Introducing the Powers Framework
Introducing the Powers Framework
Read this for information on the new Powers Framework.
Comments, questions and constructive feedback welcome below.
Comments, questions and constructive feedback welcome below.
Shevarash -- Code Forger of TorilMUD
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Re: Introducing the Powers Framework
Congratulations! Sounds like much needed work, great job!
Teflor does. Teflor does not.
Re: Introducing the Powers Framework
Spells can grant temporary powers.
so an example of this could in theory be that arcane spell that turns the mage into a warrior temporarily? because i can already see this being put to use!
Thilindel on Irony: Glibble GCC: 'stupid assed whiners'
Re: Introducing the Powers Framework
version 1.0 of the Powers Framework has been deployed to the Testmud
What's the timeframe for 2.0? *duck* :)
Having said all that, the situation has been handled, so this thread is pretty much at an end. -Kossuth
Goddamned slippery mage.
Goddamned slippery mage.
Re: Introducing the Powers Framework
grundar wrote:Spells can grant temporary powers.
so an example of this could in theory be that arcane spell that turns the mage into a warrior temporarily? because i can already see this being put to use!
That would be an extreme example involving adding many powers at once, but yes, that would be possible.
Shevarash -- Code Forger of TorilMUD
Re: Introducing the Powers Framework
Corth wrote:version 1.0 of the Powers Framework has been deployed to the Testmud
What's the timeframe for 2.0? *duck* :)
Nice one! :)
Shevarash -- Code Forger of TorilMUD
Re: Introducing the Powers Framework
Soon!
- Ragorn
Shar: Leave the moaning to the people who have real issues to moan about like rangers or newbies.
Corth: Go ask out a chick that doesn't wiggle her poon in people's faces for a living.
Shar: Leave the moaning to the people who have real issues to moan about like rangers or newbies.
Corth: Go ask out a chick that doesn't wiggle her poon in people's faces for a living.
Re: Introducing the Powers Framework
Here's the list of the first converted powers that will be coming in with the new framework. To reiterate, these powers will be available alongside their existing versions for testing purposes. In other words, "cast 'haste' touk" will still use the old Haste spell, but typing either "power 'haste' touk" or just "haste touk" will use the new version. As soon as we've validated that everything is working properly we'll start turning off the old versions of these powers and bringing more converted powers in.
Code: Select all
Available Powers:
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Core Powers:
Detect Invisibility Spell
Detect Magic Spell
Detect Good Spell
Detect Evil Spell
Fireball Spell
Earthblood Spell
Ice Layer Spell
Firewave Spell
Icewave Spell
Stoneskin Spell
Dragonscales Spell
Haste Spell
Globe of Invulnerability Spell
Minor Globe of Invulnerability Spell
Displacement Spell
Spook Spell
Incendiary Cloud Spell
Force Missiles Spell
Minute Meteors Spell
Boneshatter Spell
Rain of Blood Spell
Righteous Might Spell
Divine Power Spell
Heal Spell
Vitality Spell
Group Heal Spell
Hailstorm Spell
Spiked Stones Spell
Bash Melee
Shieldpunch Melee
Kick Melee
Bodyslam Melee
Tailsweep Melee
Snakebite Melee
Trip Melee
Hamstring Melee
Backstab Melee
Circle Melee
Outflank Melee
Mounted Charge Melee
Shevarash -- Code Forger of TorilMUD
Re: Introducing the Powers Framework
who would want to haste touk tho?
Re: Introducing the Powers Framework
i would! just to watch him burn on shields more...
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[Ran 50] Aninen (Grey Elf)
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[Rog 50] Ishiras (Grey Elf)
[Enc 50] Aremat (Grey Elf)
[War 50] Amori (Grey Elf)
[Ran 50] Aninen (Grey Elf)
[Ele 50] Itanul (Grey Elf)
[Inv 50] Aleadis (Grey Elf)
[Bar 50] Ashire (Grey Elf)
[Cle 50] Isila (Grey Elf)
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Re: Introducing the Powers Framework
A nice addition to this would be to let us edit the "ingame aliases" so they will save to our character. Is there a list of all these "ingame alises" that has been created for the current abilities?
Re: Introducing the Powers Framework
That would be a nice addition, and we may do that in the future. For the current aliases, they'll all be viewable via the new "powers" command. With that command, you can list all of your powers and show info on them which includes the alias. Here's an example of what detect invisibility looks like on the info display. Note that the formatting and exact info displayed is subject to change.
One other thing to note is that the aliases are dependent on your class. This means that a cleric and an enchanter could both have the alias "ha", but for different spells. For example, if the cleric were to use "ha" it would trigger "healing aura", but for an enchanter it would trigger "haste". This method helps cut down on collisions and allows a lot of flexibility.
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Name : Detect Invisibility
Alias : di
Type : Spell
Attack Type : Auto
Source : Arcane
Activation Time : 6 seconds
Related Skill : spellcast divination
Target : Char Room
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Target Effect : Add detect invisible for 10 minutes
One other thing to note is that the aliases are dependent on your class. This means that a cleric and an enchanter could both have the alias "ha", but for different spells. For example, if the cleric were to use "ha" it would trigger "healing aura", but for an enchanter it would trigger "haste". This method helps cut down on collisions and allows a lot of flexibility.
Shevarash -- Code Forger of TorilMUD
Re: Introducing the Powers Framework
My earth elemental won't bash on command anymore. He can kick though. What gives?
Re: Introducing the Powers Framework
That's weird - it shouldn't be affected by Powers. I will take a look though.
Shevarash -- Code Forger of TorilMUD
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