Multiplay poll. When is the best time for you?
Multiplay poll. When is the best time for you?
The staff are considering another multiplay day. Let us know what works best for you!
Shar - Forger Administrator, TorilMUD
Brandobaris : (51) [ would a forgotten realms zombie be interested in brains? ]
Shevarash tells you 'Never gonna give you up, never gonna let you down..... groan'
Brandobaris : (51) [ would a forgotten realms zombie be interested in brains? ]
Shevarash tells you 'Never gonna give you up, never gonna let you down..... groan'
the 24th and 25th are great for me :P i'm off work both days, no kids, and will be absolutely alone with nothing to do but mud :P heck, multi play or not.. from the evening of the 23rd til i go to bed the 25th if anyone needs a shaman i'll be around :)
"A true friend unbosoms freely, advises justly, assists readily, adventures boldly, and continues a friend unchangeably." - William Penn
" I"m built for comfort not for speed. " - Carl on Jimmy Neutron.
" I"m built for comfort not for speed. " - Carl on Jimmy Neutron.
I voted the week before X-mas for a couple of reasons.
1) The week during, a lot of people are traveling to visit loved ones.
2) The week after a lot of people are still on travel until after the 2nd or 3rd, then its scramble to get back to work and kids back in school.
3) Not sure I'll be able to after Xmas and before New Years... and I missed the last one. :-(
1) The week during, a lot of people are traveling to visit loved ones.
2) The week after a lot of people are still on travel until after the 2nd or 3rd, then its scramble to get back to work and kids back in school.
3) Not sure I'll be able to after Xmas and before New Years... and I missed the last one. :-(
~\o--Lilira Shadowlyre--o/~
You group-say 'my chars will carry the component on them if I can.'
Inama group-says 'hopefully they'll have some sort of volume discounts on ress items for people like you'
You group-say 'oh? Ya think? *giggle*'
Inama group-says 'they could at least implement frequent dier miles'
Suzalize group-says 'oh, eya's over weight i bet'
You group-say 'my chars will carry the component on them if I can.'
Inama group-says 'hopefully they'll have some sort of volume discounts on ress items for people like you'
You group-say 'oh? Ya think? *giggle*'
Inama group-says 'they could at least implement frequent dier miles'
Suzalize group-says 'oh, eya's over weight i bet'
-
- Sojourner
- Posts: 1499
- Joined: Sat Jul 27, 2002 5:01 am
- Location: Virginia Beach
- Contact:
Then it wouldn't be special. :-)
~\o--Lilira Shadowlyre--o/~
You group-say 'my chars will carry the component on them if I can.'
Inama group-says 'hopefully they'll have some sort of volume discounts on ress items for people like you'
You group-say 'oh? Ya think? *giggle*'
Inama group-says 'they could at least implement frequent dier miles'
Suzalize group-says 'oh, eya's over weight i bet'
You group-say 'my chars will carry the component on them if I can.'
Inama group-says 'hopefully they'll have some sort of volume discounts on ress items for people like you'
You group-say 'oh? Ya think? *giggle*'
Inama group-says 'they could at least implement frequent dier miles'
Suzalize group-says 'oh, eya's over weight i bet'
Lilira wrote:Then it wouldn't be special. :-)
Altho I know Shev's prolly pounding his head workin on 2.0, to log on now with 20 some people on, playing the game is not at all special atm. :( It's nothing but frustrating since I like 1-2 hour zoning and the 1/4 population that are perm connected are also perm-afk.
Multi totally adds a new way of figuring out how to do stuff, creates excitement, etc. Fun fun! I don't really want multi to be 'special' as much as I want it to give me something to look forward to until the Shevster 'n Co. release 2.0!
It would seem to me that in the week between Christmas and New Years, when the pbase may be down a bit with people travelling, would make a lot of sense. If it's going to be harder to get a group, then it's a better time to allow it.
I like MULTI, but I think it's true that if it happens to often, both the novelty will wear off and it might encourage people to not play except on the days they can plvl themselves. That having been said, I don't think that twice during the holidays would be too much. It actually sounds like there's a good bit of reason to have two.
Just my thoughts on it...
Cheers.
I like MULTI, but I think it's true that if it happens to often, both the novelty will wear off and it might encourage people to not play except on the days they can plvl themselves. That having been said, I don't think that twice during the holidays would be too much. It actually sounds like there's a good bit of reason to have two.
Just my thoughts on it...
Cheers.
Each person should get to decide thier own personal multi day each month and petition for approval before doing so. If an imm is present to note the request to do so, then it should be noted on the god multi tracker board or whatever and granted for time requested, even immediately following.
Set times are better than nothing, but I really don't MUD by schedule. I think a lot of people with busy lives are this way too. This would be a solution for everyone to enjoy it. Lets say that 4 people really wanted to try to schedule thier own personal multi zone for a certain day. Or lets say you or for some freak reason your group gets in a jam and needs some CR help. Someone in the group could then use thier multi day (assuming they didn't use it already that month) to assist the group and lessen a sometimes horrible and much debated time sink issue of the game. If the CR aspect of the idea is not liked, it could be regulated by a time frame for requesting the said multi day.
I am not at all opposed to the idea of allowing multi at all times (especially if it was a set number of characters such as 2 or 3), but I know the staff is very opposed to this idea, as are a few players. I think this would be a nice comprimise of regulating multi, so that every single person could enjoy it. Random regulated multi would stimulate a more active pbase, revive regular zoning, and hold us over on the long wait for 2.0. Not to mention change things in a most interesting way for everyone on any given day (even if the number of characters able to be used was limited).
Anyhow, just putting the idea out there (quite possibly in the wrong forum - but the topic inspired this idea). You get the general concept idea of RRM (Random Regulated Multi). The main reason for this idea, is that I'm still bummed I missed the last couple multi days I guess (and that I would not have changed any aspect of my RL plans to have had been there for that).
Just my 2 c.
Set times are better than nothing, but I really don't MUD by schedule. I think a lot of people with busy lives are this way too. This would be a solution for everyone to enjoy it. Lets say that 4 people really wanted to try to schedule thier own personal multi zone for a certain day. Or lets say you or for some freak reason your group gets in a jam and needs some CR help. Someone in the group could then use thier multi day (assuming they didn't use it already that month) to assist the group and lessen a sometimes horrible and much debated time sink issue of the game. If the CR aspect of the idea is not liked, it could be regulated by a time frame for requesting the said multi day.
I am not at all opposed to the idea of allowing multi at all times (especially if it was a set number of characters such as 2 or 3), but I know the staff is very opposed to this idea, as are a few players. I think this would be a nice comprimise of regulating multi, so that every single person could enjoy it. Random regulated multi would stimulate a more active pbase, revive regular zoning, and hold us over on the long wait for 2.0. Not to mention change things in a most interesting way for everyone on any given day (even if the number of characters able to be used was limited).
Anyhow, just putting the idea out there (quite possibly in the wrong forum - but the topic inspired this idea). You get the general concept idea of RRM (Random Regulated Multi). The main reason for this idea, is that I'm still bummed I missed the last couple multi days I guess (and that I would not have changed any aspect of my RL plans to have had been there for that).
Just my 2 c.
Can't wait for multi! I stopped really leading, since I hate keeping 10 people around waiting for those extra 11, 12, 13, 14, 15 people, but down to race through some zones on this day for those interested!
But I think the downfall of multi is that most people get ready just to massively xp their alts.
I think multi should happen more often too, but only for zoning purposes. If multi was to happen and people just use them for xp alt day, and zoning doesn't get done much on regular days, then that defeats the point of multi, since you can usually xp when you can't zone anyways.
So perhaps if imms have a change of heart, we can implement multi w/restriction, such as:
- you can only have 2 (or whatever #) chars at most on (so it doesn't get out of control)
- you can only bring your chars to red listed zones (so not just used to xp)
- group leaders using multi group have to do a public LFG and fill out slots w/non-multi chars first to zone (so it's not used for straight twinking)
- leaders would still abide by 1 bid/player (so it's still "fair" to all)
Like this it's just as if we had more people playing on the MUD.
But I think the downfall of multi is that most people get ready just to massively xp their alts.
I think multi should happen more often too, but only for zoning purposes. If multi was to happen and people just use them for xp alt day, and zoning doesn't get done much on regular days, then that defeats the point of multi, since you can usually xp when you can't zone anyways.
So perhaps if imms have a change of heart, we can implement multi w/restriction, such as:
- you can only have 2 (or whatever #) chars at most on (so it doesn't get out of control)
- you can only bring your chars to red listed zones (so not just used to xp)
- group leaders using multi group have to do a public LFG and fill out slots w/non-multi chars first to zone (so it's not used for straight twinking)
- leaders would still abide by 1 bid/player (so it's still "fair" to all)
Like this it's just as if we had more people playing on the MUD.
We'll more than likely be doing 2 multiplay events. One in the week of Christmas and one the week after Christmas. Dates will be posted after they are confirmed.
Shar - Forger Administrator, TorilMUD
Brandobaris : (51) [ would a forgotten realms zombie be interested in brains? ]
Shevarash tells you 'Never gonna give you up, never gonna let you down..... groan'
Brandobaris : (51) [ would a forgotten realms zombie be interested in brains? ]
Shevarash tells you 'Never gonna give you up, never gonna let you down..... groan'
Dates!
1) Friday Dec 22nd beginning at 11pm Est through at least Saturday 23rd 11pm Est with possible extension.
1) Friday Dec 29th beginning at 11pm Est through at least Saturday 30th 11pm Est with possible extension.
1) Friday Dec 22nd beginning at 11pm Est through at least Saturday 23rd 11pm Est with possible extension.
1) Friday Dec 29th beginning at 11pm Est through at least Saturday 30th 11pm Est with possible extension.
Last edited by Shar on Wed Dec 20, 2006 1:14 pm, edited 1 time in total.
Shar - Forger Administrator, TorilMUD
Brandobaris : (51) [ would a forgotten realms zombie be interested in brains? ]
Shevarash tells you 'Never gonna give you up, never gonna let you down..... groan'
Brandobaris : (51) [ would a forgotten realms zombie be interested in brains? ]
Shevarash tells you 'Never gonna give you up, never gonna let you down..... groan'
Trade you Gormal. . .I'm visiting my mother on the 22nd....in Montana...in December.
Nerox tells you 'Good deal, the other tanks I have don't wanna do it, and since your my special suicidal tank i figure you don't mind one bit!'
Alurissi tells you 'aren't you susposed to get sick or something and not beable to make tia so i can go? :P'
Alurissi tells you 'aren't you susposed to get sick or something and not beable to make tia so i can go? :P'
Woot! im available both days! ughh.... im sick
oh well gonna be my first multi day, i think ill pull through :) see ya all there!!!
oh well gonna be my first multi day, i think ill pull through :) see ya all there!!!
[Dru 50] Inames (Grey Elf)
[Rog 50] Ishiras (Grey Elf)
[Enc 50] Aremat (Grey Elf)
[War 50] Amori (Grey Elf)
[Ran 50] Aninen (Grey Elf)
[Ele 50] Itanul (Grey Elf)
[Inv 50] Aleadis (Grey Elf)
[Bar 50] Ashire (Grey Elf)
[Cle 50] Isila (Grey Elf)
My Deviant Art Page
[Rog 50] Ishiras (Grey Elf)
[Enc 50] Aremat (Grey Elf)
[War 50] Amori (Grey Elf)
[Ran 50] Aninen (Grey Elf)
[Ele 50] Itanul (Grey Elf)
[Inv 50] Aleadis (Grey Elf)
[Bar 50] Ashire (Grey Elf)
[Cle 50] Isila (Grey Elf)
My Deviant Art Page
Woot! im available both days! ughh.... im sick
oh well gonna be my first multi day, i think ill pull through :) see ya all there!!!
oh well gonna be my first multi day, i think ill pull through :) see ya all there!!!
[Dru 50] Inames (Grey Elf)
[Rog 50] Ishiras (Grey Elf)
[Enc 50] Aremat (Grey Elf)
[War 50] Amori (Grey Elf)
[Ran 50] Aninen (Grey Elf)
[Ele 50] Itanul (Grey Elf)
[Inv 50] Aleadis (Grey Elf)
[Bar 50] Ashire (Grey Elf)
[Cle 50] Isila (Grey Elf)
My Deviant Art Page
[Rog 50] Ishiras (Grey Elf)
[Enc 50] Aremat (Grey Elf)
[War 50] Amori (Grey Elf)
[Ran 50] Aninen (Grey Elf)
[Ele 50] Itanul (Grey Elf)
[Inv 50] Aleadis (Grey Elf)
[Bar 50] Ashire (Grey Elf)
[Cle 50] Isila (Grey Elf)
My Deviant Art Page
-
- Sojourner
- Posts: 1446
- Joined: Tue Jan 30, 2001 6:01 am
- Location: Newcastle, NSW, Australia
- Contact:
Shar wrote:Dates!
1) Friday Dec 22nd beginning at 11pm Est through at least Saturday 23rd 11pm Est with possible extension.
1) Friday Dec 28th beginning at 11pm Est through at least Saturday 29th 11pm Est with possible extension.
On the 2nd line, I assume you mean:
"2) Friday Dec 29th beginning at 11pm Est through at least Saturday 30th 11pm Est with possible extension", right?
http://www.timeanddate.com/worldclock/meeting.html
(Nice world timezone planner webpage.)
Oh, and thanks for running these events, admin!
And count my vote for "possible extensions" happening mightily ;)
BEER
I think it's a trap. Someone set us up the bomb.
Hoppel ASSOC:: 'ROFL ON THE BEST FLOOR EVAR!!!1!1!oneone'
Klandan group-says 'No, I just won't group with him. Just making that clear up front.
Hibbidy tells you 'kill giant'
Twyl tells you 'I hate my life'
Don't blame me because you aren't an interesting person and have a problem finding anything to talk about.
Klandan group-says 'No, I just won't group with him. Just making that clear up front.
Hibbidy tells you 'kill giant'
Twyl tells you 'I hate my life'
Don't blame me because you aren't an interesting person and have a problem finding anything to talk about.
Multiplay day started early. 8pm EST ! So if you are one of the people who loves it, log on and use it! :)
Shar - Forger Administrator, TorilMUD
Brandobaris : (51) [ would a forgotten realms zombie be interested in brains? ]
Shevarash tells you 'Never gonna give you up, never gonna let you down..... groan'
Brandobaris : (51) [ would a forgotten realms zombie be interested in brains? ]
Shevarash tells you 'Never gonna give you up, never gonna let you down..... groan'
Multiplay Weekend will end on Tuesday Dec 26th at 12:00 am EST. Thats Midnight EST, or ... when Christmas ends for the timeclockally challenged folks out there (like myself!)
We hope everyone has had and will continue to have fun and we'll see you for the next multiplay event very soon!
Happy Holidays TorilMUD!
(edited due to stupidity)
We hope everyone has had and will continue to have fun and we'll see you for the next multiplay event very soon!
Happy Holidays TorilMUD!
(edited due to stupidity)
Shar - Forger Administrator, TorilMUD
Brandobaris : (51) [ would a forgotten realms zombie be interested in brains? ]
Shevarash tells you 'Never gonna give you up, never gonna let you down..... groan'
Brandobaris : (51) [ would a forgotten realms zombie be interested in brains? ]
Shevarash tells you 'Never gonna give you up, never gonna let you down..... groan'
That was great fun, I killed all my characters at least once.. several twice trying out funny things...
Thanks Oztic for all the reses, looking forward to making more corpses next multi! :)
Thanks Oztic for all the reses, looking forward to making more corpses next multi! :)
Arishae group-says 'mah sunray brings all the boys to the yard'
Shadow Scream
Shadow Scream
well i smited myself a couple of times too, Did a bunch-o-resses for others. It was fun, I played hard and burned out after a while, got 2 more characters to zoning level, like I still won't have to play cleric all the time anyway. I really think it helps increase your skills when you go back to playing one person.
Multi was great fun. I got a few more alts some exp and I conducted a feasibility study to see if I could actually zone by myself.
So I equipped 10 alts (Warrior, Anti, Cleric, Bard, Necro, Rogue, Ranger, Enchanter, Elementalist, Illusionist - average level 47.4) with semi-respectable kits and trigger sets and trekked off to TTF. After about 90 mins and about 5 deaths (thanks to a couple psi mobs and a wraith priest), I made it to the first fight for EQ. Doomed to spank to 4 casting mobs (3 of which were wraiths), I recruited the help of 2 guildies who each brought a few alts to stretch the group to 15. We failed twice to win the fight for the flower ring and then I had to leave.
Normally, after 2 hours, a group of 15 should have been able to easily complete the "TTF-3". We walked away with zero.
Conclusion: While multiplaying makes exp easier and more fun, it doesn't necessarily translate to zoning. In fact, judging by my experience, more mistakes happen while multiplaying in a zone which makes the group more prone to spanking.
So I equipped 10 alts (Warrior, Anti, Cleric, Bard, Necro, Rogue, Ranger, Enchanter, Elementalist, Illusionist - average level 47.4) with semi-respectable kits and trigger sets and trekked off to TTF. After about 90 mins and about 5 deaths (thanks to a couple psi mobs and a wraith priest), I made it to the first fight for EQ. Doomed to spank to 4 casting mobs (3 of which were wraiths), I recruited the help of 2 guildies who each brought a few alts to stretch the group to 15. We failed twice to win the fight for the flower ring and then I had to leave.
Normally, after 2 hours, a group of 15 should have been able to easily complete the "TTF-3". We walked away with zero.
Conclusion: While multiplaying makes exp easier and more fun, it doesn't necessarily translate to zoning. In fact, judging by my experience, more mistakes happen while multiplaying in a zone which makes the group more prone to spanking.
-
- Sojourner
- Posts: 956
- Joined: Thu Feb 21, 2002 6:01 am
- Location: Copenhagen
Multiplay Weekend will end tonight, Jan 1st 2007 at 8pm EST.
Hope everyone had fun again and we'll see all your chars next go round :)
Hope everyone had fun again and we'll see all your chars next go round :)
Shar - Forger Administrator, TorilMUD
Brandobaris : (51) [ would a forgotten realms zombie be interested in brains? ]
Shevarash tells you 'Never gonna give you up, never gonna let you down..... groan'
Brandobaris : (51) [ would a forgotten realms zombie be interested in brains? ]
Shevarash tells you 'Never gonna give you up, never gonna let you down..... groan'
bump..... bump!
come on.... i need a multiplay day like now! heheheheheh!
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