Errants of Waterdeep Gallery [Charsheet Thread]

Discussion concerning the upcoming Toril 2.0 update as well as general 3.5 edition D&D discussion
moritheil
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Errants of Waterdeep Gallery [Charsheet Thread]

Postby moritheil » Wed Oct 25, 2006 8:23 pm

Character sheets should include the following character information: full name, aliases NPCs might know you by, description, BAB, attack statistics, stat block, saves, skills, feats, equipment, and other items. People generally send in stat/save/skill blocks with and without adjustments from commonly cast spells/ablities (i.e. enlarge, bull's strength, rage), and it's helpful to include a listing of what your bonuses actually are in your stat block. That makes it easy to determine the effects of buffs and ailments.

If you build a summoner ("Conjurer") type character, you MUST prestat monsters you intend to summon. Combat breaks down when templates and scores have to be added and recalculated on the fly.

As with all campaign threads, please refrain from posting non-campaign related questions in here (see the preexisting Sample Character Sheet and Analysis thread.) This thread is for finalized character sheets for the Errants of Waterdeep Campaign.
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Arilin Nydelahar
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Postby Arilin Nydelahar » Wed Oct 25, 2006 9:29 pm

CHARACTER NAME : Thalidyrr
RACE: Elf
CLASS (LEVEL) : Monk (2)
NET LEVEL : 2
ALIGNMENT : LN
SIZE : Medium
SPEED : 30 ft
TYPE : Humanoid (Elf)
AGE: 150 Height: 5�2� WEIGHT: 110lbs



EXPERIENCE : 2000
CASH : 7gp9sp left

Equipment:
Backpack (empty) 2 gp 2 lb.
Rope, hempen (50 ft.) 1 gp 10 lb.
Waterskin 1 gp 4 lb.
Monk�s outfit 5 gp 2 lb
Flint and steel 1 gp
Caltrops 1 gp 2 lb.
Pouch, belt (empty) 1 gp � lb.1
Bedroll 1 sp 5 lb.

ABILITY SCORES: 40 point buy: 10+6+6+10+6+2
Str 16 (+3) (16/base)
Dex 16 (+3) (14/base +2/rac)
Con 12 (+1) (14/base -2/rac)
Int 12 (+2) (12/base)
Wis 16 (+3) (16/base)
Cha 10 (+0) (8/base)

SAVES
Fortitude: +6
Reflex: +8
Will: +8

HIT POINTS: 17 (15/Base 2/Con)
1d8=7 (Level 2 roll)

Armor Class:
Standard : 16 (10/Base 3/wis 3/dex)
Touch : 16 (10/Base 3/wis 3/dex)
Flat-Footed 13 (10/base 3/wis)

Damage:
Unarmed - 1d6+3

INITIATIVE: +3 (3/Dex)
BASE ATTACK : +1
RANGED: +3 (3/Dex)
MELEE: +3 (3/Dex)

Skills:
Escape Artist(Dex) = 1+3/Dex = 8
Hide(Dex) = 5+3/Dex = 8
Tumble(Dex) = 5+3/Dex = 8
Move Silently(Dex) = 5+3/Dex+3/Feat = 11
Balance(Dex) = 4+3/Dex = 7
Listen(Wis) (+2 Racial Bonus) +3(Wis) = 5
Spot(Wis) = 4(+2 Racial Bonus) +3(Wis) = 9
Search(Int) (+2 Racial Bonus) +1(Int) = 3

Feats:
Improved Unarmed Strike (bonus) - Unarmed strikes are armed.
Stunning Fist (bonus) - Fort DC 13 (10/base 0/lvl 3/wis), 1/day
Skill Focus (Move Silently) +3 to MS
Evasion - Upon a successful reflex saving throw, when an attack would deal half damage I take no damage.
Combat Reflexes - Possible # of additional AOO equal to my Dexterity bonus - Also, I get AOO while flat footed.
Last edited by Arilin Nydelahar on Thu Jan 04, 2007 5:05 pm, edited 5 times in total.
Shevarash OOC: 'what can I say, I'm attracted to crazy chicks and really short dudes'
Malacar
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Postby Malacar » Wed Oct 25, 2006 10:08 pm

Bowing out. Sorry.
Last edited by Malacar on Thu Oct 26, 2006 12:44 pm, edited 1 time in total.
Tasan
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Postby Tasan » Thu Oct 26, 2006 8:07 am

CHARACTER NAME : Tasan
RACE: Human
CLASS (LEVEL) : Fighter (2)
NET LEVEL : 2
ALIGNMENT : CE
SIZE : Medium
SPEED : 20 ft.
TYPE : Humanoid
AGE: 24 Height: 6'0" WEIGHT: 180lbs

EXPERIENCE : 2400
CASH : 114gp 4sp 8cp

Equipment:
Backpack (empty) 2gp 2 lb.
Rope, silk (50 ft.) 10gp 5 lb.
Waterskin 1gp 4 lb.
Flint and Steel 1gp
Bedroll 1sp 5 lb.
Winter Blanket(x2) 1gp 6lb.
Iron Pot 5sp 10 lb.
Rations, trail (12 days) 3gp 10 lb.
Explorer's Outfit 10gp 8 lb.
Sunrod (x6) 12gp 6 lb.
Whetstone 2cp 1 lb.
Scalemail 50gp 30 lb.
Bastard Sword 35gp 6lb.

Ability Scores: 40 point buy: 16+6+10+6+2+0
Str 18 (+4) (18/base)
Dex 14 (+2) (14/base)
Con 16 (+3) (16/base)
Int 14 (+2) (14/base)
Wis 10 (+0) (10/base)
Cha 8 (-1) (8/base)

Saves:
Fortitude: +6 (3/Fighter, 3/Str)
Reflex: +4 (2/Lightning Reflexes, 2/Dex)
Will: +0

HIT POINTS: 21 (10/Base 3/Con)
Level 2 HP (1d10=5)

Armor Class:
Standard : 12 (10/Base 2/dex)
Touch : 12 (10/Base 2/dex)
Flat-Footed 10 (10/base)

Damage: Bastard Sword - 1d10+4
INITIATIVE: +2 (2/Dex)
BASE ATTACK : +2
MELEE: +6 (4/Str)
GRAPPLE: +6 (4/Str)
RANGED: +4 (2/Dex)

Skills:
Climb(Str): 4/Str + 2 = 6
Craft(Int): 2/Int + 2 = 4
Jump(Str): 4/Str + 4 = 8
Ride(Dex): 2/Dex + 2 = 4
Swim(Str): 4/Str + 2 = 6
Appraise(Int): 2/int = 2
Balance(Dex): 2/dex = 2
Concentration(Con): 3/con = 3
Decipher Script(Int): 2/int = 2
Disable Device(Int): 2/int = 2
Escape Artist(Dex): 2/dex = 2
Forgery(Int): 2/int = 2
Hide(Dex): 2/dex = 2
Know(Arcana)(Int) 2/int = 2
Know(Dungeoneering)(Int): 2/Int + 2 = 4
Know(Geography)(Int): 2/Int + 2 = 4
Know(Architecture)(Int): 2/Int = 2
Know(History)(Int): 2/Int = 2
Know(Local)(Int): 2/Int = 2
Know(Nature)(Int): 2/Int = 2
Know(Nobility)(Int): 2/Int = 2
Know(Religion)(Int): 2/Int = 2
Know(The Planes)(Int): 2/Int = 2
Move Silently(Dex): 2/dex = 2
Open Lock(Dex): 2/dex = 2
Search(Int): 2/int = 2
Sleight of Hand(Dex): 2/dex = 2
Survival(Wis): 2
Spellcraft(Int): 2/Int + 2 = 4
Spot(Wis): 2
Tumble(Dex): 2/dex = 2
Use Rope(Dex): 2/dex = 2

Feats:
Level 1:
    Armor Proficiency(Class Auto)
    Shield Proficiency(Class Auto)
    Exotic Weapon Proficiency: Bastard Sword (Standard)
    Weapon Focus: Bastard Sword (Fighter Bonus)
    Lightning Reflexes (Human Bonus)
Level 2:
    Power Attack(Fighter Bonus)
Last edited by Tasan on Tue Sep 04, 2007 2:08 am, edited 8 times in total.
Danahg tells you 'yeah, luckily i kept most of it in my mouth and nasal membranes, ugh'

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Gormal
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Postby Gormal » Thu Oct 26, 2006 10:58 am

CHARACTER NAME : Koray Stoneforge
RACE: Dwarf
CLASS (LEVEL) : Cleric (2) Doman: Healing/War
NET LEVEL : 2
ALIGNMENT : NG
SIZE : Medium
SPEED : 20 ft
TYPE : Humanoid
AGE: 58 Height: 4'2? WEIGHT: 148lbs

EXPERIENCE : 0
CASH : 19gp 3sp 8cp

Equipment: 80.5lb
Backpack (empty) ? 2gp, 2lb
Bedroll 1sp 5 lb.
Blanket, winter ? 5sp, 3lb
Candle x5 ? 5cp, 0lb
Chalk ? 1cp, 0lb
Flask (empty) ? 3cp 1 ? lb
Flint and Steel ? 1gp 0lb
Parchment (sheet) x5 (1gp)
Rations, trail (12 days) 3gp 10 lb.
Torch x3 ? 3cp, 3lb
Waterskin ? 1gp 4lb
Warhammer ? 12gp, 1d8, x3critical ? 5lb
Shield, Heavy Steel ? 20gp, 2 bonus -2 penalty, 15% arcane failure chance, 15lbs
Chain Shirt ? 100gp, 4 bonus, 4 maximum dex bonus, -2 armor check penalty, 20% arcane failure chance,
Speed (30ft/20ft), 25lbs
Explorer?s Outfit ? 10gp, 8lb

Ability Scores: 40 point buy: 13+5+6+6+10+0
Str 17 (+3) (17/base)
Dex 13 (+1) (13/base)
Con 16 (+3) (14/base 2/rac)
Int 14 (+2) (14/base)
Wis 16 (+3) (16/base)
Cha 6 (-2) (8/base -2/rac)


Saves:
Fortitude: +7 (4cle 3/ability)
Reflex: +1
Will: +2 (4/cle 2bullheaded 3/ability)


HIT POINTS: 24 (10/Base 3/Con)
Level 2 HP (1d8=8)+3=11

Armor Class:
Standard: 17 (10/base, 1/dex, 4/chainshirt, 2/shield)
Touch : 11 (10/base 1/dex)
Flat-Footed 16 (10/Base 4/chainshirt 2/heavyshield)

Damage: Warhammer ? 1d8+3
INITIATIVE: +1 (1/Dex)
BASE ATTACK : +1 (1/lev))
MELEE: +3 (3/Str)
GRAPPLE: +3 (3/Str)
RANGED: +1 (1/Dex)


Skills:
Craft-Weaponsmithing(Int): 7 = (5 + 2/int)
Craft-Know Dungeoneering(Int): 5 = (3 + 2/int)
Spellcraft(Int): 6 = (4 + 2/int)
Heal(Wis): 6 = (3 + 3/wis)
Concentrate(Con): 6 = (3 + 3/wis)
Use Rope (Dex): 3 = (2+1/dex)

Feats:
Bullheaded: +2 bonus on all Will saves. Cannot be shaken.

Spells: 3, 2+1
0:

Fleeting Fame(DR326 p73)
<Ill>
? Receive a +2 bonus on the next Bluff,
Diplomacy, or Intimidate check.

Light(PH p248)
<Evoc>
? Object touched gives off bright light in a 20?
radius & dim light for another 20?.
This spell Counters and Dispels spells with the
[darkness] category of equal or lower level.

Detect Magic(PH p219)
<Div>
? The caster can see the Magic Aura of a spell
or item in a 60? Cone-shaped Emanation.
The information gained increases each round:
1st round ? presence of magic.
2nd round ? number of magic auras & the
strength of the most powerful aura. If not
in line-of-sight, the caster only knows the
direction.
3rd round ? strength & location of each aura.
If an aura is within line-of-sight, the caster
can identify its school with a Spellcraft
check vs. DC 15 + spell level.
This spell is blocked by 3? of wood or dirt, 1? of
stone, 1? of metal, & any amount of lead.


1:

Bless(PH p205)
<Ench>
? All allies within a 50? radius Burst gain a
+1 Morale bonus on attacks & +1 Morale
bonus on saves vs. fear.
This spell Counters and Dispels the spell Bane.

Sanctuary(PH p274)
<Abj>
? When an opponent attempt to target the
subject with a melee attack, ranged attack, or
a targeted spell (as opposed to an area-of ?
effect spell), the opponent must make a Will
save. If successful, the opponent continues
its action. On a failure, the opponent cannot
attack the subject & looses the action &
cannot attempt to attack the subject again for
the remainder of the duration.
If the subject attacks anyone, the spell ends.


Domain Spells:
1. Magic Weapon: Weapon gains +1 bonus.
Last edited by Gormal on Fri Jan 26, 2007 3:07 pm, edited 7 times in total.
Birile
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Location: Albany, NY

Postby Birile » Fri Oct 27, 2006 1:28 am

CHARACTER NAME : Birile Mightymouth
RACE: Halfling
CLASS (LEVEL) : Bard 2
NET LEVEL : 2
ALIGNMENT : N
SIZE : Small
SPEED : 20 ft
TYPE : Humanoid
AGE: 23 Height: 3'0" WEIGHT: 34lbs

EXPERIENCE : 2000
CASH : 47gp 6 sp 8 cp


Equipment: 28.8lbs
Backpack (empty) - 2gp, 0.5lb
Bedroll - 1sp 1.25lb
Blanket, winter - 5sp, 0.75lb
Flint and Steel - 1gp 0lb
Rations, trail (10 days) - 5gp 1.25lb
Tent - 10gp 5lb
Torch x2 - 2cp, 0.5lb
Waterskin - 1gp 1lb
Longsword - 15gp 2lbs
Leather Armor - 10gp 7.5lb
Entertainer's Outfit - 3gp 1lb
Thieves' Tools - 30gp 1lb


Ability Scores: 40 point buy: 6+6+10+6+2+10
Str 12 (+1) (14/base -2/race)
Dex 16 (+3) (14/base 2/race)
Con 16 (+3) (16/base)
Int 14 (+2) (14/base)
Wis 10 (+0) (10/base)
Cha 16 (+3) (16/base)


Saves:
Fortitude: +4 (3/con 1/race)
Reflex: +7 (3/base 3/dex 1/race)
Will: +4 (3/base 1/race) [+2 morale bonus vs. fear]


Hit Points: 18

Armor Class:
Standard : 16 (10/Base 2/armor 3/dex 1/size)
Touch : 14 (10/Base 3/dex 1/size)
Flat-Footed 13 (10/base 2/armor 1/size)

Damage: Shortbow 1d4 + 1/str; Longsword 1d6 +1/str
INITIATIVE: +7 (3/dex 4/Improved Initiative)
BASE ATTACK : +1
MELEE: +3 (+1/BAB 1/str 1/size)
GRAPPLE: -2 (+1/BAB 1/str -4/size)
RANGED: +5 (+1/BAB 3/dex 1/size)


Skills:
Appraise: 2 (2/int)
Balance: 5 (3/dex 2/tumble)
Bluff: 8 (5/rank 3/cha)
Climb: 3 (1/str 2/race)
Concentration: 7 (4/rank 3/con)
Decipher Script: 3 (1/rank 2/int)
Diplomacy: 7 (2/rank 3/cha 2/bluff)
Disable Device: 2 (2/int)
Disguise: 6 (1/rank 3/cha 2/bluff)
Escape Artist: 4 (1/rank 3/dex)
Forgery: 2 (2/int)
Gather Information: 3 (3/cha)
Hide: 12 (5/rank 3/dex 4/size)
Intimidate: 5 (3/cha 2/bluff)
Jump: 5 (1/str 2/race 2/tumble)
Listen: 3 (1/rank 2/race)
Move Silently: 10 (5/rank 3/dex 2/race)
Open Lock: 4 (1/rank [cost 2 pts, cross-class] 3/dex)
Perform (sing): 8 (5/rank 3/cha)
Ride: 3 (3/dex)
Search: 2 (2/int)
Sleight of Hand: 7 (2/rank 3/dex 2/bluff)
Swim: 1 (1/str)
Tumble: 8 (5/rank 3/dex)
Use Magic Device: 4 (1/rank 3/cha)
Use Rope: 3 (3/dex)


Feats:
Improved Initiative - +4 to Initiative

Bard Abilities:
Bardic Knowledge Bonus 4 (2/lvl 2/int)
Countersong
Fascinate
Inspire Courage +1

Spells
0 level (3/day) (13 Save DC): Detect Magic, Daze, Lullaby, Read Magic, Open/Close
1st level (1/day bonus) (14 Save DC): Grease, Tasha's Hideous Laughter

Languages Known
Common, Halfling, Orc (bonus from Int), Goblin (bonus from Int)
Last edited by Birile on Tue Jan 02, 2007 4:43 pm, edited 6 times in total.
Yasden
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Location: Lake Stevens, WA, USA

Postby Yasden » Tue Oct 31, 2006 2:30 am

CHARACTER NAME: Khaiden Windwalker
RACE: Half-Elf
CLASS (LEVEL): Wizard (1) Psion - Kineticist (1)
NET LEVEL: 2
ALIGNMENT: Chaotic Neutral
DEITY: Shaundakul
SIZE: Medium
SPEED: 30' (Base)
TYPE: Humanoid
AGE: 28
HEIGHT: 5'3"
WEIGHT: 105 lbs.
EYES: Gray
HAIR: Brown

EXPERIENCE: 2000
CASH: 4gp 9sp

Equipment:
Backpack - 2 lbs.
Waterskin - 4 lbs.
Bedroll - 5 lbs.
Rations, trail (2 days) - 1 lb.
Bullseye lantern - 3 lbs.
Ink Pen - 0 lbs.
Ink (1 oz.) - 0 lbs.
Signet Ring - 0 lbs.
Parchment (2 sheets) - 0 lbs.
Sealing Wax - 1 lb.
Soap - 1 lb.
Spellbook - 3 lbs.
Spell component pouch - 2 lbs.
Potion (Cure Light Wounds) - 0 lbs.
Explorer's Outfit - 8 lbs.
Dagger (2) - 2 lbs.
Potions (2) - 0 lbs.

Total Carried Weight: 33 lbs.

Ability Scores: 40 point buy: 2+6+10+16+4+2
Str - 10 (+0) (10/base)
Dex - 14 (+2) (14/base)
Con - 16 (+3) (16/base)
Int - 18 (+4) (14/base)
Wis - 12 (+1) (12/base)
Cha - 10 (+0) (10/base)

Saves:
Fortitude: +3 (3/Con)
Reflex: +2 (2/Dex)
Will: +4 (1/Wis 2/Wizard)

HIT POINTS: 13 (4/Base 3/Con)
Level 2 (1d4+3=6)
POWER POINTS: 4

ACTION POINTS: 5

Armor Class:
Standard - 12 (10/Base 2/dex)
Touch - 12 (10/Base 2/dex)
Flat-Footed - 10 (10/base)

Damage:
Dagger - 1d6 (10' Range, 19-20/x2 critical, Medium)
INITIATIVE: +2 (2/Dex)
BASE ATTACK BONUS: +1
MELEE: +1
GRAPPLE: +1
RANGED: +3 (2/Dex)

Skills:
Appraise (Int): +4
Autohypnosis (Wis): +7 (+1/Wis +4/Rank +2/Synergy)
Balance (Dex): +2
Bluff (Cha): +0
Climb (Str): +0
Concentration (Con): +7 (+3/Con +4/Rank)
Craft (Int): +8 (+4/Int +4/Rank)
Decipher Script (Int): +8 (+4/Int +4/Rank)
Diplomacy (Cha): +2 (+0/Cha +2/Race)
Disable Device (Int): +4
Disguise (Cha): +0
Escape Artist (Dex): +2
Forgery (Int): +4
Gather Information (Cha): +2 (+0/Cha +2/Race)
Handle Animal (Cha): +0
Heal (Wis): +1
Hide (Dex): +2
Intimidate (Cha): +0
Jump (Str): +0
Knowledge - Arcana (Int): +9 (+4/Int +5/Rank)
Knowledge - Architecture (Int): +4 (+4/Int)
Knowledge - Dungeoneering (Int): +4
Knowledge - Geography (Int): +4
Knowledge - History (Int): +4
Knowledge - Local (Int): +4
Knowledge - Nature (Int): +4
Knowledge - Nobility (Int): +4
Knowledge - Psionics (Int): +9 (+4/Int +5/Rank)
Knowledge - Religion (Int): +4
Knowledge - The Planes (Int): +4
Listen (Wis): +2 (+1/Wis +1/Race)
Move Silently (Dex): +2
Open Lock (Dex): +2
Perform (Dex): +1
Profession (Wis): +1
Ride (Dex): +2
Search (Int): +5 (+4/Int +1/Race)
Sense Motive (Wis): +1
Sleight of Hand (Dex): +2
Spellcraft (Int): +12 (+4 Int/ +4/Rank + 2/Precocious Apprentice +2/Synergy)
Spot (Wis): +2 (+1/Wis +1/Race)
Survival (Wis): +1
Swim (Str): +0
Tumble (Dex): +2
Use Magic Device (Cha): +0
Use Rope (Dex): +2

Feats:
Summon Familiar
Scribe Scroll
Precocious Apprentice

Languages Known:
Common
Elven
Draconic
Halfling
Dwarven
Goblin

Spell Saves:
Level 0: 4 spells/day (14 DC + 7 Concentration)
Level 1: 2 spells/day (1 bonus) (15 DC + 7 Concentration)
Level 2: 1 spell/day (Precocious Apprentice) (16 DC + 7 Concentration)

Specialized School: Evocation
Prohibited Schools: Necromancy, Transmutation

Spells:

Level 0 - 5/day
Detect Magic (Level 0) - 0 cast / 1 memorized
Ray of Frost (Level 0) - 0 cast / 3 memorized
Flare (Level 0) - 0 cast / 0 memorized

Level 1 - 3/day
Magic Missile (Level 1) - 0 cast / 2 memorized
Mage Armor (Level 1) - 0 cast / 1 memorized

Level 2 - 1/day
Scorching Ray (Level 2) - 0 cast / 1 memorized

Powers:

Psychokinesis:

Level 1:

Control Object (Discipline)
Energy Ray
Force Screen
Inertial Armor
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