A tank that doesn't get critted
A tank that never lags the person being rescued.
A tank that can intercept targetted spells.
A tank that can intercept ripostes.
the point is to create more depth in tanking. Since at least 3 classes compete in this niche.
Another idea might be to have certain classes tank certain mobs better.
antis tanking demons better
paladins tanking dragons better
mounties better at tanking human sized or smaller mobs
warriors better at larger mobs
Additional tanking subniches?
Re: Additional tanking subniches?
kiryan wrote:Another idea might be to have certain classes tank certain mobs better.
antis tanking demons better
paladins tanking dragons better
mounties better at tanking human sized or smaller mobs
warriors better at larger mobs
Hmmmm.... could work, i like the idea but it would need some changes because as you stated anti's and pallies have human and smaller mobs and dragons and demons and warriors have well.... giants and ogres basically... (i could be wrong at work and can't think of too many big mobs that aren't demons/dragons off the top of my head)
But in general i like the idea.
Pril
Re: Additional tanking subniches?
kiryan wrote:antis tanking demons better
paladins tanking dragons better
mounties better at tanking human sized or smaller mobs
warriors better at larger mobs
Don't forget Ogres!
In zones, Ogres maybe immune to bash by normal sized mobs, however that advantage is negated by the fact that mobs love to crit us. Also, in zones where mobs are large or huge size (most high level zones atm), ogres get eaten for breakfast.
So, if we're looking at ideas to help warriors, don't forget the ogre warrior either.
I think the hp bonus that ogres get is insufficient to make up the difference for the crit-magnets they are, especially when crits are usually 200+ per hit - tanking more than 3-4 mobs makes it suicidal for them in say Izan's, when it seems intuitive that a big tank should be able to handle more attackers than say, a small grey elf. Should be some balance there, no?
You should see the sheer number of crits an ogre can deal out, though.
Their crit rate is like 8% or so, compared to a troll's 2-3%.
Their crit rate is like 8% or so, compared to a troll's 2-3%.
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- Sojourner
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i agree with a lot of whats said and it occurs to me that some of the things im asking for are already implemented in the form of races. like a tank that doesnt take many crits would be an elf or a yuan-ti. however, there are still things that could be made to diversify the tanking niche even more and specifically between the different tanking classes.
Yasden wrote:You should see the sheer number of crits an ogre can deal out, though.
Their crit rate is like 8% or so, compared to a troll's 2-3%.
I don't know of too many people that'd take an ogre along as a hitter vs. a nice drow or duergar. In fact, I found duergar to critic pretty damned often just notching str by one.
Solution:
Make all ogres into Rangers ;)
Lost
Lost
Re: Additional tanking subniches?
kiryan wrote:A tank that doesn't get critted
A tank that never lags the person being rescued.
A tank that can intercept targetted spells.
A tank that can intercept ripostes.
the point is to create more depth in tanking. Since at least 3 classes compete in this niche.
Another idea might be to have certain classes tank certain mobs better.
antis tanking demons better
paladins tanking dragons better
mounties better at tanking human sized or smaller mobs
warriors better at larger mobs
Kiryan, wouldn't it make a little more sense for warriors to tank maybe slightly larger than human sized down, and mounties to tank larger? Guy on horseback much bigger and heavier with charge than warrior on ground with shield.
I do agree with the paladins tanking dragons better. (Images of St. George flashing before my eyes.) I kinda think that should apply to APs though too for the same reason mentioned. Besides, several of the dragons in the game are metallic ie good? (The dragons for Ancestrial Shield for one. Don't get me started on that one. *snicker*) I have a problem with pallies killing them for some odd RP reason. *wink* Though I could definately see a paladin tossing a little more effort into smacking down a demon/devil.
Once again, just my 2c.
PS: Oh wise masterful paladins,, does guard work when you're mounted? Just curious. Thanks
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- Sojourner
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I was thinking of mobility, a guy on horseback might be an easier target for a giant to hit than someone who could dodge easier. Additionally, a smaller opponent seems more likely to get manuevered out of the way by a horses behind and also find it harder to hit the guy on horseback.
but either way i don't care. swap the classes and categories around, im aiming for diversity not realism.
but either way i don't care. swap the classes and categories around, im aiming for diversity not realism.
A tank that doesn't get critted
A tank that never lags the person being rescued.
A tank that can intercept targetted spells.
A tank that can intercept ripostes.
the point is to create more depth in tanking. Since at least 3 classes compete in this niche.
Another idea might be to have certain classes tank certain mobs better.
antis tanking demons better
paladins tanking dragons better
mounties better at tanking human sized or smaller mobs
warriors better at larger mobs
Here's an idea for classes tanking certain mobs better.
Have it like it used to be with casters and specialization.
Say at at like level 30 or 36 they get the chance to choose their special enemy. Like Tank specialization human size and smaller. Then at 46 you get another choice.
But don't have it based on name of mob specialization like dragons, trolls, giants, etc. Too easy to twink this. People could roll up a character that is specialized in giants and roll jot even faster or People could roll up a bunch that are specialized in dragons. Then that would significantly raise their chance of survival for say Tiapet or other zones with a lot of dragons.
I feel it would be better to have a mob size specialization. and since it is according to size it would have a lot of variety.
A normal sized mob to a human or barb would be different that the normal size for a dwarf. Like wise with ogres and trolls.
In using the size specialization it would not break anything.
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