AREA TYPOS
The Forest of Mir
The air in this part of the forest seems to undergo a sudden change,
exchanging the stale dampness of farther east with a fresher quality, imbued
with a strange collection of varying fragrances. In addition, the trees are
packed a little farther apart ehre, leaving much mroe room to navigate,
although despite this the meshed net of branches overhead is thicjker than
ever, and not a single drop of natural light ever touches this part of the
dense forest. The forest continues in all directions, though the way to the
east is almost impenetrably thick with growth. The gurgling sounds of a
nearby river can be heard coming from the west.
Bolded above.
The air in this part of the forest seems to undergo a sudden change,
exchanging the stale dampness of farther east with a fresher quality, imbued
with a strange collection of varying fragrances. In addition, the trees are
packed a little farther apart ehre, leaving much mroe room to navigate,
although despite this the meshed net of branches overhead is thicjker than
ever, and not a single drop of natural light ever touches this part of the
dense forest. The forest continues in all directions, though the way to the
east is almost impenetrably thick with growth. The gurgling sounds of a
nearby river can be heard coming from the west.
Bolded above.
The Lord of Avernus is a fearsome site to behold. Towering over lesser beings, his bat-like wings lay gently behind him. His claws drip with a vile green liquid and his arms bulge with incomparable power. Covered in red scales from head to toe, two large horns jut from his forehead. His mouth is lined with razor sharp teeth, easily capable of rendering through any substance. He carries a jagged-edged sword that burns with the fires of hell, and all that have felt its touch rightfully fear it.
Very cool description, but
site --> sight
rendering --> rending
Very cool description, but
site --> sight
rendering --> rending
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- Contact:
< P: std > eq
You are using:
<worn about waist> an ornate metal chain
<worn on hands> some flexible gauntlets
<primary weapon> a runed blade
< 34h/34H 100v/122V >
< P: std > TICK IN 5 SECONDS.
l sword
This sword has a long, slender blade with/n
twin, razor-sharp edges. Runes inscribed on the/n
weapon offer up prayers to the gods.
You are using:
<worn about waist> an ornate metal chain
<worn on hands> some flexible gauntlets
<primary weapon> a runed blade
< 34h/34H 100v/122V >
< P: std > TICK IN 5 SECONDS.
l sword
This sword has a long, slender blade with/n
twin, razor-sharp edges. Runes inscribed on the/n
weapon offer up prayers to the gods.
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- Posts: 870
- Joined: Sun Aug 25, 2002 5:01 am
- Location: Ixarkon
- Contact:
< 353h/353H 45v/124V P: std > exa rothe-hide
Made from stretched and dried rothe hide, this backpack ahs many buckles and
clasps, and several small pockets in addition ot he larger one.
Looks like it can hold about 40 more lbs.
When you look inside, you see:
A rothe-hide backpack (carried) :
Nothing.
Made from stretched and dried rothe hide, this backpack ahs many buckles and
clasps, and several small pockets in addition ot he larger one.
Looks like it can hold about 40 more lbs.
When you look inside, you see:
A rothe-hide backpack (carried) :
Nothing.
< 248h/248H 110v/110V > l kurop
The orc captain wears rusted and partially broken chainmail;
no civilized solder would be caught dead in this kind of armor,
but judging by the rest of these orcs it is one of the best
pieces of armor they have available. A pair of large knives
hang from his waist, each very sharp, and remarkably well kept
for an orc. A small holy symbol of a black-silhouetted mask hangs
from his neck. He is caked in dried mud, which thankfully hides
the horrible smell that occasionally wafts from his body.
Kurop looks pretty hurt.
< 248h/248H 110v/110V > bas kurop
Your bash at Kurop sends it sprawling.
Musta been one HELL of a war injury :P
The orc captain wears rusted and partially broken chainmail;
no civilized solder would be caught dead in this kind of armor,
but judging by the rest of these orcs it is one of the best
pieces of armor they have available. A pair of large knives
hang from his waist, each very sharp, and remarkably well kept
for an orc. A small holy symbol of a black-silhouetted mask hangs
from his neck. He is caked in dried mud, which thankfully hides
the horrible smell that occasionally wafts from his body.
Kurop looks pretty hurt.
< 248h/248H 110v/110V > bas kurop
Your bash at Kurop sends it sprawling.
Musta been one HELL of a war injury :P
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- Sojourner
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- Contact:
Auction: Sungu just canceled the sell of item 251 a plumed griffon's feather helm and visor
Didnt know if this went here, or in Code typo, so posting in both
Didnt know if this went here, or in Code typo, so posting in both
Fotex ASSOC:: 'something's gay here'
Inama ASSOC:: 'its a maxler group, there's a whole lot of gay :('
Lazus group-says 'if you saw me naked, you wouldn't be so impressed methinks'
Rylan ASSOC:: 'the only thing that hurts is my butt'
Inama ASSOC:: 'its a maxler group, there's a whole lot of gay :('
Lazus group-says 'if you saw me naked, you wouldn't be so impressed methinks'
Rylan ASSOC:: 'the only thing that hurts is my butt'
KILL HIT
One way to initiate a fight. This does not work against players and
some monsters unless you have nokill toggled false.
See also: MURDER, NOKILL
-----------------------
< 708h/708H 134v/134V >
< P: std > h nokill
NOKILL
Syntax: nokill <true | false>
This prevents you from accidentally attacking another player.
< 916h/916H 138v/138V >
< P: std > nokill
You are allowed to PKill already...
< 916h/916H 138v/138V >
< P: std > nokill false
You are allowed to PKill already...
< 916h/916H 138v/138V >
< P: std > nokill true
You are allowed to PKill already...
One way to initiate a fight. This does not work against players and
some monsters unless you have nokill toggled false.
See also: MURDER, NOKILL
-----------------------
< 708h/708H 134v/134V >
< P: std > h nokill
NOKILL
Syntax: nokill <true | false>
This prevents you from accidentally attacking another player.
< 916h/916H 138v/138V >
< P: std > nokill
You are allowed to PKill already...
< 916h/916H 138v/138V >
< P: std > nokill false
You are allowed to PKill already...
< 916h/916H 138v/138V >
< P: std > nokill true
You are allowed to PKill already...
Tasan wrote:Coincedentally, is there anyway you could review proc message length and get some sort of standard for a carriage return. There are procs that go over 80 chars and ones that are 6 or 7 lines long but don't go to 73-80 chars. It would be nice if they were all a standard length.
die, i like my rareprocs that spam a whole page's worth of bright ansied crap... no sarcasm here btw.. tyranny was beautiful
BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM
hehe anyways.. here's what i was here for
A human merchant smiles, 'You see, I have traveled faerun in search of the ancient Rus, a
tribal people rumored to possess great majicks. I have found only dead leads
and ancient records. In my travels I have learned the majical art of
enchantments. As suck, I can imbue items with the properties of others. This
I can do for you.... If the price is right..
lets see: Faerun (proper name!) magicks (not even crowley wrote it that way and he's the biggest... nm i'll leave it at that) magical, *as such!* (guess zonewriter was thinking about dayblind life) wont say where it is but i'll typo it :P just figured people would laugh at this particular quest :P
thanks for making my day tho.. this really cracked me up
< > l room
A Strange Oasis in the Sky
A stranger place on Toril never exsisted.. An oasis suspended some 50 feet in
the air, somehow floating on nothing. Everything here, the tiny pond, the three
palm trees, the grass and sand, are all sky blow in color and barely visibl
In Desert.......existed should be I think.
A Strange Oasis in the Sky
A stranger place on Toril never exsisted.. An oasis suspended some 50 feet in
the air, somehow floating on nothing. Everything here, the tiny pond, the three
palm trees, the grass and sand, are all sky blow in color and barely visibl
In Desert.......existed should be I think.
torkur wrote:< > l room
A Strange Oasis in the Sky
A stranger place on Toril never exsisted.. An oasis suspended some 50 feet in
the air, somehow floating on nothing. Everything here, the tiny pond, the three
palm trees, the grass and sand, are all sky blow in color and barely visibl
In Desert.......existed should be I think.
blow = blue??
~\o--Lilira Shadowlyre--o/~
You group-say 'my chars will carry the component on them if I can.'
Inama group-says 'hopefully they'll have some sort of volume discounts on ress items for people like you'
You group-say 'oh? Ya think? *giggle*'
Inama group-says 'they could at least implement frequent dier miles'
Suzalize group-says 'oh, eya's over weight i bet'
You group-say 'my chars will carry the component on them if I can.'
Inama group-says 'hopefully they'll have some sort of volume discounts on ress items for people like you'
You group-say 'oh? Ya think? *giggle*'
Inama group-says 'they could at least implement frequent dier miles'
Suzalize group-says 'oh, eya's over weight i bet'
You are carrying:
a solidified chunk of air mephit
the paradox cloak
a magical leaf
a ring of elemental control
the wings of the griffon
a bag of holding
a small skiff
<693h>
<P> l paradox
This cloak is woven of a silk-like material. It shimmers with a protective
magical aura. The runes woven into the hems are arcane and seem to move
or twist about wierdly.
Weird is how it's spelled.[/b]
a solidified chunk of air mephit
the paradox cloak
a magical leaf
a ring of elemental control
the wings of the griffon
a bag of holding
a small skiff
<693h>
<P> l paradox
This cloak is woven of a silk-like material. It shimmers with a protective
magical aura. The runes woven into the hems are arcane and seem to move
or twist about wierdly.
Weird is how it's spelled.[/b]
<367h>
<P> kil gypsy
There is a flash of light at the tip of a glittering elven scimitar
as waves of energy flow down it's blade and enter your body. Your
vision fades to a blur as your blade comes to life!
You slash a strange gypsy very hard.
You slash a strange gypsy very hard.
You slash a strange gypsy very hard.
You slash a strange gypsy extremely hard.
A strange gypsy staggers from your fearsome slash!
<P> kil gypsy
There is a flash of light at the tip of a glittering elven scimitar
as waves of energy flow down it's blade and enter your body. Your
vision fades to a blur as your blade comes to life!
You slash a strange gypsy very hard.
You slash a strange gypsy very hard.
You slash a strange gypsy very hard.
You slash a strange gypsy extremely hard.
A strange gypsy staggers from your fearsome slash!
A throusand shards of light...
Shimmering Crystal Scimitar(Musp) echo to room.
Shimmering Crystal Scimitar(Musp) echo to room.
Danahg tells you 'yeah, luckily i kept most of it in my mouth and nasal membranes, ugh'
Dlur group-says 'I have a dead horse that I'm dragging down the shaft with my 4 corpses. Anyone want to help me beat it?'
Calladuran: There are other games to play if you want to play with yourself.
Dlur group-says 'I have a dead horse that I'm dragging down the shaft with my 4 corpses. Anyone want to help me beat it?'
Calladuran: There are other games to play if you want to play with yourself.
The Viperstongue Tavern
Exits: -N -E -S -W
[3] An deadly looking iron battleaxe lays here.
A drow assassin sits here, looking around suspiciously.
A vicious mercenary sits here, chugging a bottle of ale.
A handsome smuggler sprawls across a chair here, laughing drunkenly.
A vicious mercenary sits here, chugging a bottle of ale.
A Thayvian bounty hunter stands in the corner, fingering his dagger.
A half-orc bartender stands behind the bar serving drinks.
Krelg Blackshield stands here, practicing a swordstroke.
The spectre of the Chultean slaver flies in from the east.
The spectre of the pirate sentry flies in from the east.
<668h>
<P> con drow
You would need a lot of luck and great equipment!
The most powerful undead minion you can raise from this being is a ghost.
This creature appears to be small compared to you.
<668h>
<P> TICK IN 5 SECONDS.
l drow
This vicious drow elf has the typical black skin color and white hair of
his race, and also sports a pair of angry red scars runing down either
side of his face. He is clad in light black chainmail and a clinging
black cloak, it's hood thrown back onto his shoulders. He wears no
bandage over his eyes, sugegsting that he has built an immunity to
sunlight over long years of surface dwelling.
A drow assassin is in excellent condition.
<primary> a double bladed dagger
Exits: -N -E -S -W
[3] An deadly looking iron battleaxe lays here.
A drow assassin sits here, looking around suspiciously.
A vicious mercenary sits here, chugging a bottle of ale.
A handsome smuggler sprawls across a chair here, laughing drunkenly.
A vicious mercenary sits here, chugging a bottle of ale.
A Thayvian bounty hunter stands in the corner, fingering his dagger.
A half-orc bartender stands behind the bar serving drinks.
Krelg Blackshield stands here, practicing a swordstroke.
The spectre of the Chultean slaver flies in from the east.
The spectre of the pirate sentry flies in from the east.
<668h>
<P> con drow
You would need a lot of luck and great equipment!
The most powerful undead minion you can raise from this being is a ghost.
This creature appears to be small compared to you.
<668h>
<P> TICK IN 5 SECONDS.
l drow
This vicious drow elf has the typical black skin color and white hair of
his race, and also sports a pair of angry red scars runing down either
side of his face. He is clad in light black chainmail and a clinging
black cloak, it's hood thrown back onto his shoulders. He wears no
bandage over his eyes, sugegsting that he has built an immunity to
sunlight over long years of surface dwelling.
A drow assassin is in excellent condition.
<primary> a double bladed dagger
Caecara partially blocks a forest giant's attack with her shield!
A forest giant smashes Caecara hard.
Your attack only grazes a forest giant as he dodges aside!
A forest giant staggers from your fearsome pierce!
Your pierce enshrouds a forest giant in a mist of blood!
Caecara enshrouds a forest giant in a mist of blood with her deadly slash!
A forest giant slumps to the ground.
Caecara's searing a flaming sword of the valkyrie turns a forest giant into an smoldering corpse.
a forest giant is dead! R.I.P.
A forest giant is stunned!
A forest giant slumps to the ground.
You receive your share of experience.
Your blood freezes as you hear the rattling death cry of a forest giant.
A forest giant smashes Caecara hard.
Your attack only grazes a forest giant as he dodges aside!
A forest giant staggers from your fearsome pierce!
Your pierce enshrouds a forest giant in a mist of blood!
Caecara enshrouds a forest giant in a mist of blood with her deadly slash!
A forest giant slumps to the ground.
Caecara's searing a flaming sword of the valkyrie turns a forest giant into an smoldering corpse.
a forest giant is dead! R.I.P.
A forest giant is stunned!
A forest giant slumps to the ground.
You receive your share of experience.
Your blood freezes as you hear the rattling death cry of a forest giant.
-
- Staff Member - Areas
- Posts: 834
- Joined: Tue Jul 15, 2003 9:00 am
- Location: On a Rocky Tor Overlooking a Storm-Ridden Landscape
- Contact:
You stop trying to hide.
A wandering magician smiles broadly and says, 'Greetings, are you interested in some of my services?'
<492h>
<P> ask magician services
A wandering magician nods at you, 'Yes, I make a little money, as well as help out those who
are less gifted then I am. Are you interested in hearing the list of spells that I typically am payed for?'
<492h>
<P> ask magician spells
A wandering magician says, 'A spell to make you free as a bird will cost 14 platinum, one to
armor your body will cost 4 platinum, one of vigorize your legs will cost 3 platinum. I can also turn
you invisible for 8 platinum, or allow you to see invisible people for 5 platinum. I would also cast
mage flame for a single platinum coin.'
A wandering magician smiles broadly and says, 'Greetings, are you interested in some of my services?'
<492h>
<P> ask magician services
A wandering magician nods at you, 'Yes, I make a little money, as well as help out those who
are less gifted then I am. Are you interested in hearing the list of spells that I typically am payed for?'
<492h>
<P> ask magician spells
A wandering magician says, 'A spell to make you free as a bird will cost 14 platinum, one to
armor your body will cost 4 platinum, one of vigorize your legs will cost 3 platinum. I can also turn
you invisible for 8 platinum, or allow you to see invisible people for 5 platinum. I would also cast
mage flame for a single platinum coin.'
<P> l 2.dwarf
The dwarven acolyte snores loudly as you pass by. She is wearing a long
brown robe, and has the holy symbol of Moradin around her neck. She rolls
B
over to her other side as you watch her.
A dwarven acolyte is in excellent condition.
<659h>
<P> l
Acolyte's Sleeping Quarters
Exits: -W
The dwarven acolyte is here praying.
A dwarven acolyte is here sleeping in a on a wool rug.
A dwarven acolyte is here sleeping in a on a wool rug.
A dwarven acolyte is here sleeping in a on a wool rug.
A dwarven acolyte is here sleeping in a on a wool rug.
The dwarven acolyte snores loudly as you pass by. She is wearing a long
brown robe, and has the holy symbol of Moradin around her neck. She rolls
B
over to her other side as you watch her.
A dwarven acolyte is in excellent condition.
<659h>
<P> l
Acolyte's Sleeping Quarters
Exits: -W
The dwarven acolyte is here praying.
A dwarven acolyte is here sleeping in a on a wool rug.
A dwarven acolyte is here sleeping in a on a wool rug.
A dwarven acolyte is here sleeping in a on a wool rug.
A dwarven acolyte is here sleeping in a on a wool rug.
<P> l drow
This vicious drow elf has the typical black skin color and white hair of
his race, and also sports a pair of angry red scars runing down either
side of his face. He is clad in light black chainmail and a clinging
black cloak, it's hood thrown back onto his shoulders. He wears no
bandage over his eyes, sugegsting that he has built an immunity to
sunlight over long years of surface dwelling.
A drow assassin is in excellent condition.
<primary> a double bladed dagger
You attempt to peek at the inventory:
You can't see anything.
(drow assassin in VT)
This vicious drow elf has the typical black skin color and white hair of
his race, and also sports a pair of angry red scars runing down either
side of his face. He is clad in light black chainmail and a clinging
black cloak, it's hood thrown back onto his shoulders. He wears no
bandage over his eyes, sugegsting that he has built an immunity to
sunlight over long years of surface dwelling.
A drow assassin is in excellent condition.
<primary> a double bladed dagger
You attempt to peek at the inventory:
You can't see anything.
(drow assassin in VT)
-
- Sojourner
- Posts: 3923
- Joined: Fri Jul 26, 2002 5:01 am
- Location: Waterdeep
Re: AREA TYPOS
You are carrying:
a powerful recurve bow
a wondrous bag of elven magic (magic)
< 683h/683H 118v/118V P: std > look bow
This powerful bow has many lairs strapped together with
thick twine. The bow string is made from woven silk
and the handle is wrapped tightly with leather. The
wood seems to be made from the powerful ironwood trees
found in Muspelheim, the wood from which is legendary
for it's strength.
layers
a powerful recurve bow
a wondrous bag of elven magic (magic)
< 683h/683H 118v/118V P: std > look bow
This powerful bow has many lairs strapped together with
thick twine. The bow string is made from woven silk
and the handle is wrapped tightly with leather. The
wood seems to be made from the powerful ironwood trees
found in Muspelheim, the wood from which is legendary
for it's strength.
layers
Re: AREA TYPOS
teflor the ranger wrote:You are carrying:
a powerful recurve bow
a wondrous bag of elven magic (magic)
< 683h/683H 118v/118V P: std > look bow
This powerful bow has many lairs strapped together with
thick twine. The bow string is made from woven silk
and the handle is wrapped tightly with leather. The
wood seems to be made from the powerful ironwood trees
found in Muspelheim, the wood from which is legendary
for it's strength.
layers
That was actually correct Tef. The displacer beast lair, Tiamat's lair, and a few more have been strapped together with thick twine to form that bow. it's HUGE
The best of WTF statments of '06
--------------------------------------------------------
Danila group-says 'afk, machine gun in backyard started shooting cats'
Danila group-says 'afk a sec, 3 horned monkeys trying to steal hose'
Danila group-says 'afk, koala bear trying to mount my car'
--------------------------------------------------------
Danila group-says 'afk, machine gun in backyard started shooting cats'
Danila group-says 'afk a sec, 3 horned monkeys trying to steal hose'
Danila group-says 'afk, koala bear trying to mount my car'
Re: AREA TYPOS
<worn around neck> a high mage's talassman
Should be talisman
Should be talisman
-
- Sojourner
- Posts: 41
- Joined: Thu May 10, 2001 5:01 am
- Location: Vancouver, BC, Canada
Re: AREA TYPOS
Lorsalian wrote:<worn around neck> a high mage's talassman
Should be talisman
Nono.. we totally need to leave that as talASSman... bahaha
Re: AREA TYPOS
Item was made for Talsor, aka; Tal.
Re: AREA TYPOS
Baldur's Gate
Grego's Fine Wines and Spirits
Plain or ornamentation, this average sized store consists mostly of a
few dozen large wooden racks. Each rack is specially designed to hold a
multitude of liquor, including wine and other harsher drinks. The west
wall however, is occupied by half a dozen wooedn ale kegs. A short,
ornately constructed bar upon the north wall is used for sampling and
purchasing these fine liquors. A slim wooden door leads out onto the
street.
Room size: Mid-sized (L:25 ft W:25 ft H:10 ft)
Exits: -E
A wealthy nobleman is here, sneering in contempt.
Grego stumbles about here, obviously drunk.
Red, bloodshot eyes peer forth from a pasty, flabby face. Short and
very round, this huge man looks quite jolly, and is constaintly
giggling, and constantly in a drunken stupor, if his breath is any
indication.
Grego is in excellent condition.
or --> of
wooedn --> wooden
constaintly --> constantly.
Subjective: The highlighted 'and' could be removed. Then again, I can see what was intended. Perhaps the highlighted comma into a semi-colon
Grego's Fine Wines and Spirits
Plain or ornamentation, this average sized store consists mostly of a
few dozen large wooden racks. Each rack is specially designed to hold a
multitude of liquor, including wine and other harsher drinks. The west
wall however, is occupied by half a dozen wooedn ale kegs. A short,
ornately constructed bar upon the north wall is used for sampling and
purchasing these fine liquors. A slim wooden door leads out onto the
street.
Room size: Mid-sized (L:25 ft W:25 ft H:10 ft)
Exits: -E
A wealthy nobleman is here, sneering in contempt.
Grego stumbles about here, obviously drunk.
Red, bloodshot eyes peer forth from a pasty, flabby face. Short and
very round, this huge man looks quite jolly, and is constaintly
giggling, and constantly in a drunken stupor, if his breath is any
indication.
Grego is in excellent condition.
or --> of
wooedn --> wooden
constaintly --> constantly.
Subjective: The highlighted 'and' could be removed. Then again, I can see what was intended. Perhaps the highlighted comma into a semi-colon
-
- Sojourner
- Posts: 113
- Joined: Sat Sep 09, 2006 4:09 am
Re: AREA TYPOS
In undead Farm:
A Treshing Floor (Threshing)
Exits: -N -E# -S -W#
a brick well stands here in the center
A Treshing Floor (Threshing)
Exits: -N -E# -S -W#
a brick well stands here in the center
Dugmaren GCC: 'My goal as an areas staff member is to introduce you all to the great zone I call "outside”
Shevarash GCC: 'Funny - sometimes we do stuff like that. Add in some neat thing like weight-dependant stun, and THEN DON'T TELL ANYONE FOR A DECADE.'
Shevarash GCC: 'Funny - sometimes we do stuff like that. Add in some neat thing like weight-dependant stun, and THEN DON'T TELL ANYONE FOR A DECADE.'
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