Has GPL'ing the code base ever been discussed? I'm sure that we can think of tons of reasons that this would be good/bad, and I don't want to start a war (why is it that whenever those words are said, a war starts?).
I am just wondering if the Forgers have discussed this, and what their thoughts, both positive and negative were.
GPL
-
- Sojourner
- Posts: 13
- Joined: Sat Mar 24, 2001 6:01 am
- Location: Massachusetts, USA
- Contact:
To 'GPL' something means to release the source code under the GNU Public License. A good chunk of Unix utilities are released under it; it provides that you may modify the source however you wish so long as you retain a credit to the original author and do not charge for it.
------------------
Hope... is all we have.
------------------
Hope... is all we have.
Id say that this will never happen.. which is understandable.. we don't really want 50 differen sojourn clones around.. but if the staff decides they are done with the mud it would be cool if they didn't release it to everyone to atleast give it to a couple ppl who want to run it and they trust not to give it away or ruin it
------------------
Mishri }-Sentinel-{ Shades of Twilight
------------------
Mishri }-Sentinel-{ Shades of Twilight
Don't wanna sound like a jerk... But whats make up sojourn is the zones and the playerbase. Not really any code. Or well you don't get this kind of code in a couple days...
But it doesn't really take that long to fix the code similar from most mud codebases if you know how to program. So putting it up for GPL wouldn't do much good...shrug
Most codebases today come with OLCs, script lanugages, quest systems etc etc. They just lack the zones and players of sojourn :P
Adding new spells like blur, haste, resurrection or any kind of damage spell takes less than 5 minutes if you know your way around a mud.
Unless you want a full blown sojourn clone (to what point?), it would be a much greater idea to use one of these codebases and start off fresh, make your own spells, your own classes and combat system etc.
But it doesn't really take that long to fix the code similar from most mud codebases if you know how to program. So putting it up for GPL wouldn't do much good...shrug
Most codebases today come with OLCs, script lanugages, quest systems etc etc. They just lack the zones and players of sojourn :P
Adding new spells like blur, haste, resurrection or any kind of damage spell takes less than 5 minutes if you know your way around a mud.
Unless you want a full blown sojourn clone (to what point?), it would be a much greater idea to use one of these codebases and start off fresh, make your own spells, your own classes and combat system etc.
-
- Sojourner
- Posts: 417
- Joined: Sun Jan 28, 2001 6:01 am
- Location: Atlanta
- Contact:
The idea of GPL doesn't work for Sojourn because Sojourn is not something we ever want more than One of. If the codebase is one that the makers Want to distribute to the masses like Diku or Circle, then the makers can take that path.
We chose the other path to keep Sojourn Unique. For Sojourn (and her derivatives) all material for it jealously guarded, protected under Copyright, and it's distribution is strickly forbidden.
However on that note, playing with open source mud code like Circle will give you a very good idea of how muds are coded, as the coding technology is similar in design. Many of Sojourn's off-shoots were based on Circle.
Regards,
Miax
We chose the other path to keep Sojourn Unique. For Sojourn (and her derivatives) all material for it jealously guarded, protected under Copyright, and it's distribution is strickly forbidden.
However on that note, playing with open source mud code like Circle will give you a very good idea of how muds are coded, as the coding technology is similar in design. Many of Sojourn's off-shoots were based on Circle.
Regards,
Miax
Return to “S3 General Discussion Archive”
Who is online
Users browsing this forum: No registered users and 22 guests