<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Dalar:
<B> - Stone isn't quite so uber powerful on wraithforms anymore.
On high level encounters my pet sucks since his ac isn't high enough to dodge hits so he just gets beat down like stone doesn't even exist.
From my perspective, shamans are almost back to where they were in toril.
1) my primary use is to gheal only.
2) spirit walk/scry remains is mostly used on newbie cr's. rarely used for zones. more of a convient spell.
3) ancestral fury is failable and is equivalent damage to a cloud.
4) lvl 31 invokers can probably outdamage me.
5) my stone lasts for 8 hits. on high level mobs that's 3 rounds
6) hexing one mob in a high level zone doesn't do much when it's about to die (15 people are on it). rarely lands on demons b/c of MR.
7) Stuns only work on non-demon/wraith/efreeti/dragon mobs. in most zones that's just giants and gith.
8) Since stuns don't stack, illusionists usually beat me to the punch with their faster, more successful, and lower duration stuns.
Can I please have my ancestral shield now?

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We used scry remains/spirit walk to CR from the hardest zone in the game recently (clouds) so don't say it's mainly only used for newbie CR's. That would have been one hell of a CR had we not had those spells.
If ancestral fury is equivalent to a cloud, and failable, what's the problem? Cloud is an 8th circle invoker spell and does quite a hefty amount of damage, between 250-450 a shot, I can't see what's wrong with that. You're a shaman, if you can do that kind of damage you should be happy about it because you not only get protection spells, you get healing and I get neither!
Level 31 invokers out damaging you? I doubt it. Level 41 most definitely but this is their purpose.
Stone lasts 3 rounds, just enough for the tanks to rescue the pet off the 5-8 mobs on high level fights. I assume this is how it is intended to work. Nothing wrong with it at all. Enchanters should get a nice bonus with their stones (15+ hits).
Hex should probably be looked at.
Stun isn't meant to work on those mobs, don't see why this is a complaint.
Maladryn