Tasan wrote:Sarvis, I asked you if you had real solutions to the problem, and you come up with the same shit that MMORPG's came up with. Well guess what, this isn't an MMO. This game wasn't built from the ground up with the idea of a persistant world.
Actually, it is and it was. MUDs are MMORPGs, inasmuch as MMORPGs grew out of MUDs and basically added graphics and, well, success to the genre. This world wasn't built with the idea of being persistent? Are you on crack? Does your character go back to level one every time you quit playing? No, because it's <i>persistant</i>.
The code and areas would need a serious overhaul to create this recovery code.
Not necessarily, but I don't care to argue the point as I don't necessarily favor recovery code... I just think it's a copout to call flaws in the code part of the gameplay.
And at what cost? People started calling it Evercamp for a reason. Many people have stated the same problems we have here with WoW. I don't see an overwhelmingly perfect game out there designed to make everyone happy.
No, there isn't. What's that got to do with depending on bugs instead of actually designing the game system though?
So what if the mud crashed several times in 1 day? You all are saying you won't play a game that crashes, so there's less zoning going on and less eq coming into the game. There's a reason crashing and RvR go hand in hand.
Yes, it's called being too lazy to design a better system.
Taking away the possibility of a crash makes zones that are supposedly long and difficult become something you don't even worry about. Less and less people are needed for a zone since a small group of players can take their time and do it themselves. More whining comes from this because the rest of the mud gets bored because those same small group people are the ones that usually lead the rest around. So we're back at your argument for why this place is boring.
How about this, if you truly find racing crashes to get something done exciting then reload Windows 95 on your system and play the MUD through a really old version of zMud. Or hell, I'll write you a buggier client even.
If the zones are too easy because players can take their time, then the solution isn't to create a buggy game but to create situations in the zone which press players forward.
Jot not being done for weeks? Jot doesn't get done for weeks _now_ because so much jot(and better) equipment flooded the game that there hasn't been a need to go back for anything but rares.
In the end, all promises of reward will eventually be used up. So what if Jot eq has flooded the MUD? Crashing obviously hasn't stopped that, it's just annoyed players. Jot is no longer a goal for <i>long time</i> players because they've all done it already... the only new goals must come from new zones. Eventually you stop levelling, you stop gaining eq... you stop really having anything to do. If having too much Jot equipment available really irritates you, duckpond it and get a Jot run together.
Comparing this game to graphical MMO's is comparing apple's to elephants. Even you should be ashamed of that analogy. We don't have the marketing and we don't have the administration, we aren't necessarily on the coding frontier as far as computer games go. For anyone to come in and take a look at this game and try to compare it to a genre spawned from the genre this game came from is mind-boggling.
SAme genre? Heh... MMORPGs were pretty much spawned from <i>this game</i>, considering several of the Everquest developers were old time Sojourn/Toril players.
You're right that we don't have the marketing, or the administration... so what we need is a better play experience. Crashing is not a better play experience.
Btw when's the last time you actually played? Oh right. Well it shows. We've never had an uptime of over 80 hours let alone a week, Eil has
Never? Must be the mud crashes more now than when I used to play, because I definately remember the MUD being up over 80 hours a few times and players absolutely BEGGING the imms for a reboot.
What? Sarvis says the mud never reboots, you say it frequently crashes... so which is it?
Well, for starters crashes and reboots are different things. For enders, the MUD could easily go a week without a crash (or reboot) and then crash 6 times in one day. Crashes are kind of unpredictable like that.
And I'm confused by this statement... I already stated that most of the people I know that have moved on didn't do it because of crashing. Face it, saying crashes drive people away is a cop-out as well. If someone doesn't like an aspect of the game, yes they are going to leave. I wouldn't dream of this game appeasing everyone who tried it.
So then why provide them as many reasons to leave as possible?
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