would be a completely transparent change to you, the users - so don't panic! :)
Shevarash -- Code Forger of TorilMUD
Axanimander
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Postby Axanimander » Fri May 16, 2003 2:06 am

zmud 6.XX +
that's what use...maybe I'm retarded and cannot find out how to 'vote' like everyone else, but oh well...every conversation needs a moron to perpetuate it.
"The infinite is the universal reason for the creation and destruction of the universe."
-Anaximaner-
Makes you wonder why the corn doesn't break down when you drop it out, doesn't it?
It doesn't? Well, it certainly SHOULD.
Axanimander
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Postby Axanimander » Fri May 16, 2003 2:08 am

And then I see the 'Vote' thing pop up AFTEr I post...

And whoever made the AOL commercial that advertised 'faster load times' has got their hands on the world's best crack, and I swear they're not sharing.

thanks for being there when I made a fool out of myself, it's nice to be noticed. =)
"The infinite is the universal reason for the creation and destruction of the universe."

-Anaximaner-

Makes you wonder why the corn doesn't break down when you drop it out, doesn't it?

It doesn't? Well, it certainly SHOULD.
Serri
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Postby Serri » Fri May 16, 2003 2:39 am

zmud 5.55
Eilorn
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Postby Eilorn » Fri May 16, 2003 2:45 am

I posted this in the Gameplay Discussion for another topic, but, it's apropos here... I don't see why you'd need to use compression:

Sample bandwidth calculations:

server to mud clients:
(1000 words/minute) * (1minute/60seconds) * (6 bytes/word) *
160 connections = 16000 bytes/second

mud clients to server:
(90 words/minute) * (1minute/60seconds) * (6 bytes/word) *
160 connections = 1440 bytes/second

1000 words is a lot to read in a minute, and 90 words is a lot to
type in a minute. There are battles where there would probably be
1000 words/minute sustained for a length of time, but, I'd guess that,
on average, 1000 words/minute is on the high side. I don't see why
this couldn't simply be hosted on a home dsl account with static
addressing. Unless someone can see something wrong with my math.
With dynamic DNS, this could even be hosted on a dynamic ip address.

Eilorn.
Now, we can do this the hard way, or... well, actually there's just the hard way.
-- Buffy, "Buffy the Vampire Slayer"
Guest

Postby Guest » Fri May 16, 2003 5:07 am

You neglected to count Muma's oocs in your calculations though.
Xebes
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Postby Xebes » Fri May 16, 2003 5:49 am

You also forgot to account for color codes, which can account for half or more of the total traffic.

(By the way, if you have a crap link and you're trying to be effective in a large battle, togging ansi off helps IMMENSELY, for this very reason.)

-Xeb
Sarvis
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Postby Sarvis » Fri May 16, 2003 6:22 am

Also, upload is often capped at a much lower level than download speeds. So the mud wouldn't have much problem recieving commands, but it would be lagged in sending back all the responses. Maybe if everyone just togged brief? ;)
<a href="http://www.code-haven.com">Code Haven</a> - For all your programming needs.

I detest what you write, but I would give my life to make it possible for you to continue to write. - Some Guy Who Paraphrased Voltaire
Nassis
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Posts: 87
Joined: Sat May 12, 2001 5:01 am
Location: Oslo, Norway

Mud bandwidth

Postby Nassis » Fri May 16, 2003 12:53 pm

I did a very quick test (ran around the mud while logging :) ) and the mud sent me 112725 bytes in 42 seconds, thats 2.6k/sec or 416k/sec for the 160 connections.

Of course, normally people get less text spewed at them but big battle spam can be quite a bit more. I'm very curious about how much resources the mud actually needs, both cpu and bandwidth. Muds have been around since puters and networks were something entirely different from what we have now although stuff like the halloween undead invasions probably couldnt have been pulled off back then :)
renarya
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Joined: Wed Feb 21, 2001 6:01 am
Location: surrey, bc, canada

Postby renarya » Fri May 16, 2003 8:12 pm

i use :P Zmud 4.6
Guest

Postby Guest » Fri May 16, 2003 8:18 pm

Im just curious why you need to know what client we use if this change will be 'Completely Transparent' regardless of what client we use?

I use wintin everybody! Cuz it keeps going and going and going and going and going and
Last edited by Guest on Fri May 16, 2003 8:21 pm, edited 2 times in total.
gogk
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Postby gogk » Fri May 16, 2003 8:20 pm

Flame shev!
Sarvis
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Postby Sarvis » Fri May 16, 2003 9:21 pm

I'd guess because if enough people aren't using a client that supports the compression, there won't really be any gain for them to implement it.
<a href="http://www.code-haven.com">Code Haven</a> - For all your programming needs.

I detest what you write, but I would give my life to make it possible for you to continue to write. - Some Guy Who Paraphrased Voltaire
User avatar
Shevarash
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Postby Shevarash » Sat May 17, 2003 2:52 am

What Sarvis said, correct. :)

I don't really NEED to know to make this change, but the data about clients is useful. I'm just looking to see what kind of gain can be expected, basically.
Shevarash -- Code Forger of TorilMUD
muma
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Posts: 681
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Location: Seoul, South Korea

GMUD!

Postby muma » Sat May 17, 2003 8:01 am

Gmud, baby.
Es gibt keinen Löffel!
Miax OOC: 'Your blood freezes as you hear the rattling death cry of Shevarash.'
rylan
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Postby rylan » Sat May 17, 2003 3:06 pm

Come on, somebody else must use MudMaster. Its so easy, and not bloated with extra crap you'll never use ;)
Nokie
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Postby Nokie » Sat May 17, 2003 4:53 pm

I use assembler-level socket communication to avoid bloat, personally..

or if I'm feeling lazy I use

#include <sys/socket.h>

rylan wrote:Come on, somebody else must use MudMaster. Its so easy, and not bloated with extra crap you'll never use ;)
rylan
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Postby rylan » Sat May 17, 2003 8:19 pm

lol Nokie ;)
Daz
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Postby Daz » Sun May 18, 2003 5:55 pm

i use mudmaster, or more specifically - mudmaster 2000
Shevarash OOC: 'Muma on Artificial Intelligence - Muma OOC: 'someday the quotes really will just become AI and then i'll talk to the AI and be like, hey you come from me, but it will get angry at me and revolt and try to kill me or something heheheh. like in the movies''
Glarec
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Postby Glarec » Sun May 18, 2003 6:22 pm

....
Ruagh2
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Location: Moscow, Russia

Postby Ruagh2 » Sun Jun 29, 2003 4:04 pm

Dont see any problem, people always could use a local transparent compression proxy as I do now for my MudMaster. Any client would work with it, I think.
Akadees
Sojourner
Posts: 15
Joined: Fri Aug 16, 2002 5:01 am
Location: Santee, CA

Postby Akadees » Fri Jul 25, 2003 2:24 am

I'm logged in right now on telnet!
Rihesesassixiz
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Posts: 58
Joined: Wed Aug 06, 2003 2:51 pm

Postby Rihesesassixiz » Thu Aug 07, 2003 3:38 am

I use Portal.

Gooooooo Portal.
Arafen
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Joined: Tue Jan 15, 2002 6:01 am
Location: Garner, North Carolina USA

Postby Arafen » Tue Aug 12, 2003 1:46 am

Good ol' Wintin 95 .. Well the only reason that i use it is bc .. well .. ITS FREE! I dont think i should be payig for zmud when i can just download Wintin95 for free! ..


Arafen Glacieren :)
Burpie
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Postby Burpie » Wed Aug 27, 2003 10:15 pm

Zmud 6.x

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