Inferno Quest mobs

Archive of the Sojourn3 Gameplay Discussion Forum.
Posts: 290
Joined: Tue Feb 06, 2001 6:01 am

Inferno Quest mobs

Postby Dizzin » Wed Jul 10, 2002 5:35 am

Okay, it's bad enough I have to quest this god damn spell a second time, but to have just wasted my time, effort, and item into finding one of the parts had already been done sucks beyond all possible belief.

I would like it to be possible that once one of the Inferno quest mobs is quested for his key, he would please dissapear and not load again that boot. It would at least save wasting kinda pain in the neck items to get in the first place.

Thank you for your time.

Posts: 110
Joined: Sat Feb 24, 2001 6:01 am

Postby Glarec » Wed Jul 10, 2002 8:21 pm

err i swear they do disappear once they are quested
Posts: 277
Joined: Fri Apr 27, 2001 5:01 am
Location: Vancouver, BC

Postby Jorus » Wed Jul 10, 2002 10:11 pm

They repop tho Glarec.

Perhaps as an alternative, all the "2nd step" items could be made to repop as well (those who know what I mean will know what I mean...)

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Joined: Sun Feb 25, 2001 6:01 am

Postby Dalar » Wed Jul 10, 2002 11:26 pm

this kinda reminds me of res too. fix plz

Dartan group-says 'Malacar I'm going to dropkick you for starting that omg Ymir thing'

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