I was screwing around with my spells earlier and...
< 165h/165H 120v/120V> cast 'turn undead'
You start chanting...
A tattooed duergar mercenary misses you with his hit.
< 165h/165H 120v/120V T: Amenha TC: excellent EC: excellent>
A tattooed duergar mercenary hits you hard.
A tattooed duergar mercenary misses you with his hit.
< 154h/165H 120v/120V T: Amenha TC: few scratches EC: excellent>
Casting: turn undead **
< 154h/165H 120v/120V T: Amenha TC: few scratches EC: excellent>
You complete your spell...
You raise your holy symbol and shout 'Begone!'
You force the skeleton of a scarred drow from this room.
The skeleton of a scarred drow attempts to flee.
The skeleton of a scarred drow shambles north.
< 154h/165H 120v/120V T: Amenha TC: few scratches EC: excellent>
------------------
Elseenas of No House Worth Mentioning
I'm sure this isn't right (turn undead)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Elseenas:
<B>Heh, the bug isn't that it fled the room.
The bug is that I was attacked by a COMPLETELY unrelated mob in the room for casting it!
</B></font><HR></BLOCKQUOTE>
"TURN UNDEAD"
Spell.
Area of effect: Room
Aggressive: Yes
Cumulative: N/A
Duration: Instantaneous
Class/Circle: Cleric 1st, Paladin 2nd, Shaman 3rd
Type of spell: Generic
Depending on the proficiency of the caster, this spell can cause
undead in the room to flee in terror or inflict great damage upon
them.
See also: FLEE
------------------
/Jegzed - Sorcere Master - Crimson Coalition
<B>Heh, the bug isn't that it fled the room.
The bug is that I was attacked by a COMPLETELY unrelated mob in the room for casting it!
</B></font><HR></BLOCKQUOTE>
"TURN UNDEAD"
Spell.
Area of effect: Room
Aggressive: Yes
Cumulative: N/A
Duration: Instantaneous
Class/Circle: Cleric 1st, Paladin 2nd, Shaman 3rd
Type of spell: Generic
Depending on the proficiency of the caster, this spell can cause
undead in the room to flee in terror or inflict great damage upon
them.
See also: FLEE
------------------
/Jegzed - Sorcere Master - Crimson Coalition
ROFL I didn't notice that you weren't in combat before you started casting
You are right, that IS stupid, and for 2 reasons...
1. How the hell would that mercenary know you were casting an offensive spell? Does he attack if someone casts detect invisibility?
2. Clearly the spell wasn't even capable of harming him. I assume this would happen if you holy word in a room with a good aligned mob as well? Bleh.
Vadian
You are right, that IS stupid, and for 2 reasons...
1. How the hell would that mercenary know you were casting an offensive spell? Does he attack if someone casts detect invisibility?
2. Clearly the spell wasn't even capable of harming him. I assume this would happen if you holy word in a room with a good aligned mob as well? Bleh.
Vadian
Hi all,
Okie i'm a troll warrior and i see a yuan-ti mage start to cast an offensive spell 'shyw shaye', which for me means, *hic* i better bash the crap out of this guy.
Now i'm a good allign cleric and start casting holy word with a good align warrior mob in it, all the mob sees is, moi casting an offensive spell 'hshe rhdy'. what is he gonna think? answer: bash that cleric.
Now in same situation but this time itz a good align cleric in room and sees moi casting offensive spell 'holy word', it should just laugh in my face or just teach me a lesson and beat the crap out of me anywayz I dunno, but has anyone tried this yet in a good aligned cleric mob
So, i cant see what's wrong with this bug/feature(all bugs are features, trust me i'm a programmer) logic? please explain.
Tuga the Sunless Troll
Okie i'm a troll warrior and i see a yuan-ti mage start to cast an offensive spell 'shyw shaye', which for me means, *hic* i better bash the crap out of this guy.
Now i'm a good allign cleric and start casting holy word with a good align warrior mob in it, all the mob sees is, moi casting an offensive spell 'hshe rhdy'. what is he gonna think? answer: bash that cleric.
Now in same situation but this time itz a good align cleric in room and sees moi casting offensive spell 'holy word', it should just laugh in my face or just teach me a lesson and beat the crap out of me anywayz I dunno, but has anyone tried this yet in a good aligned cleric mob
So, i cant see what's wrong with this bug/feature(all bugs are features, trust me i'm a programmer) logic? please explain.
Tuga the Sunless Troll
IMO the logic flaw is that if you can't tell what a caster is casting as a warrior or other class without spell knowledge, how do you know what's being cast is an offensive spell at all? The chanting is the only indication of some sort of spell being cast, unless all casters on the mud are forced to go into a speech describing the spell they're about to cast before casting it like in a kung-fu movie
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